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Messages - edsquare
I decided to build a new Portable, it's been quite a while and the old one has gotten stale, plus most of the changes have been pretty stable and well received.
You can get it from the Windows install page.
A gazillion thanks to all the devs!!
And in the mean time we linux users are left for the lions, when are we gona have a deb installer?
This may help : http://jenkins-debian-glue.org/
Tomorrow (well today) at 11 am spt the rosetta will launch its probe to the surface of a comet! witness it live on nasatv!
Or on wired
Or on wired
I believe the official package manager is compatible with the open source ones like Chocolatey.
So microsoft coopted the FOSS managers' (Or at least some of them) packages.?
So not surprising, well in a sense it is, microsoft recognizing that the FOSS projects do work.
My thoughts exactly ed, my hope is that this will make a consistent stable package management platform though. The problem with the open source ones is that there are too many and not all of them have all the same packages, a problem that doesn't exist on Linux for the most part, that I am hoping the introduction of Microsoft's package manager will solve.
Because they are community driven and the windows user community is not inclined (or know about) opensource software, they are more inclined towards piracy or installing/buying stuff that may or may not : work as advertised, breack your system, infect you with addware, spyware, etc. and other not very smart customs.
If they were more community/safety inclined, one of those FOSS package managers would be common knowledge and have milliards of free/libre applications and even a store for the ones that cost money.
But in general yes, this is good news for the windows user, if done properly and if kept working through the years. Both huge IFs in regards to microsoft and how much it cares about it's costumers.
This whole licensing issue seems to be a conspiracy about making ENIGMA look bad.
I also think the same and even said so once before. (Enfasis on the word SEEMS)
I use powershell for git all the time. "Git shell" that comes with "Git for windows" is a windows power shell that is just git aware.
Also, great news on the package manager. That is about the only thing I like about Linux that isn't in Windows.
A package manager, great, there allready exist some opensource package managers for windows, but the package manager is only a small fraction of the solution, imagine having synaptic but no repositories, as lon as you have to hun down sftware around the web and end up downloading shit with addware, etc. the package manager is useless, unless microsoft is going to create the repos, and even then I wouldn't count my chickens since microsoft has in the past developed solutions and then left the user hanging of their brushes.
I saw that a while back. I hope they do the same with BlitzMax.Unlikely; Monkey X is basically a BlitzMax front end.
It would make much more sense if Monkey was closed source, not blitzmax. But that's just me.
Actually no, at least not from a bussiness point of view, creating a frontend to a language/tool is relatively easy comparing to making the tool, For a known tool (ENIGMA) there cn be many Frontends (LGM, NaturalGM, RadialGM, and so on); even if said tool is closed source, since all you need is to know the api to interface with the tool, so if my engine is closed source and my ide is FOSS even if you don't like my ide and someone makes a better one you'd still need to buy my engine. The other way around if I make the engine FOSS and the IDE closed source then you can make your own ide and not buy shit from me.
« on: October 14, 2014, 06:13:12 PM »
QuoteSo I guess future iterations of graphic cards will be about performance enhancements through optimisations, better chipsets, better memory bandwidth, etc, basically we can't expect any major "feature"release per se, I mean that makes sense, probably with existing even last generation cards you have more than enough to render anything but it comes down to memory, GPU speed, etc.To reiterate - the only thing people needed was the GPU to programmable. That is it. That is the only "feature" that is required. Like CPU's. They don't have any new "features", they just keep getting faster. Same with GPU's. Like if you gave a brush to an artist, would he be able to draw less than with photoshop? Probably not - he will just draw slower. So does it require DX12 to render a 100% realistic human head? No, even DX9 can do it. Software render's can do it, so even GM can do it.QuoteWhat do you think about the fact one day air cooling might not be enough anymore...... Have we reached the limit ? Now they are cramming jet engines into their cards, I guess that scenario is believable that one day high-end gaming card will come with liquid cooling support as a standard and requirement. or they will have to do some miracles and make those MFs significantly smaller and energy efficient.Newer GPU's get more and more power efficient. So it's possible that the current cooling will hold for some time. It's possible that in the future you wouldn't even need a fan. The smaller the chip process gets, the smaller the power consumption. The smaller power consumption means smaller heating.
The smaller the chip becomes, the less amount of cooling surface there is, so even less heat can and will acummulate faster; making it neccessary to keep some cooling device, unless we make a breakthrough in room temperature superconductors which will prevent the electric resistance to heat the wiring. Just physics.
« on: October 13, 2014, 02:17:09 PM »
Quotewhat is the market share for windows users vs. other platformBut OpenGL runs just fine on windows. There is 0 reasons to actually use DX on windows. DX is the only way to go for xbox though, so that is why you end up using it. If you only develop for PC, then OGL is the way to go - Mac, Windows and Linux with the same code.
You beat me to it Harri, also the other statement about most pc games being developed with DX may have something to do with wanting a share of the XBox cake (If your statement it's actually correct).
When crosscompiling is always best to do it the other way around, from linux to windows, that's because windows is a shitty OS and doesn't know how linux works, while linux does know how windows works. And about missing libraries well it's not the fault of the IDE but of the developer, if you want to crosscompile you have to make sure all the libraries are in place and the ide has the path, great thing that g++ can do windows exports just fine
But ENIGMA is fully crossplatform it does work on two of the three major OS, and in mac I think there's a small problem about no devs having one (And the fact that Apple are a bunch of prissy C**ts who don't want you to develop for their OS unless you buy their shit).
Lastly I don't happen to know any scottsman but Guinness is Irish, not sure if a scottsman would drink it while singing the national anthem.
« on: October 13, 2014, 12:39:41 PM »
The way I look at it. I don't care about DirectX I strongly prefer anything and everything that is cross-platform and that means I'm more of an OpenGL kinda person.
And that's one of the reasons I keep telling you that you're much more inteligent than you give yourself credit for. Always take the crossplatform road over the platform specific one if possible.
LOL @ Robert,
you should go work for Micro$oft then, they could use some of that
If anyone needs some "$" in the company name it's Apple for reasons we all know.
Replace the "P"s A$$le kinda like an Apple-fied Asshole..
Sorry more unexpected shit getting in the way. I'm feeling super naseous right now but I'm really excited to test the new lgm in a few.
I hope you get well soon and that it's nothing serious.
Right Apple sells it's shit at a hugely inflated price but at least it works not like Microsoft's supossedly Operating System which is in alpha or beta state at best. (And this from someone who would never buy anything apple unless forced to do so for economic reasons.)
So are we to understand from Robert's comments that LGM 2.0 is on the way ?
One can dream Dk2 :-D
« on: October 10, 2014, 09:44:45 PM »
That's a nifty little engine, I don't have anything against Pascal, I've never even seen any code written in it, so I can't really judge it. Looking at some Pascal examples, it just looks like Delphi to me. I don't really judge python or any language either, each of them have them bad aspects and good aspects. It's just like how everybody says all code not written by them looks like crap. Thanks for sharing!
Also, I think maybe we should make a subforum specifically for talking about other game engines.
It should look like Delphi (Although the other way around is more exact) pascal was first and then Delphi, and then FreePascal and then Lazarus which combined are a multipltform Delphi but without the DirectX stuff.
Its a very neat idea creating a subforum to discuss other engines/solutions.
The git-bash.bat says at the end
"make: Nothing to be done for 'all'"
And the program "ENIGMA" Gives anyway that error :/
I have a 64-bit system... so i can't use this program? D:
As sugested above, you need to uninstall the java 64-bit and install the java 32-bit, then try to install enigma again.