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Messages - Goombert

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General ENIGMA / Re: DirectX Graphics System Port
« on: April 29, 2013, 12:42:42 PM »
Yah I would rather just get the newer MinGW version but that means everyone else has to upgrade as well :P and you guys will bitch me out for it most likely. Why I gotta update? Why you gotta change so much? Why cant everything always be perfect?  :D

General ENIGMA / DirectX Graphics System Port *Forthevin*
« on: April 29, 2013, 12:35:33 PM »
Ok as you all know I outlined or created the shell for my DX graphics port, now however the current MinGW version we use does not include the DX10/11 headers only the DX9 headers. This leaves us with two options...

1) Use a newer MinGW
2) Add Windows SDK as a dependency to the system

We would probably have to go through a bunch of bug fixes for MinGW but that's what I am most in favour of because there are no extra instalments required. The DirectX SDK is now a part of the Windows SDK since June of 2011, so you have to install everything with that and it takes about 3 hours. I would also rather not have to write it for Windows SDK and then have to redo all the make files for the MinGW headers.


I have got everything working with the Windows SDK and am able to include the DX10 headers, but I am not able to decipher a darn thing about this Windowing system or to be able to creating the d3d device from within the graphics system without screwing up the windowing system, could you possibly help in ambiguating the window class to work with the DX graphics system? You seem to know more about that part than I do  :(

It is also possible for us to static link DX10, MinGW does come with the DX10 and DX11 shared libraries, then no Windows SDK installation would be required, it just requires someone who knows what they are doing with the makefiles to set the system up for me :P I can manage just fine writing the DX port after that, I just need the graphics device and windowing worked out.

General ENIGMA / Re: Where to put the commit feed?
« on: April 29, 2013, 10:35:01 AM »
I just believe it is part of what is making people complain that our site looks trashy, because it does look trashy how it is right on the navbar, I mean give it a second bar below the navbar and switch it with the forum nav links, but for god sakes it looks hideous there.  :(

General ENIGMA / Re: Where to put the commit feed?
« on: April 28, 2013, 10:43:11 PM »
I am not suggesting removing it, only making it less obtrusive to the navigation bar, thus why I do not have the option to remove it completely or leave it where it is, so to discuss alternative ways of it being integrated into the site design.


General ENIGMA / Re: Where to put the commit feed?
« on: April 28, 2013, 07:36:14 PM »
Home | Register | Login

the options are on there twice... we could easily move them up to that spot, and have the feed not trashin up the navbar, not one other open source site does that, it could just as easily go in the footer, regular users dont care about that crap

General ENIGMA / Where to put the commit feed?
« on: April 28, 2013, 07:29:56 PM »
This is about where you would like to have the commit feed, the part that scrolls  at the top of the site, relocated to. It can't be in the navbar because it looks horrible, please vote an option above, or else suggest your own.

Great to have you back forthevin!!!  :smileycat:

Issues Help Desk / Re: Mark the Penguin [Weird Glitch]
« on: April 28, 2013, 01:26:08 PM »
No Josh you are wrong, Game Maker allows bitwise operators with collision detection

Graphics and Video / Free and Open Source GPL Icos and Emoticons
« on: April 27, 2013, 09:45:40 PM »
In the debate of whether or not to use two licensed emoticon packs for the board, me and Josh decided to vectorize them together into a single pack, I have released them under GPL, you can find them on the Wiki.

These icons are provided free of charge, be sure to read the license agreement for them. This page is also compromised of the icon set for drag and drop actions and for the IDE buttons.

Issues Help Desk / Re: Mark the Penguin [Weird Glitch]
« on: April 27, 2013, 07:31:04 PM »
Yes that should work in ENIGMA this|that|theother | and & are bitwise operators, they basically equate to for instance, this and that but not this or this this and that.

Heres a table...

&    AND          Bitwise AND
|    OR                  Bitwise Inclusive OR
^    XOR          Bitwise Exclusive OR
~    NOT          Unary complement (bit inversion)
<<    SHL          Shift Left
>>    SHR          Shift Right

Issues Help Desk / Re: Mark the Penguin [Weird Glitch]
« on: April 26, 2013, 09:40:42 PM »
Yes you can blame Polygonz for that, he did the tiles, ENIGMA has a few kinks in some places, that our more intelligent programmers have yet to review  ;)

But please file a bug report on the tracker, this is a game, but it shouldn’t be here in this sub forum unless the post is actually about the game  :eng101:

Off-Topic / Re: Legacy of Kain series fan art ...
« on: April 26, 2013, 09:38:15 PM »
Hey gra you like the new smilies/emoticons? If so be sure to vote to keep them :)

General ENIGMA / Re: Flash, Java, and Html5 target exports for EGM
« on: April 26, 2013, 09:34:45 PM »
Flash is going down the toilet with HTML5, even youtube has an html5 option it just needs more optimization, it can do everything flash and that can, and I love it honestly because it means less plugins you have to freakin manage.  :cool:

General ENIGMA / Re: Flash, Java, and Html5 target exports for EGM
« on: April 26, 2013, 11:28:38 AM »
Yah chill the fuck out Das  >:( But anyway, Das I think hes right, because if they all have browsers, they all have youtube, and youtube dont work as well with HTML5. Time-Killer-Games, don't let these idiots get you down, they just want to discuss the logical application of it, thats all  :)

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