Quote from: edsquare on August 02, 2014, 02:48:04 PM
That's one of the reasons there are so many programming languages, the choice sometimes is also which feels easier, more enjoyable to you.
I like challenges, how about we start an entire project written in 2 opcodes ?

Quote
it's a lot easier, only problem you have to declare your variables ahead and on the right place
Hmm that was too long ago, I remember we had to declare stuff early on, but it's very vague, but there must be some similarities like if you declare variables inside procedures/functions they are local to the function/procedure, right ? PASCAL was just an optional addon to my computer course, not something I was going to pursue seriously though, I didn't do much with PASCAL but a few projects - Something I probably would have done far quicker in BASIC or even ASM LOL.
Quote
YYGM is made in Delphi-Object Pascal... Tools so obsolete that they managed to make the software that has been the standard for many years in easy game making.
They had a choice to other languages, actually it was Mark Overmars who wrote the initial GM using Delphi, he probably did not know other languages, but when YYG got its paws on the GM franchise only to ruin it, in my opinon,

, they had all these bloody years and opportunity to re-write the IDE. They instead decided to mangle with obsolete and duct tape everywhere. By their own admission they called Delphi or what was left of the original IDE as a pile of "poo", those are their words, look at the irony.

Quote
That said you should us whatever you feel more comfortable using, some one once told me a really good programmer should know 3 or 4 languages at least, and that the should include an interpreted one, a web one, a math one and a general one.
lol well I don't do this as a career so I'm good. Let's see, I know LOGO, I know C++, BASIC, QBASIC, ASM6502, web programming NIL....... but I don't care, I started doing this as a hobby and will continue as a hobby, programming is not my field anyway, that's not the field I studied. I haven't touched coding in years, my interest sparked again once I started getting fed up with GM's rubbish

Quote
Also C++ has a shitload of libraries to use, the only other language that comes close to C++ in that regard is Python... but it's an interpreted language, so the right tool for the right job according to your expertise.
yes agreed about C++, and it's fast too !
There again you have to KNOW each library and its function set. Yeah there are tons of graphic libraries and shit, but you have to know them and how they work and what makes them tick. If you were to ask me to dabble with the openGL libraries and make an OGL demo in C++ I would not know, because I've never done gfx programming.
Most of the stuff I can do in C++ right now is processing / math /algorithms, file access and GUI. But graphics stuff, 3D stuff, more advanced stuff, I'm not an advanced/expert level yet.