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Messages - edsquare

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76
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 24, 2014, 03:45:13 PM »
What problems are you having edsquare? I know the resolution is a problem on my point and click games, and that'll take a while to fix due to both bugs in how I made them and how studio handled it. Everything else should work on your machine.

Edit. Are you able to resize your resolution to be 1280x960 or larger? If so it's not hard to do in the meantime. :) a temp fix for you.

What would that accomplish? Throw everything out of sight on my small screen?

Don't worry though I can wait to try them when I finally fix my bigger screen or buy a new one (whatever is cheaper)  (Y)

77
Off-Topic / Re: Restructuring the Community
« on: September 24, 2014, 03:37:33 PM »
Revamping the website and reorganizing the forum structure would be great first steps, but like Darkstar said, it ultimately depends on the main leaders of the ENIGMA project. It's their responsibility to cultivate the kind of community they want. If they don't have the time or energy to work on community cultivation, moderation, etc. then they should find a capable volunteer who knows how to manage/build a community.

Or maybe this is already the kind of community they want... in which case, I don't see much hope for the future.

Having been on DEBIAN forums, Ubuntu forums and having witnesed how good contributors got banned for really inocent stuff posted on the offtopiq forum I tend to see moderation with a little distrust, one of the things I like best about LGM/ENIGMA is it's community.

That said a revamping of the main site and the forums is not a bad idea but... I think Josh, Robert, Harri, Ism et all are too valuable to have them waste their time moderating a forum, and keeping a site to date, I like them better developing ENIGMA  :cool:

78
Off-Topic / Re: Restructuring the Community
« on: September 24, 2014, 03:31:44 PM »
From my point of view, the most important is the support from the main contributors on this forum. They give a lot of their time to help people, and we should be very grateful for this. We should not forget that it's a free project. This means it's just a bunch of people who are working in their free time to make this project happen. As money rules the world, i have a lot of respect for people who spent thousands of hours just for the fun of it ! (Y)
I was feeling uneasy when developers were fighting each other, but it's a thing of the past, and the important is that the project can move on.  Concerning rude words, i don't think it's really a problem. I don't see people spending their time insulting each other, so we should not be too picky. But in a world where the politically correct rules, sometimes people are shocked very easily !  ;)

Agreed with egopay, I mean we don't all crucify each other all the time.......Everything in moderation, there are more helpful and constructive posts than there are flames against one another. But the problem with this is even if these things are the past, new users who join who might go through the forum might read these old posts and be turned away, before they get a chance to read EVERYTHING.......What sticks to people is the negative first......that's how the mind works.

If I were to place a piece of turd in a plate next to a piece of chocolate cake next to it......you'd probably focus your intention on the plate of turd and react to it, more than say "mmmmm look at this amazing chocolate cake!"..... :D

Agreed, so maybe we should moderate ourselves and a closed subforum where longstanding memebers can do/say anything but that is closed to newcomers, until they reach a certain number of posts or until they have been memebers for... what? a year?

79
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 24, 2014, 03:28:33 PM »
Quote
The maximize button when having a sizeable window, it can be maximized, but not un-maximized. I know how to fix. If the window rect is greater than equal to the display minus the taskbar area, then don't store the size in a var, otherwise do. When unmaximize is triggered set the window back to prev size.

Between this and your own extension you should be able to quickly modify your games so I can play them then  :-[ (Just saying)  ;)

80
General ENIGMA / Re: Please vote for ENIGMA's new license
« on: September 24, 2014, 03:10:20 PM »
I don't think the obligation is that you have to redistribute ENIGMA, you just need to accommodate access to and provide information about the program used to make your game or program. Just saying I built this game with ENIGMA, here's the link where you can download it and its source code is suffice.

Exactly right, you don't have to distribute anything else but your game.

Additionally what Josh most likely means by you can sell your game, is that you can sell your game and we basically won't give a shit, I go to college I got much better things to do than try to ride someone else's coattails, if you make the next Crappy Bird in ENIGMA and become a millionaire more power to you just don't forget to mention that our engine was used, to do otherwise would be pretty rude. I believe this is pretty reasonable and that any reasonable person would agree with me.

