Pages: 1
Author Topic: Game Maker versions 1.4 to 6.1  (52,952 Views)
Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Posted on: October 30, 2013, 06:04:28 AM
http://bentibbetts.net/animo/

Just for fun I am going to download some and run them in an emulator.

It is also really funny to notice that Game Maker has not changed much at all since Game Maker 5. It is also kind of funny how 1.4 to 5 all run on Windows 7 except GM6.1
Offline (Unknown gender) TheExDeus

Developer
Joined: Apr 2008
Posts: 1,860
View profile
Reply #1 Posted on: October 30, 2013, 09:19:42 AM
I think I started to use GM with 4.3. I remember even getting excited to get 6 which had hardware accelerated rotations and blending. Previously I had to rotate every sprite manually and it usually took 36 frames per sprite (so it could turn in 10degree increments).
Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Reply #2 Posted on: October 30, 2013, 12:01:08 PM
For me it was Game Maker 6.0 I started with.
Offline (Unknown gender) time-killer-games
Guest


Email
Reply #3 Posted on: October 30, 2013, 02:54:26 PM
If you ask me Game Maker like you said barely changed from 4.3 to 8.1 but Studio was a huge leap for YYG, at least even though there's many bugs, they can still be worked around a lot of my projects weren't at all effected by the bugs everyone's been talking about, sprite/sound_add/replace are the only issue I've had but I worked around it by importing the resource in the resource tree which was no big deal or drastic change.
Pages: 1