Pages: 1
Author Topic: Windows Zip Discussion  (51,181 Views)
Offline (Unknown gender) polygone

Contributor
Joined: Mar 2009
Posts: 794
View profile
Posted on: August 27, 2013, 10:03:18 PM
Might as well make a proper topic about the Windows zip and ENIGMA.exe, can say what features you want to see and how it should be implemented and also maybe collect all the problems people are having with it here in one place from now on.
Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Reply #1 Posted on: August 27, 2013, 10:04:40 PM
Right, because this is totally what we should all be wasting our time on....

Edit: All of you just stay away from it, I am going to make it automatically update, SO DONT FUCKIN TOUCH IT WHILE IM WORKING ON IT
Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Reply #2 Posted on: August 27, 2013, 10:37:40 PM
Now I can't compile because of something you guys did...


ar r ../Additional/Windows/lib/libalure32.a ../Additional/Windows/alure/ALURETMP/*.o
C:\Users\Owner\Desktop\ENIGMA\mingw32\bin\ar.exe: creating ../Additional/Windows/lib/libalure32.a
rm -rf ../Additional/Windows/alure/ALURETMP
process_begin: CreateProcess(NULL, rm -rf ../Additional/Windows/alure/ALURETMP, ...) failed.
make (e=2): The system cannot find the file specified.

mingw32-make.exe[1]: *** [../Additional/Windows/lib/libalure32.a] Error 2
mingw32-make.exe[1]: Leaving directory `C:/Users/Owner/Desktop/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
mingw32-make.exe: *** [Game] Error 2
Offline (Unknown gender) polygone

Contributor
Joined: Mar 2009
Posts: 794
View profile
Reply #3 Posted on: August 27, 2013, 11:08:20 PM
Robert says the working_path change that Harri made broke it for him, he's commented it out now.
Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Reply #4 Posted on: August 28, 2013, 12:20:23 AM
I fixed it it was your fault you fag you preprended mingw/bin but not git/bin
Offline (Unknown gender) polygone

Contributor
Joined: Mar 2009
Posts: 794
View profile
Reply #5 Posted on: August 28, 2013, 01:10:19 AM
Quote from: Robert B Colton on August 28, 2013, 12:20:23 AM
I fixed it it was your fault you fag you preprended mingw/bin but not git/bin
Why is git needed still? <_<
Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Reply #6 Posted on: August 28, 2013, 01:32:16 AM
MY FUCKING SYS
Offline (Unknown gender) polygone

Contributor
Joined: Mar 2009
Posts: 794
View profile
Reply #7 Posted on: August 28, 2013, 02:02:06 AM
But we added that to the mingw folder
Offline (Unknown gender) TheExDeus

Developer
Joined: Apr 2008
Posts: 1,860
View profile
Reply #8 Posted on: August 28, 2013, 06:17:22 AM
For me it works with ENIGMAPortable.exe without adding git separately to PATH as all the necessary things really is in the mingw (at least it seems).
When compiling from source then you must add mingw and git to PATH manually (as it should be).

QuoteRobert says the working_path change that Harri made broke it for him, he's commented it out now.
What? I don't think I commented anything out. I think the problem was/is that the .dll cannot be compiled from C::B or cmd. From bash it worked fine. After all of that is compiled I was able run just fine (has some LGM crashes, but just had to upgrade).

edit: Rober, ffs, you broke it already. This:if (INVALID_FILE_ATTRIBUTES == GetFileAttributes(workpath.c_str()) && GetLastError()== ERROR_FILE_NOT_FOUND)
-  {
-      workpath = exepath;
-  }
is needed to check appropriate working folder. Right now IT WILL NOT WORK WHEN COMPILED FROM SOURCE. And yes, you CAN check directories with that function. RTFM! So something else broke for it you.

edit2: Which you understood at a later commit and fixed again. So maybe it does work now.
Pages: 1