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Messages - time-killer-games

421
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 24, 2014, 10:56:26 PM »
Not hiding the taskbar, hiding the game's taskbar icon.

Edit. And yes this does apply to that game. You could also run it at 1280x1024 just fine if your hardware supports it.

422
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 24, 2014, 10:53:53 PM »
For it to remain on the taskbar.


Edit. Will do. :D

423
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 24, 2014, 10:43:37 PM »
@Robert I'm not. GameMaker:Studio is doing that somehow. I know this because in the GM 8.1 equivalent the icon is still down there.

424
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 24, 2014, 08:21:14 PM »
Okay good to know, thank you!

425
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 24, 2014, 03:55:11 PM »
Good stuff.

426
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 24, 2014, 03:41:15 PM »
What problems are you having edsquare? I know the resolution is a problem on my point and click games, and that'll take a while to fix due to both bugs in how I made them and how studio handled it. Everything else should work on your machine.

Edit. Are you able to resize your resolution to be 1280x960 or larger? If so it's not hard to do in the meantime. :) a temp fix for you.

427
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 24, 2014, 03:18:24 PM »
I didn't get your email but I will read it after this post. It isn't a fake Google account. If it was from either samuel.venable.1@gmail.com, which I use for YouTube. Or my hotmail, samuelvenable@hotmail.com I don't remember part of what your talking about. But it's no big deal I'll take your word for it.

Okay I understand where you are coming from but I don't always check the window size and every other possible variable when I changed the window styles, I discovered that it was nothing wrong with my code it was a dumb idea Microsoft had that a lot of windows devs have complained about.changing the window style shouldn't every effect the client area size, but on windows it does. I wouldn't be surprised if this problem doesn't exist on the Linux equivalent,


Anyways, sorry about that. I fixed everything you mentioned. The only known issue I have now, which I discovered on my own. The maximize button when having a sizeable window, it can be maximized, but not un-maximized. I know how to fix. If the window rect is greater than equal to the display minus the taskbar area, then don't store the size in a var, otherwise do. When unmaximize is triggered set the window back to prev size. It should be done within a few hours, I'm busy ATM.

Thanks for telling me how to use window handle, I was using FindWindow instead for studio because window_handle I had the impression stopped working in studio, apparently not.

Thanks.

Edit. I'm not being two faced. What I post here was what I really thought was happened and I was wrong, again, and why I thanked your review is because I was being nice to you even though I thought your rating was intentionally harsh, which it wasn't.

428
I didn't think the direct3d worked at all last I've tried. It's great news that it's working this great now, but the fact that direct 3d is windows-only (cough no Linux support) that's a shame. But I'm happy with this for now. Thank you so much! :D (I haven't tested yet but I def will tomorow)

Edit. we can keep room caption if you ask me, whatever you prefer. I don't mind adjusting my projects slightly to accommodate it either way. :)

Edit2. Funny stuff Mr side note. :p

429
Off-Topic / Re: resource_add()
« on: September 23, 2014, 10:07:54 PM »
Wonderful! I look forward to it! :D

430
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 23, 2014, 10:06:38 PM »
Thank you edsquare and darkstar2 you guys are the bomb.com! :D

431
Off-Topic / resource_add()
« on: September 23, 2014, 07:48:08 PM »
Good news to GMStudio users like me, they added back sprite_add(), background_add(), and sound_add(). The bad news all external files and resources are sandboxed, which I don't feel like explaining, you can find out in the GMS help file. (Extensions can easily be made to break the sandbox on all platforms supporting native extensions)

432
Thank you! If you try to compile from the gmx it will crash because the DLL isn't in the same directory as the gmx root. It's in the datafiles sub folder. If you compile from loading the egm I provided, this won't be an issue. Also don't forget the exe I compiled for you already that needs window styler in the same directory, it should be already ;)

Edit. GMStudio doesn't have room captions, BTW, because they deprecated that.

433
I sent you the files and it includes both the egm and gmx, and the enigma/studio compiled exes.

434
Click to enlarge, look at red stuff and other added text. These are literally the only 5 issues in porting my game. Literally everything works perfect except.....

Problem 1:


Problem 2:


Problem 3:


Problem 4:


Problem 5:


ENIGMA developers please PM or contact any other private way so I can send you my project reproducing these issues.

435
Off-Topic / Re: I'm officially not . . .
« on: September 23, 2014, 12:15:02 PM »
who cares. you're still smarter than me. I can tell just by talking with you. Congrats! I hope your future is bright and fluffy! :D

edit. thanks for the links btw, I don't want to go to college and I'm going to work at the shipyard hopefully so I'm good, but thanks though! :)