Recent Posts

Pages: [1] 2 3 ... 10
1
General ENIGMA / Re: Poll: New LGM Event Selector
« Last post by Goombert on Today at 07:18:35 PM »
With 3 yays in the poll, plus 3 yays from me, Josh, and Rusky, that makes 6 yays and 0 nays. I think the yays have it, so I've merged the new event selector. I am glad everybody likes it, I put a lot of careful attention and hard work into getting it right. You can download the official 1.8.53 release on GitHub now. Cheers!
https://github.com/IsmAvatar/LateralGM/releases/tag/v1.8.53

PS: This doesn't mean we are finished revising the event selector or not taking further suggestions. Please feel free to continue commenting on it.
2
Finished Games / Re: Steal the Gold
« Last post by Darkstar2 on Today at 09:54:59 AM »

It was made with GMStudio 1.4, since 2.x doesn't support GLSL ES shaders on Windows, which is stupid they dropped support for that.



It's YoYo. Would you expect anything different?  ;D :D

YoYo could honestly not give a shite about Windows users anymore, so they can't be arsed to commit to anything related.  Their intentions from the start was to make an all in one universal product which compiles to all sources at once - so if something is not supported on the exports, that windows does, it will deprecate it.  The main shift of their product is mobile and console, they couldn't give a flying fuck about Windows.  This is where ENIGMA wins me over.  I know for a fact if ENIGMA will support multiple export options it will not break its windows side.  After all YoYo is a BUSINESS, they WILL do whatever brings them money, and could care less about what people want - people keep asking for stuff, and in the end they deliver one big disappointment after the other.  Just like when people cried they wanted a new IDE, they delivered the bloody IDE, problem is, people didn't want shite - they should have listened to exactly what people wanted, they spent more resources on the IDE than anything else TBH.

3
General ENIGMA / Re: Poll: New LGM Event Selector
« Last post by time-killer-games on April 21, 2019, 08:42:39 PM »
Yay
4
Finished Games / Re: Steal the Gold
« Last post by hpg678 on April 21, 2019, 07:09:13 PM »

It was made with GMStudio 1.4, since 2.x doesn't support GLSL ES shaders on Windows, which is stupid they dropped support for that.



It's YoYo. Would you expect anything different?  ;D :D
5
General ENIGMA / Re: Poll: New LGM Event Selector
« Last post by hpg678 on April 21, 2019, 06:58:44 PM »
looks great. Fluid and works flawlessly on my Linux desktop. Looks absolutely beautiful. Great job Rob. Great mock-up by Josh also.
6
General ENIGMA / Poll: New LGM Event Selector
« Last post by Goombert on April 21, 2019, 06:32:37 PM »


Hey guys. I want everyone's feedback on a new event selector we are proposing for LGM.
https://github.com/IsmAvatar/LateralGM/pull/404

I know many of you have had frustration and find the current event selection unintuitive. Because of that, Josh created a mockup which is a critique of the GM5 event selector which I used to design the one in the pull request. You can download a prerelease jar of the changes in a zip from my pull request. I want to know what you guys think and whether I should merge it or if we should move forward with the event selection we already have.

I had previously been criticized by Josh for combining the Add/Replace/Duplicate options into "Modify" which is synonymous with "Edit" and thus confused him. I am taking a poll now to avoid making similar mistakes. The only way I can conceive of every imaginable criticism before merging this is to simply ask the community. So this is your chance to let your opinion be heard. Please let me know how you feel about this, thanks!

NOTE: Please understand that I am already aware the "Context" (previously "Object Window") resource menu breaks when you load a project. This is not a regression and exists in lgm16b4 too. I've filed a separate issue for this because I don't want to conflate it here. It will be fixed later on.
7
Finished Games / Steal the Gold
« Last post by time-killer-games on April 21, 2019, 03:27:53 PM »
It was made with GMStudio 1.4, since 2.x doesn't support GLSL ES shaders on Windows, which is stupid they dropped support for that.

Gameplay Video - https://youtu.be/deYkWan-t7E

The video and screenshots are outdated. I've added a lot of new stuff since then.

You can download it here.

Doesn't work in ENIGMA yet, but it's getting there. Only bugs are:

- I need to update Windows Widgets

- Path resource functions are broken

- game_save_id needs implemented

- Shader used is not fully supported

- Cocoa and SDL on Mac are broken





8
General ENIGMA / Updates & Upcoming News
« Last post by hpg678 on April 20, 2019, 07:23:35 AM »
Greetings! Recently there have been some of updates and improvements to ENIGMA and LateralGM.


First, LateralGM has been updated to Version 1.8.4.8.
  • This fixes a bug that would erase current sprites sub-images when appending new ones.
  • Another issue fixed, dealt with sprite transparency when loading/transferring GMK and GMX projects, as reported by Hitcoder and Protolink in their projects.
  • resource name completions are fixed
  • "GMX" label replaces "1200" label in the save dialog
Secondly, this has to do with the ENIGMA compiler. This is more Josh and Robert area of expertise. Suffice to say the JDI, which in layman terms, parses and converts your code in the compiler, has been rewritten anew. I'm not sure if it is up for release yet, though. Word is, with its improvements, a lot of fixes have been done that addresses things like array initialization and auto semicolons at the end code statements. i sure Josh and Robert can explain it better than I, if requested.


That's the major news for now. If you are not a member then join the Discord server to keep in touch with other announcements and talk with the devs or others in the community. Untill then be cool and happy programming with ENIGMA.
9
General ENIGMA / Re: ENIGMA - Easy installation
« Last post by sampletext on April 16, 2019, 12:27:00 PM »
Thanks for feedback! Going to fix that.
UPD. I fixed .bat bug, now you can re-download the attachement. (it's in the post #6)

Also, i dont know how you get this problem. Are you trying to change installation directory? Never get that problem.
I'm re-installing ENIGMA with that script and looking for errors.

Quick note: this script (in default state) installing all stuff in MSYS_ROOT/ENIGMA ignoring home folder. (Cause script is using relative paths. I guess changing "/" to "~" should install all stuff to user folder.)
The difference between STD and PRO is the type of installation.
STD is the installation for newbies, it's doing all stuff without user presence.
PRO  installation provides Y/N dialogs for user that know what to do.
10
Issues Help Desk / Re: Cannot compile the source ("solved")
« Last post by Goombert on April 16, 2019, 01:26:56 AM »
No, you were supposed to run just make like you did correctly. I'll have to look at that soon, I mean by default the setup on the Wiki is not even supposed to have anything to do with GRPC yet. I list the dependency to be installed just so when we announce its readyness, some users will already have it installed. Other than that, you shouldn't be seeing that make error. I'll look into it.
Pages: [1] 2 3 ... 10