I agree but we plain users need a bit of legal assurance, and ENIGMA needs a license that gives us that while preventing anybody to take it, modify it and then close the source.

Both can be achieved by the LGPL + linking exception or by the MPL v2, the second option gives anybody involved in the development the assurance of being an official, osi approved license.

81
General ENIGMA / Re: Please vote for ENIGMA's new license
« on: September 24, 2014, 02:50:29 PM »
Don't you mean redistribute whatever I used to build my game ? So this means I have to redistribute ENIGMA with my games? Do I include the portable zip or do I have to distribute the entire enigma-dev folders (in its installed form).  ?
Sorry, I worded that improperly. GPL requires whatever you made using that GPL code to be GPL as well. So, you would have the post the source code to your game whenever somebody would request it.

Ok fair enough. Now let's say I use ENIGMA to make a game, but decide NOT to load everything in the IDE and consequently have it compiled in my EXE, but all resources of my game stored in resource files, encrypted, and the handling of that be done by my own C++ engine.
In other words using my proprietary engine/code combined with ENIGMA......In that case the only source code I would need to make available upon request is that of the ENIGMA portion right ? meaning the EGM file for example, and NOT my resource files or the compiled C++ or C++ code of my proprietary engine ? Right?

Right now and to go by the letter of the licence you need to link dinamically.

82
General ENIGMA / Re: Please vote for ENIGMA's new license
« on: September 24, 2014, 02:46:18 PM »
How to get your license approved by the OSI:

http://opensource.org/approval

Static Linking Exception:

Code: [Select]

ENIGMA Free Software Licenses

The ENIGMA engine is licensed under the GNU Lesser General Public License V3 plus a static link exception.

    You get the full source code. You can examine the code, modify it, and share your modified code under the terms of the LGPL.

    Static linking exception. The copyright holders give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you must extend this exception to your version of the library.

The ENIGMA engine for Commercial Games

    The ENIGMA engine is safe for use in closed-source games. The LGPL share-alike terms do not apply to games built on top of the ENIGMA engine.

    You do not need a commercial license. The LGPL applies to ENIGMA's own source code, not your games.

Alternative? MPL v2 I think its the same as the LGPL + Static linking exception: Pay special attention to question 8  ;)

https://www.mozilla.org/MPL/2.0/FAQ.html


Where can you get pro bono advice:

Code: [Select]
Since I don't know where the devs are based this is difficult but:

http://www.mcmillan.ca/pro-bono

http://www.georgialegalaid.org/

http://www.vsb.org/site/pro_bono/resources-for-the-public

83
General ENIGMA / Re: Please vote for ENIGMA's new license
« on: September 24, 2014, 02:14:36 PM »
But I am confused reading these topics, on ENIGMA's site it does say you are allowed to sell your games.... Which is which ? Most people have no damn clue about licensing and how it works. It should be explained in more simpler terms.
The idea is that if you use GPL code (which ENIGMA is using), then you must redistribute whatever you make using that code. GCC is also GPL, but it allows you to create propiatary executables because it has a written exception, which is what Josh has tried to do with ENIGMA (but since he is not a lawyer, it may have flaws and that is why he was trying to consult an actual lawyer).

Not exactly true, you may use any GPLed product to develop your product (CodeBlocks + GCC + wxWidgets  for instance), and then release it under whatever license you deem apropiate, and it would be legal to do so, yet if you include some libraire that is not permisive then you must use GPL or link dynamically, I don't know what third party libraries ENIGMA uses that would force you to go GPL and if those libraries end up on your game, this would be nice to know, although I doubt very much Harry, Josh, Robert, Ism et all would say you can sell your games if they had any doubts on this issue. As far as I know the libraries used to develop games do allow static linking in commercial development, but then again I could be wrong.

If the issue is the IDE LGM then there's no problem, you can use it to develop under any license you want.

So the only problematic aspect would be that of the engine ENIGMA, since it's under GPL and you need to link statically to it, but the developers have said time and again you can, the need for a license is only to give certainty on the future.

