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Messages - sorlok_reaves

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16
General ENIGMA / Animated GIFs
« on: December 13, 2014, 10:00:25 PM »


So I've written a GIF parser from scratch. It loads each GIF image into its own sub-image, just like GM does. This can be used with image_load(), which would otherwise assume it was a PNG and crash.

I need to do a bit of cleanup before submitting a pull request (it's super slow right now), but I wanted some feedback first. Is this something you guys want? It's only 500 lines of code, so it shouldn't clutter much.

Thoughts?

17
Announcements / Re: Java Easy Image Editor 0.0.1
« on: December 13, 2014, 12:28:10 AM »
Looks really cool! Depending on how big it is, it might be nice to have something like this as a "default" editor --I know that Linux sometimes fails to detect external editors properly, which means I have to manually edit then re-import images.

18
General ENIGMA / Re: Busy busy, like a bee
« on: December 13, 2014, 12:26:05 AM »
It seems that the subsystem flag is only passed in during the "Compile" phase.

Code: [Select]
        ifeq ($(GMODE), Compile)
                override LDFLAGS += -static-libgcc -Wl,-subsystem,windows
        endif

I tend to use "Run", and then just copy the binary, because then the user is playing the same binary that I test. (This was very helpful with Sad Little War-Bot, which had a bug that only appeared with -O2 or higher, so I just distributed the Debug build.)

19
General ENIGMA / Re: Busy busy, like a bee
« on: December 09, 2014, 02:51:18 AM »
Well, I'm happy to test any changes you want in cross-compiled mode. I just don't know that much about Windows compiling in general.

20
General ENIGMA / Re: Busy busy, like a bee
« on: December 08, 2014, 11:36:49 PM »
@Robert: It's maybe because I use "None" instead of "Windows Widgets"?

21
General ENIGMA / Re: Busy busy, like a bee
« on: December 08, 2014, 07:42:59 AM »
Why did you have ffi and pthreads .dll's externally? Did you use threading? OpenAL also didn't have to be external. You maybe didn't build using >Build button either?

I liked the game. Later levels with all the fancy explosions looked like a bullet hell game.

Windows complains if it can't find them. Nope, I don't use threading (although I think OpenAL does?)

I'll try "Build" ---it'd be great if these libraries were compiled in! Thanks for the advice.

22
General ENIGMA / Re: Busy busy, like a bee
« on: December 08, 2014, 07:42:12 AM »
Code: [Select]
Parse error: syntax error, unexpected '}', expecting ',' or ';' in /home/ludum/public_html/compo/wp-content/plugins/compo2/preview.php on line 282  :(

Any way congrats!

Weird..... site's down, I guess.

23
General ENIGMA / Re: Busy busy, like a bee
« on: December 07, 2014, 11:32:20 PM »
Glad you liked it! Yeah, there's a lot of balance issues; the cacti are definitely OP.

I think you can only vote if you also entered the compo? Not sure about it. Also, thanks for testing that it worked!

24
Developing ENIGMA / Re: Switch to C++11?
« on: December 07, 2014, 11:21:07 PM »
Maybe this is related to that "Makefile override" syntax bug I found recently? Although that's usually the opposite problem (ONLY the -std=c++11 flag is noticed).

25
General ENIGMA / Re: Busy busy, like a bee
« on: December 07, 2014, 11:07:55 PM »
The game is up! Have a look; I'll be putting a proper video and such in the "Completed Projects" page later, but for now here's the LD page:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=28370

Once again thanks to everyone who made this possible, including all the devs here and the ENIGMA user base in general.

26
General ENIGMA / Re: Busy busy, like a bee
« on: December 06, 2014, 02:29:38 PM »
Thanks for the encouragement, everyone! I'll check in when I can.

27
General ENIGMA / Busy busy, like a bee
« on: December 06, 2014, 09:58:34 AM »
Hey all,

Just a quick check-in: this weekend I'm (currently in the middle of) doing the Ludum Dare! Thought I'd try it out with ENIGMA as the engine. Don't expect too much, but I thought some of you might be interested:

http://ludumdare.com/compo/2014/12/06/tiny-pockets/

28
Issues Help Desk / Re: Trying something different... (Fedora 20 Install)
« on: December 05, 2014, 08:15:59 AM »
Looks like it's supposed to be in libc6-dev. I assume you have the equivalent installed on Fedora?

Code: [Select]
apt-file find /stropts.h
libc6-dev: /usr/include/stropts.h


29
What exactly do you have it set to sorlok?

2G on Linux. Also, as far as I am aware, I am using a 64-bit JVM:

Code: [Select]
java version "1.7.0_65"
OpenJDK Runtime Environment (IcedTea 2.5.3) (7u71-2.5.3-0ubuntu0.14.04.1)
OpenJDK 64-Bit Server VM (build 24.65-b04, mixed mode)

30
TKG didn't have enough memory allocated for the JVM "java.lang.OutOfMemoryError: Java heap space" as indicated by output_log.txt

You can modify this from the command line parameter when launching LGM, on Windows you can also just edit the command in settings.ini

idecommand="java -jar -Xms256m -Xmx1000m"

Bump up the -Xmx value.

Good catch! My -Xmx value is already way up there for Iji. :P

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