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Messages - time-killer-games

General ENIGMA / Flash, Java, and Html5 target exports for EGM
« on: April 25, 2013, 03:17:48 PM »
Alright, enigma has been in dire need of this for years. So if anyone wants to develop a flash or java target, I'll be making an html5 target in the meantime. Who ever wants to get started on this with me, we can set plans and priorities, and share our progress along the way.

First things first - The Flash target. This will require the Apache Flex compiler. Why add flash support? I thought html5 was supposed to replace flash? Well, there are plenty of devices that don't and never will fully support html5. Here's a list:

•PS3? (Not tested but I'm assuming)
•PSM? (Again not sure about this one)
•Nintendo DS
•Nintendo DSi
Nintendo 3DS
•Nintendo Wii
•and almost every good, halfway decent website to share your online game, will only accept flash uploads. This is gonna be the case for a long, long time.

So why not add a flash target? This is what hundreds of game maker users have been wanting for years is a flash target. There a countless topic discussing G-Flash and stuff like "how to convert GM to SWF?" Topics all around in the gmc. YYG didn't care at all about the demand for it, so they went ahead and added an html5 target instead which wasn't what hardly anyone wanted or asked for. Which if you ask me is a slap in the face from YYG.

•Java Target. Not as pressing as a flash or html5 target, but it would still be pretty cool to have one jar file run as a complete program on Windows, Mac, and Linux. Without having to download separate versions depending on the OS. An applet option would also be good, because again a lot of the more popular sites only allow either flash or java uploads.

•Html5 target, this would be great for the future, when more people, websites, and devices move on into it, as well as iOS browser support. This is the one I'm ready to develop literally the next time I have access to my PC, which will be tomorrow afternoon.

Tell me what you think guys I hope this will be taken into consideration. :)

Time Killer Games Productions

General ENIGMA / Re: Changing Screen Resolution
« on: April 25, 2013, 02:56:33 PM »
Thanks! If anyone is willing to work with me on this I'd love to make a java, flash, and a html5 target. I'll post a topic about this to give more details.

General ENIGMA / Re: Changing Screen Resolution
« on: April 25, 2013, 02:44:56 PM »
Just voted in favor for the freaking featured feline :)

Also, I know absolutely nothing about git, but I'll definitely look into this whenever I have some extra spare time. :)

Edit: that's odd, I tried both the global game settings and the display_set_size() function and it didn't work when I test run. Does this mean I have to compile it in order to see this in action? I can't because for whatever reason it always gives me an error when I try to do that. So I just take the temp file during a test run and change the extension to exe.

General ENIGMA / Changing Screen Resolution
« on: April 25, 2013, 10:56:50 AM »
 :smileycat: gotta love that cat...

Anyway, enigma should really have a built in means to change the screen resolution.

But for now, you guys can use this dll:

To make it easier to implement in enigma itself, I included the CodeBlocks/C++ source.

Time Killer Games Productions

Third Party / GameMakerTools
« on: April 24, 2013, 04:50:18 PM »
I didn't make any of the programs, credit all goes to their respectful owners as described in ReadMe files and in-program about menus.

*Enigma and LateralGM (No Der)
*Tululoo Html5 Game Maker
*GM Anti-Decompiler
*Frozen Nova
*GMK Splitter
*GM6 Vista Converter
*Game Maker 4.3
*GM4 to GM5 converter
*And more, please submit your program and I'll add it to the distribution.

Not added, but will be:
*An Open Source Game Maker clone written in Visual Basic i found on google code

*an open source instant play plugin I created (named HostExe, written in VB6 ActiveX)

*and another open source instant play plugin, this one I didn't make, (named AppEmbed, written in Java)

Download the full package:

Time Killer Games Productions

Third Party / Re: GMK Parsing library for C++
« on: April 24, 2013, 04:14:31 PM »
Sorry about that.

Third Party / Re: GMK Parsing library for C++
« on: April 24, 2013, 02:00:02 PM »
YoYoGames can't do that. I was planning on using this. Just like everything else they don't like shared across the internet related to their dum product. Enigma is way better, at least for me, because my biggest priority for publishing and selling is for desktop games. Otherwise, I'd use GMS. But still  don't get why they think they can just ignore the fact they can just do anything they want and get away with it even though I'm pretty sure it isn't legal.

Before I go on another rant on how much I don't like YYG, shutting up...

Issues Help Desk / How do I Change the MinGW Directory?
« on: January 28, 2013, 02:13:32 PM »
I have a limited, non administrative account, which gives me zero access to run enigma. "Access Denied: C:\Windows\"
I'm not sure but I feel that if I cpould somehow edit the default directory that ENIGMA expects to fid MinGW and change it from C:\Windows to my desktop directory, which is where it is located will then allow me to run enigma properly. How do I do this?

Thanks in advance!