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Messages - Goombert

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Works in Progress / Re: [WIP] snake revenge :D
« on: April 02, 2013, 04:48:56 AM »
Im still not fully convinced he's not Sirmxe, but either way gra, good work  (Y) How come you dont post it on the EDC?

Function Peer Review /
« on: April 02, 2013, 04:47:23 AM »
Just a heads up everyone that if you head on over to they have a ton of GML scripts over there you can use in your game with a very wide range of usability.

General ENIGMA / Re: Hardware Diagnosis
« on: April 02, 2013, 04:44:59 AM »
Sorry about that Ideka I forgot I read this but didnt reply XD

You should be good to go on shaders and hardware acelleartion   (Y)

I swear I am in love with his logo it just looks amazing in comparison with the current site design  :)

Edit: I shouldn’t have said it contrasted to say it looked well, I used the vocabulary improperly.

General ENIGMA / Re: Hardware Diagnosis
« on: March 31, 2013, 12:51:57 AM »
Thank you both very much this information is very helpful! After looking over your reports you should both be fine with Shaders and Vertex Buffer Objects and using all of the hardware acceleration we're working on  :) The reason for this study was because Steam says that %78 of their userbase has this capability of hardware, and we want to see for ourselves, and for the most part I guess it's a pretty solid statistic.

General ENIGMA / Re: Hardware Diagnosis
« on: March 29, 2013, 07:47:48 PM »
Thank you gra, I definately see shader support in there and VBO's and array's, so your good to use the new graphic's system  :)

General ENIGMA / Re: Hardware Diagnosis
« on: March 29, 2013, 07:08:27 AM »
I got my dxdiag results in my Windows VM I set up today...

Heres glew on my VM...

not one bit surprising to me that windows wants to lie about my OpenGL compatbility  :-[

Anyways, thanks forthevin, and apparantly me you and Josh are perfectly fine, I already know my real OGL capability, despite Window's blatant lies. Gra I unable to determine if you have the support or not as you did not paste the entire log.  ???

General ENIGMA / Re: Hardware Diagnosis
« on: March 28, 2013, 05:03:51 PM »
Thanks there Orpheon, you got excellent specs by the way  (Y)

There isn't anything that shouldn't work on your card, your completely good to go,  :)

General ENIGMA / Re: Hardware Diagnosis
« on: March 28, 2013, 08:12:22 AM »
Thanks forthevin, I think your pretty good to go for VBO's and shader's  (Y)

I'd run the test myself if I knew how to compile that thing from source  :D

General ENIGMA / Re: Hardware Diagnosis
« on: March 28, 2013, 06:31:36 AM »
Thank you polygonz  (Y)

General ENIGMA / Re: Hardware Diagnosis
« on: March 28, 2013, 06:21:27 AM »
Yes that's wonderful thank you very much  (Y)

After analysing your diagnosis I believe you should be able to run shader's fine under both our DirectX (DX not useable yet) and OpenGL graphics systems, I am unsure about whether your hardware supports "Vertex Buffers", but assuming your PC handles our surface function's I think you should be good  :)

General ENIGMA / Hardware Diagnosis
« on: March 28, 2013, 03:32:17 AM »
I am currently attempting to gather some statistics regarding our user's hardware compatibility with different graphic's libraries.

The glew test can allow me to gather what OpenGL version and extensions your graphics card supports. If you could please download that from this page. For Windows you can just download the binary version.

Now you want to go into bin/Release/x64 or Win32 and then double click glewinfo.exe and a text file containing your OpenGL support will be generated.

And if you are on Window's device's please also run a DirectX Diagnosis by simply opening the start menu and either searching for dxdiag or open run and entering "dxdiag.exe"

When you finish both of those test's please the result's and post the link in this topic with your hardware/operating system spec's. Please make sure you set the paste to not expire so that we can review all of your results in the future if we come back to this topic. This will help us best determine how to work out our graphic's system's and it would be greatly appreciated  :)

Here is the steam survery....

General ENIGMA / Re: GLSL Shader and Tessellation Support
« on: March 25, 2013, 06:28:38 PM »
Ohhh  :D ya I did take that from google, just because it's animated it does a good job representing it, I've shared that link before, idk y u can't see it tho.

I'll be sure to fix that though, but ya we could use help in developing the port. It don't matter I now have more experience with OGL and I am going to writing parts of it running under WINE, the code don't even have to be as stable as the OGL port it just needs to work, then the Window's people who want to use it can maintain it until we have the proper resources to do so. But we would love it if you would help irregardless!  :)

General ENIGMA / Re: GLSL Shader and Tessellation Support
« on: March 25, 2013, 06:01:17 PM »
Where in the devil did I link that at I do not remember ever even being on that site?

Anyway ok I see then, but I don't know I notice a difference just going to 1x o_O

But hey, me and polygonz have started the DX 9 graphics port, he want's to know if you'd be interested in helping us with it?

General ENIGMA / Re: GLSL Shader and Tessellation Support
« on: March 25, 2013, 04:26:05 PM »
Does that appear when you open the dropbox link or when trying to enlarge the screenshot? Because the screenshot's are uploaded on the Wiki, I don't know if they coded something into the back end to ensure people are linking images on it or not.

Now is not a good time to work edit anything with the new graphic's system untill I stabilize it more and finish with the models and primitives and basic shapes, I have some work I have not committed yet so please hold off. Will edit here when I get the screenshots for you.


Like I said I clearly notice a difference o_O Even from 0x to 1x...

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