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Topics - HitCoder

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16
Ideas and Design / In need of a Sonic fangame engine for Enigma
« on: September 14, 2014, 03:42:06 PM »
Hi, this is pretty much self explanatory. I'm also unsure if this is the right place to post this.
I'm in need of a sonic engine (Maybe something like Sonic Dash - or maybe a port of sonic dash that works properly in enigma), as I was developing a sonic fangame, but would rather make it in Enigma, for many, many reasons - multi-platform compiling is one of them, along with games being compiled and not interpreted - but all game maker engines I have tried just cause compile errors, no matter what I try. I have tried game maker studio compatible engines, still no success.
Thanks in advance for any help.

~~HitCoder~~

17
Hi, I'm new here, but I have been using Game Maker since 2006.
(Not sure if this is the right forum to post this in, sorry if not.)
I recently discovered Enigma, as I was trying to find a Linux version of Game Maker.
Anyway, I wanted to suggest a few things, not sure if they're too difficult to implement, or whether they're even intended to be implemented in future.

1) Windows phone compilation support - I can then make games for my phone, lol.
2) Program compatibility with Windows phone - I want to work on my projects portably (Not desperate for this.)
3) Multi-user online editing - I want to get my dev team working on this project, but it kinda makes it difficult that we have to pass the file around   
    over skype. (Again, I can just about cope without this)
4) Improvement to Game Maker project compatability - Seriously, there are too many functions that I can't use on Enigma that I used to frequently
    use on Game Maker (Eg: execute_file) (I am aware I can implement Lua into Enigma somehow to solve this, but I'm too lazy to read the   
    instructions all the way through)
5) Fixed GEX support, or atleast implement it. (I see the feature is "there", but it doesn't function. Are you going to implement it, or not, lol.)

Other than that, Enigma is by far a preference over Game Maker. Good work fixing up LateralGM how you have so far, and I can't wait to see more of the good stuff in future.   :D

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