I have managed to get exe info and an icon onto executables by simply creating a resource.rc and resource.h under Win32 and linking the rc file from the Win32 makefile. Now the only problem is I need to obtain EnigmaStruct with GameSettings in resource.rc for it to know what values to give the exe.
Should I move this to the compiler source and have compileEGMf write the resource.rc file itself to Preprocessor_Environment_Editable and then link it in?
Joshfag, halp ~
UPDATE: I have now got it working, compile.cpp when it writes modes and settings now writes the exe and icon info to a Resources.rc in Preprocessor_Environment_Editable which is later linked from the SHELL/Makefile
I just need to know if this is how it should be done and if it is ok if I commit it like this, and should I include guard this to only do it when your on Windows, etc. Joshfag, answer me back ~
PS: Also I did not use Studio's icon that is the one packed into the GMK file and passed to EnigmaStruct