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Messages - Zekian

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1
Announcements / Re: Enigma R3 Released
« on: August 09, 2008, 05:06:53 PM »
Retro, I added a download with the core included >___>
if you need a link, here

2
Announcements / Re: Disorder
« on: August 09, 2008, 09:15:51 AM »
Auto updating was something we were talking about, and it should be easy to add a plug-in for lgm to do it.

3
Announcements / Re: Enigma R3 Released
« on: August 08, 2008, 10:03:02 PM »
OpenGL can limit the room speed, So i understand, so if you really want to test speed, try to do everything in one frame. E.g. a for loop, or a while loop.

4
Announcements / Re: Enigma R3 Released
« on: August 08, 2008, 09:44:20 PM »
Just posted something i made a while ago to show off enigma but never posted it, have a look. (It's at the bottom of the news post) Feedback would be nice.

@RetroX: So you copied the EnigmaSystem folder from Core, and placed it in the Other enigma folder?

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Announcements / Re: Enigma R3 Released
« on: August 08, 2008, 09:18:54 PM »
@RetroX Download both the Enigma Core and Enigma and extract them to the same place. If you don't put them in the same place you will get G++ error. Compile failed (-6)

6
Announcements / Re: Enigma R3 Released
« on: August 08, 2008, 08:19:16 PM »
Sorry my fault, they are fixed now.

7
Announcements / Enigma R3 Released
« on: August 08, 2008, 08:08:08 PM »
Enigma R3 has been released, Get it here:

Zips:
Enigma R3 With Core Zip
Enigma R3 Zip
Enigma Core Zip

7z:
Enigma R3 With Core 7z
Enigma R3 7z
Enigma Core 7z

a2hedit:
http://enigma-dev.org/dl.htm

Note:

If there's one thing I'd like you all to know, it's that this is still an alpha, even though it seems to be stable. It still has a lot missing, and still could use some debugging, but it will not catch or freeze to my knowledge.

Please work with us. Test what we have, and try to find and isolate any problems. R4 is the next huge release, but updates will be given on an as-needed basis.

Big Note:

If the compiler immediately returns -6, download the core and install it properly.
Biggs:
Linx are fixed.

Joshedit

Let me also encourage users to join the forums. They will be totally merged soon, and I would appreciate the traffic.

If you are having any problems, please thoroughly read this first.


If after reading this, you still have a problem, PLEASE submit a bug report. I am still and always paranoid about the first 3 days of a release.

Okay all, Josh here. Gonna give you all some probably well needed info on the release.
First note that the progress page on this site is, as usual, out of date. All functions can be found in fnames.txt.

I'll update this topic as I type, so keep refreshing till I say not to. (I'm going to forget to tell you to stop, just so you know)

For starters, welcome to the official alpha for ENIGMA. It was made public because I take everything public, because it's open source.

If you downloaded the thing as soon as the link appeared, you may need to know the CORE has been uploaded to.

The core is GCC, and only needs to be downloaded once. It will remain static throughout. The core does contain two files that not every GCC download will come equipped with, so you may need to download even if you already have GCC. (This has not changed since R2, so no need to redownload if you can just patch R2)

On the topic of patching R2, simply delete ENIGMAsystem\SHELL and the contents of the folder above ENIGMAsystem. (not including ENIGMAsystem itself, of course), then unpack the 7z or zip file in the top level.


If you are downloading the core fresh, extract it right to ENIGMAsystem.

==

Now, I never write release notes, but here are a couple:

1) Be advised, Build Mode's undo and redo appear to not work. This is because I totally neglected to do anything about them. However, everything else there should work. You resume by pressing "ENTER". I will get right to work on adding a resume button as well as adding the functionality behind undo. Fact is, no one's ever really needed them yet.

2) Sorry Linux users, I had to postpone the Linux and Mac distro. It should work sometime tomorrow or late tonight, but I can't promise the release date yet.

3) I know a lot of GM users tend to adore the function place_free(). As such, it is one of three operable collision functions for this release. (The other two are collision_point and collision_bbox_rect(). ) Also, no collision event has been added yet: please test out place_free for general purposes, then assuming that goes well, we will add in the collision event.

4) It has come to my attention that LGM's color coding for functions may be borked. That will also be fixed shortly

5) The release is still missing lots of resources. However; with(), scripts, and most other aspects of the scripting language have proven to work. Additions include cpp{}, asm{}, and typenames. global has a few bugs, which have totally dumbfounded me, but once more, that will be online shortly. Also, switch() is totally untested. Meaning it probably doesn't work, though it should at least compile.

6) show_message() is implemented. draw_text() is broke. external_define() will take more research than I could do for it so far, but should be in relatively soon.

7) It is not recommended that you try converting an existing game at this time.

Extended information:

R3 adds a collision system, and much needed stability to R2. It has not had much forward progress, aside from Build Mode, but has had a lot of reconstruction on the inside. A lot has been reorganized.

In fact, I doubt a single line of code is in the same place as it was in R2.

A lot of last minute renovations were made before the release.

R4 will contain many, many more functions than R3, and I intend to support at least seven of the nine GM resources. Along with DLLs, when I figure out that system.

If you have any problems, please do not hesitate to post a bug report.


8
General ENIGMA / Re: Poll: Regarding community/forums
« on: July 08, 2008, 11:33:09 AM »
From my point of view option 2 and 3 are practically the same. The difference for me is which system to use as a base, and seeing as EDC has been coded by mitch, and i have done alot of work with it so we are very familiar with it. SMF forums are very big and bulky making it hard to familiarise with, meaning implementation of anything will not be as easy.

You state that the forums will be emptied but although it could be a pain i could write a script to dump all information from the SMF to a EDC forum.

You also state that it will lose functionality, however i do not see why we would not be able to implement what we need, and best of all it could easily be expandable, as we will be more familiar with it.

So my answer is option 3, create a new forum in the EDC, relying on the EDC system and database. Then dump any information needed from the old SMF database.

Either way you will end up with the same result, for me it makes much more sense to add onto the application we are more familiar with as it would be much easier to create a new forum than to implement EDC into SMF. Please note, i am looking at this purely from which is the best way to combine these two applications, Not which should be the center of the community as you can do whatever you want afterwards.

9
General ENIGMA / Re: Requests
« on: April 23, 2008, 07:54:53 AM »
Have a look on the edc.enigma-dev.org it shows screen shots and allows downloads of basic 'games' created with enigma

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