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Messages - serprex

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91
Issues Help Desk / Re: Enigma communication error
« on: December 04, 2008, 12:12:59 AM »
Source or gtfo

93
Announcements / Re: ENIGMA -- srs bizness
« on: November 23, 2008, 10:45:32 AM »
Easier to include testing for special cases? Not really
Useful? Perhaps, but these are runtime errors. The very nature of a runtime error kind of implies that it can't be solved at compile time

94
Announcements / Re: ENIGMA -- srs bizness
« on: November 23, 2008, 10:13:15 AM »
What of exceptions?

95
General ENIGMA / Re: Alternate to cpp {}
« on: November 02, 2008, 08:07:03 PM »
What if cpp{} is consistent with all the other keyword syntax block structures and so all your syntax ideas are just making things more complicated?

96
General ENIGMA / Re: How is development going?
« on: September 24, 2008, 03:40:31 PM »
We need to poke him with a sharpened sharp stick

97
Off-Topic / Re: Where do I find the floor Function...
« on: September 21, 2008, 12:11:11 PM »
Retro, how do you even think these things up? You might have a place in an obfuscated GML contest. round(x-.5) is much more obvious in meaning

98
General ENIGMA / Re: Source Generator?
« on: September 13, 2008, 07:06:14 PM »
If you want the self acclaimed garbage E cleans up after compile, comment out the remove() stuff in the compile.h

99
General ENIGMA / Re: A Different Event/Sprite/Sound System
« on: August 25, 2008, 05:18:52 PM »
The system works, why change? If you really believe it'd help, implement it yourself and compare the versions on size and speed

100
Proposals / Re: io_handle() and io_clear()
« on: August 20, 2008, 07:14:55 PM »
Ya, I have to use io_handle() in my room code menus and io_clear() because GM doesn't clean keyboard_check_pressed with io_handle()

101
Function Peer Review / Re: GML?
« on: August 20, 2008, 07:09:43 PM »
Ya, the issue is less about useless copyright issues and more about there being more suitable names

102
Tips, Tutorials, Examples / Re: Alternate to game_end
« on: August 19, 2008, 02:09:24 PM »
Or you know, add in game_end()

First, remove char bQuit=0 in WINDOWS\WINDOWSmain.h
Then, add
Code: [Select]
char bQuit=0;int game_end(){bQuit=1;}At the top of SHELLmain.cpp
Then add int game_end() at the top of Compiler Source\fnames.txt

TADA!

103
Tips, Tutorials, Examples / Re: motion_add();
« on: August 17, 2008, 03:52:05 PM »
Couldn't you just add x2 and y2 to x1 and y1?

104
Tips, Tutorials, Examples / Re: A Few Alternate Functions
« on: August 17, 2008, 03:48:49 PM »
That frac(x) is even worse than my x%1 method

105
Tips, Tutorials, Examples / Re: move_contact_solid();
« on: August 17, 2008, 03:42:36 PM »
Retro, you really need to learn to precompute
Code: [Select]
var i,error,co,si;
co=cos(degtorad(argument0)),
si=-sin(degtorad(argument0));
while(place_free(x2+co,y2+si)&&i<=argument1){
x+=co;
y+=si;
i+=1;
}

Funny how you had code after a return statement

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