Quote from: Robert B Colton on June 01, 2014, 07:02:26 AM
I know that, and I don't care, I want to know if the fonts do the same shit to you in windowed mode. If you have any sort of intuition as to whether Direct3D exhibits this, because it only had blurry text for me.
I will have to check again with DX9 will let you know.
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The reason I mention is because when interpolation is on it does the same thing your fonts are doing now, because interpolation is on and all the characters are right next to each other on the texture, they interpolate into each other along their border, which causes similar artifacts to the ones you are describing. We also plan on fixing this by adding padding options to the font packer.
Ahh yes good point indeed, but I can assure you interpolation has always been off. BTW when I had this font issue that is the first thing I checked.
One thing to note, I use the 11111111111111 as example,
not all 1's have artifacts as I explained. Wouldn't interpolation or vertex changing have an effect on all the 1's ? Why am I seeing those artifacts only on some 1's and not all ? I am using 1 as an example, but I tried with all the letters range and numbers, same, sometimes the lines are on top or bottom of letter or dots.
It was NEVER mentioned by me that my fonts are blurry in ENIGMA.
I had complained about that about GM and GMS, many have, they seem to use an alternate method of scaling. I rather see stair stepped fonts (upscale) than ugly blurry fonts. That has never been an issue for me in ENIGMA. But I don't recall ever seeing the artifacts in GM:S either. You are telling me that it is my hardware......

I would like for other people who have NVIDIA cards to test files I will upload soon, and more people with different cards. BTW I will mention that no matter all offsets I have worked with none produced blurry fonts, only artifacts changed position

but fonts remained crisp throughout the entire ranges of offsets.
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Which it has to be because the overdraw in your characters is obviously coming from the other characters on the texture.
But how would it explain that the artifacts are not unfirm on all characters? Example if I were to use 1111111111111111111, not ALL the 1's would have the verticle line next to the 1, in fact most would be displayed ok but 1 in some offsets, in other offsets every 2nd 1 would have artifacts, etc.
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Just to reaffirm, you have been having these vertical bar problems with fonts since you first used ENIGMA?
Good question. I don't really recall seeing this when I first started using ENIGMA, but then again, I did not use text that much. and did not use full screen as much either.
The first time I ever noticed this glitch was with the image alpha project experiment where I was displaying text on the screen, this is the first time I accidentally stumbled on it. and reported the 1 being displayed weirdly.
Should I try downloading early revisions of ENIGMA and testing ?