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Messages - HitCoder

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136
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 29, 2014, 02:01:43 AM »
Guys, thanks for the help so far, but I have decided to make my own engine using my own knowledge, but using it properly. I'm not bad with game maker and enigma, I'm just a little lazy, but I know what I'm doing 90% of the time. I may make a topic on my engine later on, so people can download it here, and use it as they please.

137
Programming Help / Re: Windows 8 touch support
« on: September 28, 2014, 11:17:19 AM »
Hit, I think you misunderstood the problem. He needs multitouch support, because otherwise he can't even one click. You must double tap for windows to emulate one mouse click. There is nothing in GML/EDL he can do to stop that. Additional engine code must be written for that.

I still don't get it, I have a windows 8 tablet (can't run exes mind you), but it seems to be a single click on each tap on the screen.

Anyway, my idea was not using mouse clicks, but to get the position of the cursor, and check the distance from the cursor, if it's below a certain amount, go to mouse_x and mouse_y

138
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 27, 2014, 03:03:53 PM »
All I really need as a base is a 360 degree rotation engine, for like, slopes, and stuff. That way, I can build on top of it, anything I needed. Thanks for the help though.

Maybe you can find some help here: http://enigma-dev.org/forums/index.php?topic=2116.0

If you could make an example that I could use, then yeah, I could probably use that method. I don't quite understand how to put it together though. Thanks.

139
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 25, 2014, 10:42:48 AM »
All I really need as a base is a 360 degree rotation engine, for like, slopes, and stuff. That way, I can build on top of it, anything I needed. Thanks for the help though.

140
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 23, 2014, 04:39:45 PM »
Bump, again.

141
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 19, 2014, 02:14:23 PM »
Bump, sorry I'm desperate .-.

142
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 17, 2014, 03:23:55 PM »
I would help if I could but I am currently swamped with school and other more pertinent ENIGMA issues.

Thanks for the consideration though, I appreciate it. And I know what you mean about school. Lol.

143
Programming Help / Re: Windows 8 touch support
« on: September 16, 2014, 05:59:58 PM »
What I'd do personally, is make it check if the mouse is on top of the object, and find the distance from the center to the mouse while the mouse distance is less than a certain amount. Not sure if that makes any sense, but it's an idea.

144
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 16, 2014, 04:29:43 PM »
Bump, anyone who can help?

145
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 14, 2014, 05:28:32 PM »
We had one on the EDC that polygone posted a long time ago. It's possible the author had him take it down, as I don't see it, anymore. It worked fine, at the time.
Aw, that's a shame.
Also, I was just trying to port the xmas engine, as it is pretty old, and discovered that constants are handelled completely different, and I have to completely retype each and every one of them.
could you please add a feature to import game maker style constant files?
Also, constants are lost once you re-open a project file.

EDIT - Has anyone got the time to fix up an engine?

146
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 14, 2014, 05:06:20 PM »
None of the engines will probably work without modification. Your best bet is you post those engines here and see if anyone has the time to get them working.
Ok, sure.
Sonic Dash+ engine: http://dl.dropbox.com/u/5170721/Sonic%20D%2B.rar
Sonic Xmas engine: https://www.sendspace.com/file/wbh4kw
Super ring: http://www.mediafire.com/download/csk1l4q72cxxgfy/Super+Ring+Engine+V2.zip
Sonic engine plus: http://www.mediafire.com/download/3po15czhpwdpz9a/Sonic+Engine+Plus.rar
Game Maker Studio engine: http://forums.sonicretro.org/index.php?showtopic=31723

<NEWLY ADDED>
Sonic Geneis/Advance Engine originally in GM6 and also repurposed: http://gmc.yoyogames.com/index.php?showtopic=368031
Sonic Rex Engine: http://gmc.yoyogames.com/index.php?showtopic=456698
Super Sonic SRU Tutorial: http://sandbox.yoyogames.com/games/204267-super-sonic-sru-tutorial

I'd prefer someone to fix up the dash engine, but if it's easier to do any other engines, then do so.

147
Ideas and Design / In need of a Sonic fangame engine for Enigma
« on: September 14, 2014, 03:42:06 PM »
Hi, this is pretty much self explanatory. I'm also unsure if this is the right place to post this.
I'm in need of a sonic engine (Maybe something like Sonic Dash - or maybe a port of sonic dash that works properly in enigma), as I was developing a sonic fangame, but would rather make it in Enigma, for many, many reasons - multi-platform compiling is one of them, along with games being compiled and not interpreted - but all game maker engines I have tried just cause compile errors, no matter what I try. I have tried game maker studio compatible engines, still no success.
Thanks in advance for any help.

~~HitCoder~~

148
Thank you all very much for the replies. I wish you luck on the development, and I like the idea of a custom extension format.   :)

149
Ah, that's interesting. I'll see how I can mess with the source. Lol.
Also, is it possible to install GM extensions on Enigma?

150
Ok, thank you, I will look into it.

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