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Author Topic: Hardware Diagnosis  (Read 5952 times)
Offline (Male) Goombert
Posted on: March 28, 2013, 03:32:17 AM

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I am currently attempting to gather some statistics regarding our user's hardware compatibility with different graphic's libraries.

The glew test can allow me to gather what OpenGL version and extensions your graphics card supports. If you could please download that from this page. For Windows you can just download the binary version.
http://glew.sourceforge.net/index.html

Now you want to go into bin/Release/x64 or Win32 and then double click glewinfo.exe and a text file containing your OpenGL support will be generated.

And if you are on Window's device's please also run a DirectX Diagnosis by simply opening the start menu and either searching for dxdiag or open run and entering "dxdiag.exe"

When you finish both of those test's please http://www.pastebin.com the result's and post the link in this topic with your hardware/operating system spec's. Please make sure you set the paste to not expire so that we can review all of your results in the future if we come back to this topic. This will help us best determine how to work out our graphic's system's and it would be greatly appreciated  :)

Edit:
Here is the steam survery....
http://store.steampowered.com/hwsurvey
« Last Edit: May 19, 2014, 03:30:09 PM by Robert B Colton » Logged
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Offline (Unknown gender) alucard
Reply #1 Posted on: March 28, 2013, 04:53:44 AM
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GLEW: http://pastebin.com/KHs85uzr
http://pastebin.com/tXdMJAvR
DxDiag:http://pastebin.com/8QVVjPMA

Windows XP SP3 32bit
Intel Pentium 4 1.7 GGz
RAM 1024 MB
GPU nVidia GeForce 6200 512 MB

P.S. I am hoping I have done everything right
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Offline (Male) Goombert
Reply #2 Posted on: March 28, 2013, 06:21:27 AM

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Yes that's wonderful thank you very much  (Y)

After analysing your diagnosis I believe you should be able to run shader's fine under both our DirectX (DX not useable yet) and OpenGL graphics systems, I am unsure about whether your hardware supports "Vertex Buffers", but assuming your PC handles our surface function's I think you should be good  :)
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Offline (Male) polygone
Reply #3 Posted on: March 28, 2013, 06:30:27 AM

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http://pastebin.com/1UF5v1sU
http://pastebin.com/EGS8VgnY
http://pastebin.com/S2neAq4S
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Offline (Male) Goombert
Reply #4 Posted on: March 28, 2013, 06:31:36 AM

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Thank you polygonz  (Y)
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Offline (Unknown gender) forthevin
Reply #5 Posted on: March 28, 2013, 07:47:14 AM

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GLEW:
  http://pastebin.com/9DdZu2hb
  http://pastebin.com/k2m8tqj1
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Offline (Male) Goombert
Reply #6 Posted on: March 28, 2013, 08:12:22 AM

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Thanks forthevin, I think your pretty good to go for VBO's and shader's  (Y)

I'd run the test myself if I knew how to compile that thing from source  :D
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Offline (Unknown gender) Orpheon
Reply #7 Posted on: March 28, 2013, 10:22:08 AM
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GLEW:
http://pastebin.com/cXyTbLZ6
http://pastebin.com/pqWvUNxu

DxDiag:
http://pastebin.com/WqgfJSuD
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Offline (Male) Goombert
Reply #8 Posted on: March 28, 2013, 05:03:51 PM

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Thanks there Orpheon, you got excellent specs by the way  (Y)

There isn't anything that shouldn't work on your card, your completely good to go,  :)
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Offline (Unknown gender) forthevin
Reply #9 Posted on: March 28, 2013, 06:34:41 PM

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For Robert and others who may be on Ubuntu, I found a package called glew-utils which provides both "glewinfo" and  "visualinfo", making it less bothersome to get the diagnostics :- ).
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Offline (Male) Josh @ Dreamland
Reply #10 Posted on: March 28, 2013, 11:41:59 PM

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glewinfo: http://pastebin.com/RgcPM297
visualinfo: http://pastebin.com/tCSabKpb
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Offline (Unknown gender) gra
Reply #11 Posted on: March 29, 2013, 01:52:06 AM

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mm i have lauch the glewinfo command, but is display only a part of text, how can display all text in terminal?
visualinfo http://pastebin.com/dTw7GJhs
glewinfo http://pastebin.com/V5Qck11W
specs:
amd turionx2
ati radeonhd 3450
2000mb ram
ubuntu 12.10 64bit the proprietary drivers are gone
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Offline (Unknown gender) forthevin
Reply #12 Posted on: March 29, 2013, 05:18:37 AM

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I can think of two ways to go about getting it to display all the text. In the terminal, there is usually a limit to how many lines it stores for viewing. This can usually be changed in a setting in the terminal. The second way is to redirect the output of "glewinfo" into a temporary file by using the following command in the terminal: "glewinfo > glew_paste". That redirects the output from "glewinfo" from the terminal output to the file named glew_paste. With all the output stored in glew_paste, glew_paste can simply be opened by some text editor (for instance "gedit"), and the content can then be copy-pasted from there.
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Offline (Male) Goombert
Reply #13 Posted on: March 29, 2013, 07:08:27 AM

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I got my dxdiag results in my Windows VM I set up today...

http://pastebin.com/7BBuGsL1

Heres glew on my VM...

http://pastebin.com/kc004LSh
http://pastebin.com/K3jKTCk8

not one bit surprising to me that windows wants to lie about my OpenGL compatbility  :-[

Anyways, thanks forthevin, and apparantly me you and Josh are perfectly fine, I already know my real OGL capability, despite Window's blatant lies. Gra I unable to determine if you have the support or not as you did not paste the entire log.  ???
« Last Edit: March 29, 2013, 07:28:33 AM by Robert B Colton » Logged
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Offline (Unknown gender) gra
Reply #14 Posted on: March 29, 2013, 12:45:12 PM

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thanks forthevin
visualinfo http://pastebin.com/dTw7GJhs
all glewinfo http://pastebin.com/EQNwqLY0
specs:
amd turionx2
ati radeonhd 3450
2000mb ram
ubuntu 12.10 64bit the proprietary drivers are gone
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