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Topics - Wendigo

Pages: [1]
1
General ENIGMA / Enigma on ARM Linux
« on: October 30, 2018, 09:14:42 AM »
I recently installed Ubuntu Touch on my Smartphone. Looking through the OpenStore I only found 133 games in total and thought about developing a game myself. Unfortunately there aren't any game engines out there that can export to ARM Linux (except HTML5 games which run pretty slow). Since I have full access to the underlying Linux I wonder if it would be possible to run Enigma on the phone and use the CLI to compile a game that I develop on the desktop.
I have no knowledge about building C++ applications or mobile GPUs so please bear with me if this is completely illusional.  :ohdear:
(Did a quick test with the install.py script but it had issues with the java part)

2
Issues Help Desk / Keeping assets outside of executable
« on: June 04, 2018, 02:30:52 AM »
Hi community,
When I compile a game it seams that all the assets get compiled into the executable file as well. Since Enigma is GPL software I'm a little concerned about the use of third party assets under proprietary license within the Enigma game engine.
The Blender Game Engine (which is also GPL software) also packages all the assets into the executable by default but you are able to prevent assets from becoming GPL licensed this way by putting them into a separate folder and telling the game engine to read the images, sounds etc. from there.
Is it possible to do something similar with Enigma?

3
Issues Help Desk / LateralGM forgets activated extensions
« on: December 15, 2017, 06:21:17 AM »
Hi,
whenever I close LateralGM all the extensions I have checked in the game settings get set to their default value after restarting the IDE.
After setting the extensions I can use them for the duration of that development session. The next time I open the project I get compile errors unless I don't open the settings and add a check mark again.

4
Hi,
when I try to "compile" my game I get an error: "Compile failed at c++ level" and the compilation end with "lto1: fatal error: bytecode stream generated with LTO version 3.0 instead of the expected 3.1"
Running the game by hitting the "Run" button compiles flawlessly though and the game runs afterwards.
Do I have to update some library?

Quote
Building for mode (3)
Cleaning up from previous executions
 - Cleared parsed objects
 - Cleared room entries
 - Cleared shared locals list
 - Cleared event info
Loading shared locals from extensions list
Location in memory of structure: 0x7f780c000d70
Copying resources:
Copying sprite names [8]
Copying sound names

