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Author Topic: Cabin Fever Escape 3D  (Read 5009 times)
Offline (Unknown gender) Darkstar2
Reply #15 Posted on: August 18, 2014, 08:39:51 PM
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Actually TKG, there are no video playback DLLs, the few that existed were all incompatible with studio and only worked with previous version of GM and were utter rubbish.
The $999 version includes source, the other version is $24 +/- and renders the video ontop of the game surface, where the video gets treated as any other "object", you can change depth, etc, still if you think about it the concept is great, however, it's something that YYG should have offered in gay studio, as this is a standard feature offered by competition.

And his extension does more stuff than the video functions in ENIGMA, currently you cannot render the video on a surface and place objects on top o the video.  You cannot rotate, etc........however this extension is limited to AVI where ENIGMA is limited by the directshow codec on your system, so there are pros and cons to both.
Charging $24 or $49 whatever the hell it costs would have been reasonable if at least it supported more playback formats :P and $999 - crazy !  Like someone is going to pay $999 for source code of ONE bloody function that in itself is incomplete........FUCK ME, seriously, this is a joke indeed.  it is said to be for professional developers LOL! Yeah like a pro developer will spend $999 on a piece of source code to play AVI files in your bloody games ! CRAP!

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Offline (Unknown gender) Darkstar2
Reply #16 Posted on: August 19, 2014, 06:34:55 PM
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I don't get your point darkstar. I don't know why anyone would want depth or rotation. There's no point, you want a video, play a

The video, unlike ENIGMA and other video engines, is rendered inside the room/game, and is treated like an asset.  By having depth, means you can have the video playback and allow for objects on top of it.
The advanced functions available in that engine of his would allow for some very complex interactive video games blending CG, and video.  ENIGMA's video engine for now is limited and cannot yet render on  a game surface/DX surface. Though still enough to do cut scenes, intros, etc.

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Rotations is useless. If you want a super-interactive video use sprites and particles.

That's a shitty way of doing things, and would mean rendering a video to a PNG....very memory and CPU intensive and limited, whereas with external video it actually gets STREAMED and not read whole in RAM.  That's how commercial games work.  God forbid if they preloaded ALL their pre-rendered cut scenes :D

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If the sprites make your game too many MB's then GayMaker isn't your engine. No one will use this guy's useless DLL unless he adds

I never said I will use his DLL TKG :P and I don't use GayMaker either, that's why I use ENIGMA, because my projects will contain EDL and C++ and none of my future ENIGMA projects will be even remotely compatible with GM, I just have had bloody enough and decided to focus on something else, at the same time I get to use C++ :D

I have some strong suspicions that the guy who made this engine, used to be a member here....... We had a member recently talk about a video engine where he could blend game and video, remember he posted some screenshots, some scene on the beach ? I don't know maybe I'm wrong, but the feature of this guy's DLL is very similar to what lone was describing here, and it's C++ which he was working on hmmmmmm.

Still his engine in theory might sound good on paper, but AVI support only, RUBBISH.
If you are going to charge that much money for a bloody video engine at least support more than just AVI FFS ! :D

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more platform support. GMS is targeted to an audience who strictly wants to go cross-platform. No one will care to make a Windows-only game with GMS.

Exactly, because most of the good functions were removed for the sake of laziness, anyhow won't get into that again, but yeah, that's why I came to ENIGMA, I am a WINDOWS developer and if I want to develop for ANDROID, I will not be ripped off $199 + $299 for a YYC compiler, I will just wait until there is android support for ENIGMA, or I will use your services  ;D

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They can dowgrade to GM 8.1 and use a DLL and it's the same thing just 2 FPS slower (based on my realistic, personal testing). Also videos don't support transparency unless you manually hack it with more DLL's

In film, we use a technique called chromakey, basically you shoot something against a green screen and that is used as a KEY, which is replaced with video.  In computer graphics/video, you could decompress the video frame, use a key colour and exclude it, replacing it with video or whatever is in the background.  this is used in video games, if not mistaken also can be done at the hardware level.

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and use no codec, for exact, uncompressed pixel color! An AVI that big will make your game explode into the double-digit GB's!

The AVI is just the container, AVI supports compressed video.  Of course one would have to be crazy to use uncompressed video frames in a game, at 1GB/minute :D  nowadays commercial games use compression, compression for sound, compression for everything, and not always optimal quality either :P

So no, i'm not CRAZY enough and have not gone insane to buy his game engine :P
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Offline (Male) time-killer-games
Reply #17 Posted on: August 19, 2014, 06:57:49 PM

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You misread a good amount of what I was saying. I know AVI supports compression, it supports quite a variety of codecs. If you still want to discuss this let's do it in PM's, this topic is about my game.
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Offline (Male) Goombert
Reply #18 Posted on: August 23, 2014, 10:22:28 AM

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I think you are getting better at making/designing games TKG, this is some nice work.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) time-killer-games
Reply #19 Posted on: August 23, 2014, 10:39:46 AM

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Thank you Robert! :D But this game has been around for almost 3+ years. Just recently I decided to re-publish it with some very minor changes made.
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Offline (Unknown gender) gra
Reply #20 Posted on: October 02, 2014, 03:57:52 AM

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linux problem the game not detect libQt5WebKitWidgets.so.5 , but in my system is istalled, i use linux mint 17
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