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Author Topic: Can't save to egm without errors.  (23,258 Views)
Offline (Unknown gender) intygamer

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Joined: Mar 2013
Posts: 77
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Posted on: July 28, 2013, 08:00:22 PM
Hi

I have been working on a game that I have been saving in gm81.  Now that it is done, I would like to post it in the games saved under egm.  It will save with errors.  Maybe there are differences in the 2 formats and you can't do this?  I think I read somewhere that it was compatiable but egm had additional abilities?

Here is the terminal output.

EGM
file:/home/joey/Desktop/JoeysGames/Pong/Intygamers_pong_v1.egm
java.net.UnknownServiceException: protocol doesn't support output
   at java.net.URLConnection.getOutputStream(URLConnection.java:809)
   at org.lateralgm.main.FileChooser.save(FileChooser.java:647)
   at org.lateralgm.main.FileChooser.save(FileChooser.java:620)
   at org.lateralgm.main.FileChooser.saveNewFile(FileChooser.java:581)
   at org.lateralgm.main.Listener.actionPerformed(Listener.java:229)
   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2012)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2335)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:404)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.AbstractButton.doClick(AbstractButton.java:374)
   at javax.swing.plaf.basic.BasicMenuItemUI.doClick(BasicMenuItemUI.java:829)
   at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(BasicMenuItemUI.java:873)
   at java.awt.Component.processMouseEvent(Component.java:6288)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
   at java.awt.Component.processEvent(Component.java:6053)
   at java.awt.Container.processEvent(Container.java:2045)
   at java.awt.Component.dispatchEventImpl(Component.java:4649)
   at java.awt.Container.dispatchEventImpl(Container.java:2103)
   at java.awt.Component.dispatchEvent(Component.java:4475)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4633)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4297)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4227)
   at java.awt.Container.dispatchEventImpl(Container.java:2089)
   at java.awt.Window.dispatchEventImpl(Window.java:2587)
   at java.awt.Component.dispatchEvent(Component.java:4475)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:675)
   at java.awt.EventQueue.access$300(EventQueue.java:96)
   at java.awt.EventQueue$2.run(EventQueue.java:634)
   at java.awt.EventQueue$2.run(EventQueue.java:632)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:108)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:119)
   at java.awt.EventQueue$3.run(EventQueue.java:648)
   at java.awt.EventQueue$3.run(EventQueue.java:646)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:108)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:645)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
       
Thanks
Joe
Offline (Unknown gender) TheExDeus

Developer
Joined: Apr 2008
Posts: 1,860
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Reply #1 Posted on: July 28, 2013, 08:41:26 PM
Sadly GM8.1 isn't really supported for LGM (as well as GM:S I think). At lease it corrupts all the time. I suggest you save to gm6.1 or 7. Maybe even 8, but not 8.1 (if that is possible from GM). If it loads fine in LGM, but cannot export EGM for some reason, then it must be another issue. Some time ago EGM had some problems and so I still don't save into that format. The only real advantage from functionallity standpoint is that it saves ENIGMA settings and used extensions. So you don't have to change that every time a project is opened.
Offline (Unknown gender) intygamer

Member
Joined: Mar 2013
Posts: 77
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Reply #2 Posted on: July 31, 2013, 01:07:15 AM
Thanks for the help,  I will save in game maker 7 format.
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