Copying background names

Copying path names

Copying script names [1]
Copying shader names

Copying font names [1]
Copying timeline names

Copying object names [8]
Copying room names [2]
Copying constant names

SYNTAX CHECKING AND PRIMARY PARSING:
1 Scripts:
Parsed `scr_get_tilecollision_object_type': 0 locals, 0 globals
"Linking" scripts
`Linking' 1 scripts and 0 timelines in 0 passes...
Completing script "Link"
Linking `scr_get_tilecollision_object_type':
Done.
Completing timeline "Link"
Done.
8 Objects:
 obj_citymap_street_horizontal: 12 events:
 obj_citymap_player: 12 events:
  Event[3]:   Parsing 1 sub-events:
Check `obj_citymap_player::step... Done. Parse... Done.
  Event[4]:   Parsing 1 sub-events:
Check `obj_citymap_player::collision_0... Done. Parse... Done.
 obj_warehouse_robbery_wall: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_wall::create... Done. Parse... Done.
 obj_warehouse_robbery_floor: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_floor::create... Done. Parse... Done.
 obj_warehouse_robbery_destination: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_destination::create... Done. Parse... Done.
 obj_warehouse_robbery_box: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_box::create... Done. Parse... Done.
  Event[3]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_box::step... Done. Parse... Done.
  Event[8]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_box::draw... Done. Parse... Done.
 obj_warehouse_robbery_door: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_door::create... Done. Parse... Done.
  Event[3]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_door::step... Done. Parse... Done.
  Event[4]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_door::collision_7... Done. Parse... Done.
  Event[8]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_door::drawgui... Done. Parse... Done.
 obj_warehouse_robbery_player: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_player::create... Done. Parse... Done.
  Event[3]:   Parsing 1 sub-events:
Check `obj_warehouse_robbery_player::step... Done. Parse... Done.
  Event[8]:   Parsing 2 sub-events:
Check `obj_warehouse_robbery_player::draw... Done. Parse... Done.
Check `obj_warehouse_robbery_player::drawgui... Done. Parse... Done.
Creating room creation code scope and parsing
"Linking" scripts into the objects...
"Linking" timelines into the objects...
"Link" complete.
Tabulating maximum argument passes to each script
  Object `obj_warehouse_robbery_player' calls scr_get_tilecollision_object_type with 2 parameters.
Finished
Writing executable information and resources.
Writing modes and settings
Writing object switch
Writing resource names and maxima
Writing timeline control information
Linking globals and ambiguous variables
Running Secondary Parse Passes
Add dot accessed local tilesize
 var
Add dot accessed local name
 var
Add dot accessed local move_dir
 var
Add dot accessed local on_dest
 var
Add dot accessed local obj_infront
 var
Add dot accessed local debug_text
 var
Add dot accessed local posx
 var
Add dot accessed local posy
 var
Add dot accessed local wallid
 var
Add dot accessed local boxid
 var
Add dot accessed local result
 var
Add dot accessed local halftile
 var
Writing events
Writing object data
Writing local accessors
Writing font data
Writing room data
Writing shader data
Running make from `make'
Full command line: make Game WORKDIR="/home/matthias/.enigma/" GMODE=Compile GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc CXXFLAGS="-std=c++11" COMPILEPATH="Linux/Linux" EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/BasicGUI Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/home/matthias/Gemeinsames/GemeinsameDateien/Entwicklung/enigma-dev/projects/cityofrapsodia/export/test" eTCpath=""
/usr/bin/make -C ENIGMAsystem/SHELL
make[1]: Verzeichnis »/home/matthias/enigma-dev/ENIGMAsystem/SHELL« wird betreten
g++ -std=c++11 -Wall -s -O3 -fno-rtti -fno-exceptions -flto -fdata-sections -ffunction-sections -DPATH_EXT_SET -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/matthias/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections  -MMD -MP -c -o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/SHELLmain.o SHELLmain.cpp
In file included from SHELLmain.cpp:109:0:
/home/matthias/.enigma/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In member function ‘virtual variant enigma::OBJ_obj_warehouse_robbery_box::myevent_draw()’:
/home/matthias/.enigma/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:303:22: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses]
     if(((temp_x == x)&& (temp_y == y)|| (percent >= 1.0)))
                      ^
/home/matthias/.enigma/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In member function ‘virtual variant enigma::OBJ_obj_warehouse_robbery_player::myevent_draw()’:
/home/matthias/.enigma/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:607:22: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses]
     if(((temp_x == x)&& (temp_y == y)|| (percent >= 1.0)))
                      ^
g++ -flto -s -O3 -o "/home/matthias/Gemeinsames/GemeinsameDateien/Entwicklung/enigma-dev/projects/cityofrapsodia/export/test" /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/libEGMstd.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/SHELLmain.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Platforms/xlib/LINUXjoystick.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Platforms/xlib/XLIBfilemanip.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Platforms/xlib/XLIBmain.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Platforms/xlib/XLIBsystem.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Platforms/xlib/XLIBwindow.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Platforms/General/POSIXthreads.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Platforms/General/UNIXfilemanip.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLbackground.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLblend.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLcolors.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLd3d.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLenable.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLmatrix.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLmodel.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLprimitives.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLprofiler.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLscreen.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLshader.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLshapes.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLsprite.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLstdraw.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLsurface.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLtextures.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLTextureStruct.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLtiles.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/GLvertex.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/OpenGL1/OPENGLStd.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/General/GSbackground.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/General/GScurves.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/General/GSfont.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/General/GSmath.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/General/GSsprite.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/General/GSstdraw.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/General/GSsurface.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Graphics_Systems/General/glew.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Audio_Systems/OpenAL/ALadvanced.