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Author Topic: [WIP] snake revenge :D  (72,049 Views)
Offline (Unknown gender) forthevin

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Reply #15 Posted on: March 10, 2013, 07:05:03 PM
The new additions are in general very nice, it is easy to tell the difference between turrets and blocks now (and the turrets look nice), and wrapping around is very nice. I am not certain what the yellow pulse means. Is it purely a graphical effect, or does it indicate something?

I sometimes lost lives/lost between levels. It would be nice if the turrets do not shoot for a little while at the snake after a life has been lost, just like when a level starts. On some levels, there were eye power-ups, and in some there weren't. The shots can be difficult to see when they fade out, which is bothersome given that it seems that they can still kill the player.

Overall, the game can be quite challenging, which is very nice. I don't know what my best score is for this version, given that I kept replaying after dying :- ).
Offline (Unknown gender) gra

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Reply #16 Posted on: March 11, 2013, 02:50:46 PM
QuoteIs it purely a graphical effect, or does it indicate something?
yes is only graphicall effect , relative to movement of yellow circles  :o
QuoteOn some levels, there were eye power-ups, and in some there weren't
this is becouse the power up time block creation of other power up
QuoteI sometimes lost lives/lost between levels.
mm this bug is more present in older version, lol it is in live, i see if i recreate
PS
the level generator is rescripted for now the blocks is 5 not have change, in to next version i try to set the levels with reason
QuoteI don't know what my best score is for this version, given that I kept replaying after dying :- ).
ahha :D i make a password to restart for dead :D , with this method you can see the score XD , i'm ironical, i try to create a score save, but for problem of folder path (working_directory), the game request the copy in specific folder in future
EDIT
yehhh great graphics update :D 13-3-2013
Offline (Unknown gender) forthevin

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Reply #17 Posted on: March 16, 2013, 04:40:36 PM
Nice graphical update. There were some issues with how the snake is drawn, but seeing the snake twist and turn is very nice.

My high score was 3150 for a normal run, and 9950 for the run where I somehow became invincible through the levels, and decided to quit after getting a lot of points :- ). I tried to reproduce it but didn't succeed.

There are still some bugs here and there, but they are pretty rare, and I never encountered any crashes.
Offline (Unknown gender) gra

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Reply #18 Posted on: March 17, 2013, 08:14:13 AM
Quoteand 9950 for the run where I somehow became invincible through the levels,
not good :D , forthevin if i complete a score list i give you a place in score list  (Y) ,but not with invicible score and with score to level generator complete, for now is simple, the level is always five enemy random to block or turret
thanks for try this
QuoteI never encountered any crashes.
a previous crashes are my idioty for example  :D , this impossible write
if (variable=-1){if (variable=+1){}}
the variable is same variable ahhahha lol
QuoteThere are still some bugs here and there
i try to solve, but for see i try, please try to describe bug to next
QuoteNice graphical update. There were some issues with how the snake is drawn, but seeing the snake twist and turn is very nice.
ok im working on SCS ahhha great name SCS(snake curve system), actually i got a regression  >:(
Offline (Unknown gender) TheExDeus

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Reply #19 Posted on: March 17, 2013, 12:14:37 PM
You should also write if (variable==-1) as a single = is assignment, while double == is the equivalence operator (though I guess its not called that). If you chosen the GM compatibility options there should be no problem, but if you use ENIGMA defaults ones then the result should change.
Offline (Unknown gender) Goombert

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Reply #20 Posted on: April 02, 2013, 09:48:56 AM
Im still not fully convinced he's not Sirmxe, but either way gra, good work  (Y) How come you dont post it on the EDC?
Offline (Unknown gender) gra

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Reply #21 Posted on: April 03, 2013, 01:11:17 AM
QuoteHow come you dont post it on the EDC?
it's a honour, but the problem for the share is that all variable and comment are in Italian, 
not good for share, sorry, if community want, i create examples on a piece of code in full english
Offline (Unknown gender) Josh @ Dreamland

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Reply #22 Posted on: April 04, 2013, 05:17:08 AM
Italian is fine. The EDC is a place to share games; they don't need to be open-source. Source is just the easiest way to distribute for all platforms.
Offline (Unknown gender) gra

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Reply #23 Posted on: April 04, 2013, 02:08:42 PM
ah ok i post in EDC...
but it is wip, i see if in EDC can update costantly file,
for the code i want traslate varius pieces for make tutorial...
EDIT
it is on EDC
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