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Messages - HitCoder

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91
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: December 10, 2014, 01:05:22 PM »
I never mentioned waiting for a fix. I don't have any problems at the moment, however, I am waiting for the feature to change the object referenced in code for when the object name is changed.

92
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: December 07, 2014, 10:08:22 AM »
ok, I hope it's done soon.

93
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 29, 2014, 04:49:51 PM »
That's great, however I made a workaround so it doesn't really matter now. But other people may have had this problem, so it's appreciated, and I may use the with() statement more often now. Haha.

94
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 08, 2014, 05:01:40 PM »
From all of these examples, I've learnt how slope handling works, I think, so I may decide to code my own from scratch, but thanks for all the help. I will start coding my own from scratch, and if it goes wrong, I'll go back to what I have so far. Thank you all for the advice, help, etc.. And to all you devs, contributers, etc... thanks for all of the help with bugfixing.

The Enigma community is by far the most friendly community I've seen. Haha.
Yours sincerely
                             ~HitCoder~

95
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 06, 2014, 01:39:03 PM »
Oh, that's excellent! I can't wait for this feature! Lol. Good luck coding it.

96
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 05, 2014, 12:06:31 PM »
When I had the error, the loading dialogue was in the way of the program, and I couldn't close it (the window) or the dialogue. I used task manager though, so it's all good. I'm just saying, as you said
Currently the only place it is ever possible to get two exception dialogs is when both the plugin Jar and LateralGM have an exception, which is impossible because the exception dialog blocks all other exception dialogs so that you can still close the application, at least theoretically.

Also, did you miss this part, or ignore it?
Quote from: HitCoder
EDIT:

I don't mean to request anything impossible, or too much work to even bother with, but is there any way you can implement a feature that when an object is renamed, any scripts refferencing the object are updated? If you think it would freeze the program on some projects, why not make it optional?
Just a request, I understand if it's impossible.

97
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 04, 2014, 02:44:01 PM »
It works, thank you. :)

EDIT:

I don't mean to request anything impossible, or too much work to even bother with, but is there any way you can implement a feature that when an object is renamed, any scripts refferencing the object are updated? If you think it would freeze the program on some projects, why not make it optional?
Just a request, I understand if it's impossible.

98
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 04, 2014, 02:35:08 PM »
Oh, I assumed it was the same as the last version, I just saw it was an October release. Hahahaha.

99
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 04, 2014, 02:15:51 PM »
1) Yes it happens every time I open any project file.
2) How else do I load project files? If I try to open the project file from the file, I have always received errors.
3) Clearing recent files does absolutely nothing.
4) I am using the same theme as I did in the previous version
5) I am using Synthetica Black Eye.

I will try a different theme and post an edit as soon as I have received results.

EDIT - I tried the Native theme, didn't make a difference.

100
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 04, 2014, 11:48:32 AM »
I sent you the project, and yes it worked before the update. none of the project files for the game, even older backups, open in Enigma any more.

101
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 03, 2014, 06:51:57 PM »
Here's the output log :P

Also, can you allow users to change the code editor font, and add a dark theme to the code editor? It's just a couple suggestions, they're not important, but... it'd look nicer. Also, I understand you'd have to go through every single colouring of each type of function, statement, etc... but it'd work better with dark themes.

102
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 03, 2014, 04:13:18 PM »
Wow, the new loading screen is nice... although, why does it say LateralGM instead of Enigma? I know Enigma runs on LateralGM, but... I don't understand...

===========EDIT=================
I got an error upon opening a save file, however, it does not allow me to access the window with the error, and therefore I could not copy to clipboard, however, I have the HS_ERR_PID file, I think it has the right details (if not, more details)

103
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 03, 2014, 11:06:15 AM »
When I search for code, in the search results, it only seems to show scripts. Am I using an older version or something?

104
Issues Help Desk / Re: Bug report 02/11/14 5PM EST (10PM GMT+1)
« on: November 02, 2014, 06:10:21 PM »
He went offline now, but he'd only just installed it, he won't give me any more details though.
Yes he downloaded the portable zip from this site.

105
Issues Help Desk / Re: Bug report 02/11/14 5PM EST (10PM GMT+1)
« on: November 02, 2014, 05:14:01 PM »
He was using GM8, but me and a few other people tried to convince him to move to GM:S or Enigma, he first chose enigma because it's free, but now he's not bothering with Enigma, and has decided to go to GM:S

Sorry for wasting your time  :(

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