That's right. I'm back to being a slave to my own pride as a programmer which means that I'm back on the ENIGMA project.
Currently working on:
1) Revising all of my old code.
2) Windows GUI and functions.
3) Creating sample games/projects.
4) Limiting the amount of work the parser needs to handle.
You may be interested to know that the first demo will be released shortly, possibly a week if I can fit in the time.
Demo available! Here's a link to the topic: http://enigma-dev.org/forums/index.php?topic=74.0
I just love saying that, can you tell?
Basically this edit is to explain Dylan's demo. You see, he's working on the DirectX port, which depending on the graphics card may perform better on Windows. I have a lot more ports planned, so don't be too awful surprised.
To expand on that, everything about ENIGMA will be interchangeable. So you can have Windows+OGL, or Windows+DirectX. Or you can have Mac+OGL or Linux+OGL. (No DirectX on either of those, but you get the idea).
The plan doesn't stop there, but I'm not publicizing the rest yet.
Also now that Dylan's back, ENIGMA will regain some of its functions I thought I had but lost.