I've been trying to look more into particles, not convinced 100% they are not working at all. Funny but I managed to make them work in GL3, in GL1 they look funny LOL, the snow flakes are squares, in GL3 they have proper shape.
Anyhow sometimes they work but eventually as you run, test re-run they fuck up, work and instances disappear, and weird shit happens, but the fact I managed to make them work (the effect D&D part) I suspect it has something to do with opengl init bugs or something not properly initialized ?
I also figured what was causing the endless looping and trailing of instances, you need to turn on a background. lol! fuck me, what was I thinking there.
I think now the particles thing might need some tweaking, as it's there and should work but there might be something minor need changing to enable it to work all the time and not intermittent or stop working after several re-runs.
Anyhow sometimes they work but eventually as you run, test re-run they fuck up, work and instances disappear, and weird shit happens, but the fact I managed to make them work (the effect D&D part) I suspect it has something to do with opengl init bugs or something not properly initialized ?
I also figured what was causing the endless looping and trailing of instances, you need to turn on a background. lol! fuck me, what was I thinking there.
I think now the particles thing might need some tweaking, as it's there and should work but there might be something minor need changing to enable it to work all the time and not intermittent or stop working after several re-runs.


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