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Audio_Systems/OpenAL/ALbasic.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Audio_Systems/OpenAL/ALsystem.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Collision_Systems/Precise/placeholderlinks.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Collision_Systems/Precise/PRECfuncs.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Collision_Systems/Precise/PRECimpl.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Widget_Systems/None/nowidget_impl.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/backgroundinit.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/backgroundstruct.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/bufferstruct.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/CallbackArrays.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/callbacks_events.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/collisions_object.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/darray.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/debugscope.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/depth_draw.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/dynamic_args.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/ENIGMA_GLOBALS.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/estring.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/fileio.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/fontinit.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/fontstruct.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/gif_format.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/globalupdate.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/graphics_object.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/highscore_functions.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/image_formats.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/instance.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/instance_planar.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/instance_system.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/lives.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/loading.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/lodepng.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/mathnc.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/move_functions.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/multifunction_variant.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/object.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/planar_object.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/rectpack.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/reflexive_types.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/resource_data.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/roomsystem.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/shaderstruct.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/soundinit.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/spriteinit.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/spritestruct.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/terminal_io.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/timelines_object.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/transform_object.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/var4.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/var4_lua.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/var_array.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/zlib.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/Alarms/alarmcode.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/Timelines/timelines.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/Paths/path_functions.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/Paths/pathinit.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/Paths/pathstruct.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/BasicGUI/buttons.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/BasicGUI/windows.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/BasicGUI/skins.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/BasicGUI/toggles.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/BasicGUI/sliders.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/BasicGUI/styles.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/BasicGUI/labels.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/BasicGUI/groups.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/MotionPlanning/motion_planning.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/MotionPlanning/motion_planning_struct.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/MotionPlanning/mp_movement.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/DateTime/date_time.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_actions.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_effects.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_attractor.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_changer.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_deflector.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_depths.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_destroyer.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_emitter.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_particles_apiimpl.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_sprites.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system_apiimpl.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system_manager.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_type.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_updatedraw.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/DataStructures/data_structures.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Bridges/xlib-OpenGL1/graphics_bridge.o  -lz -lpthread -lX11 -lGL -lGLU -lopenal -lalure -lvorbisfile -lvorbis -ldumb -lz
S_particle_system_manager.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_type.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_updatedraw.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Universal_System/Extensions/DataStructures/data_structures.o /home/matthias/.enigma/.eobjs/Linux/Linux/Compile/Bridges/xlib-OpenGL1/graphics_bridge.o  -lz -lpthread -lX11 -lGL -lGLU -lopenal -lalure -lvorbisfile -lvorbis -ldumb -lz
lto1: fatal error: bytecode stream generated with LTO version 3.0 instead of the expected 3.1
compilation terminated.
lto-wrapper: g++ returned 1 exit status
/usr/bin/ld: lto-wrapper failed
collect2: error: ld returned 1 exit status
make[1]: *** [compile_game] Fehler 1
make[1]: Verzeichnis »/home/matthias/enigma-dev/ENIGMAsystem/SHELL« wird verlassen
make: *** [Game] Fehler 2
lto1: fatal error: bytecode stream generated with LTO version 3.0 instead of the expected 3.1
compilation terminated.
lto-wrapper: g++ returned 1 exit status
/usr/bin/ld: lto-wrapper failed
collect2: error: ld returned 1 exit status
make[1]: *** [compile_game] Fehler 1
make[1]: Verzeichnis »/home/matthias/enigma-dev/ENIGMAsystem/SHELL« wird verlassen
make: *** [Game] Fehler 2

5
Issues Help Desk / LateralGM doesn't delete *gmx files from the filesystem
« on: December 08, 2017, 08:51:18 AM »
Hi,
I don't know if this might be intended for backup reasons but I just found out that LateralGM doesn't delete resources (Rooms, Sprites, etc) from the file system after they were deleted via context menu from the resources tree inside LGM. They disappear in LGM but still stay on the filesystem. This creates a mess in the project folder.
If I delete a room and add a new one with the same name it gets overwritten on the file system.
Is this a bug?

LateralGM Version: 1.8.7.11
Linux Mint 17.3 / 64Bit

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