Quote from: Benxamix2 on May 25, 2014, 03:55:57 AM
Well I can't import them myself, APNG don't show because they're not a "SPI compatible format".
On the file selector, manually enter *.apng
the file appears, click on it. That's how I did it,
and it worked. Beware doing this though, it will only read the first frame from the APNG, as it's stored as a normal PNG stream and probably ignore the rest or error. LGM does not import directly from APNG.
If that was a non animated sprite, you could rename the APNG to PNG. Any PNG reader will be able to read the first frame of the PNG.
I only did this for testing purposes.
Quote
Another fact here: I haven't even set my ENIGMA installation to Spanish. But somehow it has always been like that, in spanish by itself.
This is absolutely strange even paranormal

Is your windows version spanish ? Maybe somehow it is detecting some keyboard/language settings and saving info into the EGM ?
As strang as it may sound, maybe this has to do ? Some glitch/bug in LGM ?
How is this possible that LGM change language based on the EGM file, first time I see this
Remember the tip I gave you, save your projects frequently. There is probably shite pile of stuff to be fixed / redone, more so than any remaining dev(s) will ever have time to fix