Goombert
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Posted on: April 09, 2013, 09:56:00 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Project Mario started when I decided to make a few modifications to Slayer 64's (GMC Member) conversion of Project Kingspace. Before I knew it I was writing an entire Mario clone, it just happened like that. Project Mario is meant to be a 3D Platforming example for GM programmers, who might be interested in programming a game in the genre. I attempt in no way to make this a full game only a few levels and examples and some custom created graphics, as to not use copyrighted material. Feel free to use anything in the example, including textures, resources, audio, and code. You do not have to credit me but some of the GMC members and others who helped make this open source project would appreciate recognition for their work! Download: https://enigma-dev.org/edc/games.php?game=76Size: 12.7 MB Last Updated: 1/1/2018 http://www.youtube.com/watch?v=phxxMPSLqC4
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« Last Edit: January 01, 2019, 02:10:59 am by Goombert »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #2 Posted on: April 11, 2013, 02:17:54 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Thanks gra! It still needs converted, I just moved it here so the source code is available since YYG kicked me off their site.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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gra
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Reply #3 Posted on: April 11, 2013, 02:25:10 am |
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Joined: Feb 2013
Posts: 147
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since YYG kicked me off their site. it's normal , YYG have recognize ENIGMA power a question , but enigma ,to actual state,can load the d3d model? from blender how can create the d3d model?
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Goombert
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Reply #4 Posted on: April 11, 2013, 02:44:26 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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There shivering in fear gra And we shall prevail!!! D3D models are hard, you have to use a converter to get them from obj and stuff. Just google around there are plenty, or else make the model with some D3D model editor. Eventually gra were going to support obj's and all the other popular model formats.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Reply #7 Posted on: August 16, 2013, 09:07:12 pm |
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Joined: Aug 2013
Posts: 19
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since YYG kicked me off their site. it's normal , YYG have recognize ENIGMA power
Hi guys, sorry to raise this thread from the dead. But I'm really interested into what's going on between GM and ENIGMA. Why would YYG kick you off for using an engine that stemmed from their own? Very nice game btw! x
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time-killer-games
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Reply #8 Posted on: August 16, 2013, 09:40:47 pm |
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"Guest"
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Because it ENIGMA competes with GM, anyone who advertises ENIGMA on their site is seen as a threat.
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Reply #9 Posted on: August 16, 2013, 11:43:10 pm |
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Joined: Aug 2013
Posts: 19
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That's a shame.
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Josh @ Dreamland
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Reply #10 Posted on: August 17, 2013, 09:11:22 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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We're over it. The staff pretends not to see us as a threat, despite—and these are the words of their own userbase—stealing our idea and marketing it for hundreds. Here's a quote Robert really liked that one of them deleted from their site (it was since reposted as a quote from someone else): Take the YYC for instance, they've been marketing it as LLVM when in reality it does exactly what ENIGMA does, which I've personally seen the lead developers of GM talk **** about multiple times (check Twitter for instance), now I'm not saying ENIGMA is a good tool, in fact I'm saying the exact opposite, that's why the YYC is snake oil. It's not LLVM regardless of what YYG is telling you, it's GML translated into (poor and improper) C++ and then compiled with clang (a C/C++ LLVM compiler) and linked against their runner compiled as a library. The unfortunate truth is that they're not a great company, and we're a non-profit, non-salary, no-donation, contribution-based organization. We're practically rag-tag, so we're not doing a fantastic job of showing them up. The difference is the price tag and our ability to admit to our own inadequacies. That said, this is a discussion for another thread.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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DarkAceZ
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Reply #11 Posted on: August 23, 2013, 09:15:21 pm |
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Location: United States Joined: Dec 2011
Posts: 75
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Why would YYG kick you off for using an engine that stemmed from their own?
ya idk cept he kinda spammed it iirc "it" being enigma threads
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« Last Edit: August 23, 2013, 09:17:01 pm by DarkAceZ »
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My Goodness! Is it 4:30? I'm supposed to be having a back, sack and crack! [edit]
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Goombert
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Reply #13 Posted on: October 26, 2013, 07:58:03 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Sketchup would be a plugin, but that is used more for architecture and design not games. I am more interested in Blender and other formats, but we have an obj model loader already.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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