In my humble opinion LGPL with a static linking exception clause is more than enough, but it seems I am the only one to believe so.


84
Off-Topic / Re: I'm officially not . . .
« on: September 24, 2014, 01:03:07 AM »
@DS2:

1.- True, ENYGMA then :)

2.- Nope, no HD tv on my house yet Too expensive amd I wont buy a "smart" tv anytime soon either. (never if I can help it)

3.- Yea but Japan and other countries high on the percapita income are a small part of the people of this blue sphere.

4.- I didn't mean you personally, I was talking about the people that are die hard Mac fans.  :eng99:

5.-

a) But wile I'm working on my shit it is in the cloud and therefore exposed to hackers.  :o

b) Yes I know that, but I am a rare bird, I don't do online porn, dating affairs or any of that shit. My email is mostly for work related issues (Sending curriculums and getting responses)  ;D

6.-

a) Exactly what I believe is a really weak point at this time, most of the world are lucky to have a 1Mb internet connection, the vast majority of the human race doesn't even have one.  :-\

b) The best anti-piracy scheme I can think of is selling great stuff at a really low price, take for example the movie industry : A new DVD of a just released movie goes for about 30-50 US dollars, while most mexicans earn about 50 US dollar a week, so they naturally buy the pirate version for 1.5 dollars; it makes sense, the best pirate versions are almost indistinguishable from the originals and go for about 4 US Dollars. Couldn't the industry make the movies and sell them at that price? Okey lets say at double that price, most people would buy the original rather than the pirate version, and their "problem" would be solved. The same goes for games, software, etc.  ;)

 :smileycat:

85
Off-Topic / Re: I'm officially not . . .
« on: September 24, 2014, 12:18:42 AM »
Now those are some mighty big shoes to fill, I'm not sure I'd be up for the challenge. I can and will collaborate with the project but I doubt anybody would be onboard with me leadding, especially since I would drop GM compatibility so fast you couldn't see it happen, and also I would go for a compiled IDE.

You'd get my 100% support on this one, and I'm sure many here would do the same.  Providing the program is feature rich (equal or better), properly documented function, easy/fast, it would be great.  The only people who will disagree are those who want to port their games or don't realise the downfall of such compatibility :D

Quote
If you really believe that ENIGMA will be obsolete in 4 years you should drop it now  ;)

Why not enjoy the good days whilst they last. In 4 years we'll be shitting in smart toilets, have smart toaster ovens, smart door knobs, smart everything.....lot of things will be obsolete, including desktop, PCs, CPU architecture as we know it, lots will change....Mighty ENIGMA would be running in "EMULATION" mode....People will be too busy with SHITTY apps and mobility to care about desktop game dev tools........

Or perhaps in 4 years it will be called ENIGMA Cloud.....Since everything will reside on the cloud, your OS, your applications, etc. Welcome to the tyranny of technology, the sham to come, where people will be controlled and no longer have a choice......BIG brother will be watching, and you won't have ANYMORE liberties, not even to piss.

So enjoy your 4 years, you will probably need another 4 to get up to date with new technology, new CPU architecture and re-learn everything. :D If you don't believe me of what's to come is DIRE,
then look up remote viewing, I've done it and I don't see people using windows desktops in that time span.......Just look at smart watches, it's only the beginning of craziness.

Anyway it most probably would have to be a fork or ENIGMAStudio or something like that.  :)

As long as GNU/Linux exists such a bleach future can never come to be, the switch to mobile everything, I believe is several years (if not decades) away, smartwatches . . . How much do they cost? A regular ElCheapo digital watch is around ten US dollars; I don't see the whole world throwing away their current stuff and buying much more expensive things to replace it. Did you know here in México we still use DVD's?, most of my relatives haven't gotten around to buying a BR-Player, and that includes people that can very well damn afford to do so, now think that about half the mexican people live in poverty, and there are a lot of countries where the situation is much more dire.  :(

Will the manufacturers refuse to sell in parts of México some technology in favor of the new? Will the manufacturers risk turning their consumer base en mase towards switching to GNU/Linux powered machines?  ???

