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Author Topic: First R4 game, VERSION 2, despite everything being unimplemented  (Read 14204 times)
Offline (Female) IsmAvatar
Reply #60 Posted on: May 23, 2010, 11:44:15 PM

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I've released version 2, which sports sprites, a changing background color, and movement (with increasing speed, and random direction changes).
No click support at this time yet, since Enigma still doesn't support that. I'd also like to implement backgrounds and sounds/music, but those are also not implemented in Enigma.

Instructions to run:
1) Fetch and install a working Enigma revision which supports sprites. I'd suggest revision 244 or later.
2) Make sure to build Enigma
3) Download http://www.IsmAvatar.com/other/Catch_the_Clown.gmk
4) Run LateralGM, and load in the gmk.
5) Click on Enigma > Run
6) Enjoy
« Last Edit: September 01, 2011, 11:41:42 PM by IsmAvatar » Logged
Offline (Unknown gender) freezway
Reply #61 Posted on: May 24, 2010, 01:06:12 AM

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that clown is on crack after your score is 700....
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if you drop a cat with buttered toast strapped to its back, which side lands down?
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Offline (Male) kkg
Reply #62 Posted on: May 24, 2010, 03:08:29 AM

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thanks Ism :D
I'm sure Josh would also like to know that on a fresh ubuntu 10.04 LTS 32bit install enigma worked straight off the bat (except for that java thing, but that was my fault. Also the pc stopping when opening scripts was a problem with my RAM - it's all been sorted). Everything I've tried so far is working delightfully well. Getting the same compile speeds as my Windows 7 PC too (specs for that pc in sig)

Specs of Linux box:
Core2Duo (not sure what model) ~1.8ghz
4gb DDR2-800 RAM
Radeon 4670 PCI-E 1gb video card

compile speeds are usually less than 1 second slower than the Windows 7 PC, although im sure that'll extrapolate to quite some difference once large games are made. Still, it's nice.

EDIT: I lied. Whenever I drag "execute a piece of code" icon into an event, i can no longer click on anything on my entire screen. I'm not sure if this is enigma/LGM related or not :s
« Last Edit: May 24, 2010, 03:12:23 AM by kkg » Logged
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Offline (Female) IsmAvatar
Reply #63 Posted on: May 24, 2010, 09:26:29 AM

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As I told you in IRC, that's X crashing. It's a bug between Java and X, and both of them rushing to not fix it as soon as possible.
http://enigma-dev.org/docs/Wiki/Java#DND_freezing_Bug

Two possible workarounds:
1) Instead of using Drag&Drop, use alternative methods, such as Right clicking the DND icon, which will quick-place it at the end of the event.
2) Disable the splash screen by opening up the jar with a zip manager, opening Meta-inf/MANIFEST.mf and removing the line that mentions the splash screen. Then run LGM and use DND 'til your heart's content.
« Last Edit: September 01, 2011, 11:41:06 PM by IsmAvatar » Logged
Offline (Unknown gender) The 11th plague of Egypt
Reply #64 Posted on: August 31, 2011, 07:24:52 AM
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Download links are broken, this topic is linked in the Download page of Enigma, please fix.
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Offline (Female) IsmAvatar
Reply #65 Posted on: September 01, 2011, 11:46:46 PM

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Fixed all my links in this topic (including first page). Remnants of the server move. Thanks for pointing it out. Let me know if you find any other broken links anywhere else.
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Offline (Female) IsmAvatar
Reply #66 Posted on: April 17, 2012, 02:35:24 PM

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Just wanted to announce that I have modified the internal workings of the game.
* Now compatible with both GML and EDL/C++
* Eliminated some code that manually handled stuff that is now automatically handled by EDL.
** This fixed a bug which caused the speed to go haywire and the clown was moving much faster than intended.

New URL
http://dl.dropbox.com/u/9975312/Games/Catch_the_Clown.gmk
Already updated the topic with the new URL.
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