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Author Topic: Enigma R3 Released  (Read 25769 times)
Offline (Unknown gender) basil
Reply #45 Posted on: August 09, 2008, 04:50:52 PM

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Well since uploading would take forever, I'll just tell you where to extract the files. Make sure you extract all the files of the core zip or 7z into "ENIGMA/ENIGMAsystem".

And no problem. =)

Edit:

Also, I tried running your game in ENIGMA and it failed. My ENIGMA is properly installed too, so it's not ENIGMA; it's your game.
« Last Edit: August 09, 2008, 04:53:40 PM by basil » Logged
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Offline (Male) RetroX
Reply #46 Posted on: August 09, 2008, 04:55:44 PM

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Yeah, they're in the ENIGMAsystem folder.  Something isn't working. =(

EDIT: Also, get working on an EXE interface.  I hate having to open LGM as opposed to double-clicking a .gm6 file.
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Offline (Unknown gender) basil
Reply #47 Posted on: August 09, 2008, 04:58:33 PM

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Try to download the patch and re-download the core.
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Offline (Male) notachair
Reply #48 Posted on: August 09, 2008, 04:58:44 PM

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If you can drag a gm6 file onto lgm to make it open then I believe you can just assign gm6 files to open with it.
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Offline (Unknown gender) basil
Reply #49 Posted on: August 09, 2008, 04:59:47 PM

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The thing is, you can't drag a gm6 file into LGM.
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Offline (Male) notachair
Reply #50 Posted on: August 09, 2008, 05:04:19 PM

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I meant the actual lgm file itself.
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Offline (Unknown gender) Zekian
Reply #51 Posted on: August 09, 2008, 05:06:53 PM

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Retro, I added a download with the core included >___>
if you need a link, here
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Offline (Male) nbeerbower
Reply #52 Posted on: August 09, 2008, 05:07:01 PM

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You cant assign gm6 files to LGM because it's not considered a "valid Win32 application".
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Offline (Male) RetroX
Reply #53 Posted on: August 09, 2008, 05:15:46 PM

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Heh, figured it out.  Apparently, defining variables isn't good enough.  You have to use the var statement.

Also, you can only assign file types to open in EXEs, not JARs.

It compiled!  But I keep getting this:
Code: [Select]
Error in No particular event for object -3:
Trying to retrieve width of unexisting sprite 15
Hmm, methinks sprite-less objects are buggy.
Also, parents don't work either.  I'm unhappy, having to put "solid=1" in my 10 objects now.

EDIT: It runs, although ENIGMA doesn't like my gradient sprites.  It seems to be rendering them in 16-bit, or something.
EDIT2: Make precise collisions so I can make slopes, plz.  It seems to be going bounding box-wise, and not very pretty.
« Last Edit: August 09, 2008, 05:26:51 PM by RetroX » Logged
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Offline (Unknown gender) basil
Reply #54 Posted on: August 09, 2008, 05:45:29 PM

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D=
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Offline (Unknown gender) TGMG
Reply #55 Posted on: August 09, 2008, 05:54:22 PM

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You can make lgm into an exe using an exe wrapper tool, if lgm is set to get the game from the parameter than it will work.
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Offline (Unknown gender) OniLink10
Reply #56 Posted on: August 12, 2008, 09:50:12 PM
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When I compile it returns -6. This is pobably the Cause:
if room+1!=4
    {room+=1;}
else
    {room=0;}
That's the only way to move between rooms, as room_goto is broken.
« Last Edit: August 12, 2008, 10:00:18 PM by OniLink10 » Logged
Offline (Male) nbeerbower
Reply #57 Posted on: August 13, 2008, 08:35:36 AM

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When I compile it returns -6. This is pobably the Cause:
if room+1!=4
    {room+=1;}
else
    {room=0;}
That's the only way to move between rooms, as room_goto is broken.

Submit it to Bugtracker and Josh will add it to his todo list.
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Offline (Male) Homo Mechanicus
Reply #58 Posted on: August 21, 2008, 09:05:00 AM

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Dear friends,
[my first post and hope this is the place]

I'm wondering if MAC users will get the R3 version compiled soon. Other game creation options in apple machines are really bad compared to PC apps, and Enigma will be our patform to escape the bored gaming situation in Mac computer market.

I'm really anxious in begin to work with Enigma on my iMac.

Thanks, and have a nice day !
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Offline (Unknown gender) indecom
Reply #59 Posted on: August 21, 2008, 08:05:27 PM
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for the next release, i recommend adding support to load custom static c++ library files into the compiler, so we can further expand on the c++ compiling aspects of enigma.
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