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Messages - HitCoder

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106
Issues Help Desk / Bug report 02/11/14 5PM EST (10PM GMT+1)
« on: November 02, 2014, 04:57:32 PM »
My friend is trying to get Enigma working, but he's getting the following error

107
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 02, 2014, 10:01:40 AM »
Thank you, and it appears to work.

108
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 06:40:14 PM »
I mean when I click the "Edit Subimages" button in the sprite resource window, it just opens my specified editor, I'd just like to know what argument I put after the program directory in the settings window.

109
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 06:33:48 PM »
Is there a way I can change the external sprite editor path and allow it to open the sprite file I would like to edit? what argument do I put at the end for the name of the sprite file?

110
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 10:51:30 AM »
The physics have been changed to meed the exact physics on the sonic physics guide, this is because a lot of people I work with on skype in a group (They all make sonic fangames in different programs) dislike physics that do not match official sonic games.
I can make it up slopes fine with the aid of a spindash.

EDIT: My apologies, I forgot to add the code for air-acceleration and stuff, all I added was air drag. Maybe the physics will feel better when I add that... I'll also add Super Peelout.

111
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 09:34:17 PM »
I've been sending builds of the engine to my friends, I just want your thoughts now, here's a quick download for the latest compiled build

112
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 07:31:50 PM »
My favorite is the Synthetica one, all of them look pretty polished. My problem with it though is the unlicensed tag at the bottom of some windows.

113
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 01:43:36 PM »
No because I just discovered the bug, this bug has actually existed since IsmAvatar was making LGM, we just didn't notice it until we added the ability to control the look and feel. To get the new look and feels for the new LGM, after you have it installed you have to create a folder called "lookandfeels" right next to lateralgm.jar and then drop the look and feel jar into that folder after you download it from my other topic.

http://enigma-dev.org/forums/index.php?topic=2283.0

Then you open LGM and go to File->Preferences and set the theme to custom and enter the class path for the theme, then hit apply changes and you should probably restart.

How do I get the class path? do I open the jar file as a zip?

114
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 12:01:04 PM »
Ok. Also, in the new version of Enigma with the new jar files, is the Nimbus theme fixed, or are there any of those new themes you showed screenshots of implemented in those jars?

115
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 11:38:41 AM »
Oh, so it was infact the Nimbus theme?

116
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 10:52:03 AM »
No, I wasn't doing any of that, I was literally just typing code, Enigma froze for a second, and that popped up.

117
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 10:38:11 AM »
I literally just had code open and it just appeared. I think Enigma had been running for a few hours though.
If it helps, my theme is set to Nimbus - not that it'll help anything at all...


==EDIT==
I wasn't very detailed, ok let me see... I had a couple objects open, and one script from each object was open, all I was doing was typing code.
Although, I think it may have been some kind of memory leak from how long it was open, so I'm basically blaming Java. Haha.

118
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 10:12:12 AM »
That's excellent. I know loads of people who I happen to be in a skype group with, who use Game Maker. I have tried to convince them to move over to Enigma if their projects work in it correctly, but everyone is complaining about it being unstable, which I have never had a problem with stability (unless I run Enigma for a long period of time. I'm just going to post info on an error I got from running Enigma for a while. Here's a text document.)
If you need any more details, just ask.


EDIT : Ever since I got that error, the game pauses after around 30 second intervals.

119
Developing ENIGMA / Re: LateralGM 1.8.6.724
« on: October 28, 2014, 10:05:52 AM »
How long do you think it'll be until you release this version? I honestly can't wait, the screenshots look like a masterpiece!
Keep up the good work. :)

120
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 27, 2014, 04:44:58 PM »
A little off topic, but here's a quick and undetailed comparison of GM8.1 and Enigma for my Sonic Engine :P

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