Pages: 1
Author Topic: What's the long-term plan for ENIGMA?  (Read 1338 times)
Offline (Unknown gender) Game_boy
Posted on: July 05, 2008, 11:32:20 AM
Joined: Apr 2008
Posts: 228

View Profile
I have a few questions about the long-term plans for ENIGMA.

Is there a hypothetical release where you will declare feature parity with Game Maker, or is compatibility incidental? Would this be declared '1.0', or are there other big goals?

After such a milestone is achieved, to what extent do you plan to add new functionality to Game Maker?

Is LGM likely to be a permanent GUI, or are there problems with this?
Offline (Male) Rusky
Reply #1 Posted on: July 05, 2008, 05:21:33 PM

Resident Troll
Joined: Feb 2008
Posts: 955
MSN Messenger -
View Profile WWW Email
We're trying to be backward-compatible with GM, some things probably won't be but a lot will. I'm not sure, but I think that's 1.0. After that point, ENIGMA will probably just be an awesome game making tool on its own.
LGM isn't permanent, there's supposed to be a new one in the works, and if there's not there will be.
Offline (Male) Josh @ Dreamland
Reply #2 Posted on: July 08, 2008, 02:22:51 PM

Prince of all Goldfish
Location: Pittsburgh, PA, USA
Joined: Feb 2008
Posts: 2956

View Profile Email
Lemme answer you by saying nothing, then making a huge release with lots of info.

Though I intend to do everything GM does, only faster.
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Pages: 1