Of course if you're a die hard Mac fanboy and will buy anything they produce you will make the switch to what they tell you to,  :raise: but most of the world isn't like that.  :cool:

Can you see the real powers (Mega corporations, goberments, scientology, armies, the CIA, etc.) using hardware that forces them to do and keep everything on the cloud?  ???

And risk wikileaks, anonimous, etc. getting to their info?  ???

Not gonna happen any time soon if ever, microsoft may switch the "free" apps that come with the OS to a cloud based use, but nobody is going to buy/rent Office if it works on the cloud, why? Because if somebody hacks their servers they can have access to stuff you don't want anyone to see (Porn, love letters to your mistress, financial stuff, etc.); so again no, is not going to be so suden and so profound as you envision it to be.  ;)

And most important, it won't happen so soon if ever.  ;)

86
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 23, 2014, 10:24:50 PM »
Guys this extension actually had another bug, we were not setting the window flags consistent with GM8.1 which was causing the window size to report bigger than it was which was also adversely affecting the GUI and viewport scaling. Please fetch/pull from master and this extension should work perfectly now, I will have the fix in the next Portable ZIP.

Not to worry I have some really busy months ahead so I probably wont be doing any game testing/development until maybe 2015's second half.  :(

Will keep checking the progress you guys make and busting TKG's chops anytime he sells himself short, but I really don't see how I could make the time for anything else than my school and helping my son get to the higschool he choose. (The lad wants to be a game programer, wonder where does he get that inclination?)  ::)

87
Off-Topic / Re: I'm officially not . . .
« on: September 23, 2014, 10:16:40 PM »
He means once you are finished with your CSE, in a few years time you can fill his shoes and take over ENIGMA (and the world too :D)

Now those are some mighty big shoes to fill, I'm not sure I'd be up for the challenge. I can and will collaborate with the project but I doubt anybody would be onboard with me leadding, especially since I would drop GM compatibility so fast you couldn't see it happen, and also I would go for a compiled IDE.

By the time you finish your course, ENIGMA (and GMS) will probably be so obsolete and forgotten anyway as the mobility CRAZE takes over and shitty apps take over the world and those who still insist on desktops will be shoved mobility interface down their throats. basically running everything in emulation mode :D

If you really believe that ENIGMA will be obsolete in 4 years you should drop it now  ;)

About the mobile interface on desktops, maybe is time someone took an opensourced DE project and forked it for windows, in linux we have the advantage of being able to switch DEs as often as we want, and there are some projects that were funded by unity hatters and won't go that way any year soon  :D

88
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 23, 2014, 08:29:44 PM »
Okay, now I know why Lonewolff visited here again today (I saw him online). He was upset with me, refused to accept my apology and misunderstanding, he saw this and decided to down rate my window styler extension. He has major issues. If he wants there to still be tension then that is very imatur because that won't do anything but make us but heads and continue being upset for no apparent reason. Okay now that is a retarded idea.

https://marketplace.yoyogames.com/assets/655/window-styler

The funny thing is even with his hostile intension he did nothing but help me, and when the issues he described I have fixed, I can get an admin to delete his review by force. Ironic, isn't it?

So the guy who claims to be dumber than me has several finished games, knows enough to write extensions for GM and is selling them already . . .

Yea, I'd say you are definetely dumber than me . . .

NOT!

On a more serious note, congrats TKG!  (Y)

On both the finished games and the extensions, don't forget about us mortals when you buy Steam!

89
Off-Topic / Re: I'm officially not . . .
« on: September 23, 2014, 08:24:37 PM »
I can't tell it's a secret :P

Come on man, you can't do that! Now I'll be thinking it over and over  :(

90
Off-Topic / Re: I'm officially not . . .
« on: September 23, 2014, 08:12:45 PM »
I just want to let you know ed that you should take nothing for granted and don't let higher edumucation go to your head.


I never take anything for granted, as for higher education going to my head, I'll try, that's a really good advice thanks.

What does the image have to do with anything?

Are you hintin at my colaborating with ENIGMA's development?

Believe it or not that was already among my plans which include a software and or games development company, and conquering the world  ;D

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