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Messages - time-killer-games

1006
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: September 27, 2013, 09:44:09 PM »
Thank you for your feedback gra. I rendered it all in sweet home 3d unfortunately it doesn't support and normal mapping,, all I can do is adjust how much reflection s visible for each model.

1007
General ENIGMA / Re: GMK Parser written in GML?
« on: September 27, 2013, 09:23:39 AM »
One thing that I think would make ENIGMA easier to impliment as a compiler for virtually any IDE...
There should be a way to download binary console applications for Windows, Mac, and Linux that
convert EGM, GM81, GMK and GMX to whichever OS the end user is currently running. As for EGM
Support, sense all that format is, is basically a zip, maybe a parameter in the command line could
add support for password protected EGMs/ZIPs.

This is useful for getting other people to port or
test compilation on their platform without having to give them access to your source code that
they could steal. This is also a good idea for creating commercial game templates without giving
out the source, due to the password protection. CMD Example:

Code: [Select]
cmd.exe [input egm] [output exe] [password string <optional>]

Also note, this is something I'm say ENIGMA should really include, not written in GML,
but C++ Like the rest of the engine.

1008
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: September 26, 2013, 10:20:47 PM »
To avoid the lifeless, "slideshow game" feeling that most pre-rendered first person point-and-click games have, I am including plently of animations, motion and movement in every scene, here is a sample animation which transitions between two seperate "scenes":

1009
Off-Topic / Re: SteamOS
« on: September 26, 2013, 07:04:10 AM »
Ah dang I really hope ENIGMA games will run on Steam OS, especially the console (though that is the least likely). Since it is derived from Linux it just might be able to run ENIGMA games (well, at least on the computer desktop version). But they also mentioned in the article that even though it's Linux based, it is its own unique OS, so from the sound of it, it may or may not run ENIGMA games. *fingers crossed*

1010
Off-Topic / Re: What do you want from an IDE?
« on: September 22, 2013, 08:43:31 PM »
Three major things I was surprised you don't already list:

1) Select, cut, copy/duplicate, paste, move multiple instances simultaneously.
Likewise with the resource tree. I hate having to delete groups and resources individually.

2) Add existing resources from EGM folders.

3) Third thing I forgot but I know it was extremely important, I'll get back to you when (if) I remember it.

1011
Issues Help Desk / Re: obj import example
« on: September 22, 2013, 12:02:02 PM »
If your model has no more than one texture, and it can be loaded into blender, there should be no reason why it shouldn't work in ENIGMA. If your model has n external material file, AFAIK it won't be recognized in ENIGMA, so any information that might be in that material (*.mtl file) will have to be replaced with EDL and resources.

For example, if your model uses a texture, create a sprite or background with that image stored in it.
Code: [Select]
//create event
m=d3d_model_create()
d3d_model_load(m,working_directory+"\model.obj")
t=sprite_get_texture(spr_texture,-1) //t=background_get_texture(back_texture)

//draw event:
d3d_model_draw(m,x,y,z,t)
If you are already doing something like this, please pastebin the error you're getting and file a bug on the tracker.

1012
Third Party / Re: LibMaker
« on: September 21, 2013, 09:52:22 AM »
Thanks! Got it working!

1013
Off-Topic / Re: Blitz Monkey
« on: September 21, 2013, 09:50:39 AM »
I bought it back when it supported PSM and costed $120.

I never really used it as much as GMS because even though with the miniB3D
module it kicks studio's butt, it's still a lot harder to program in. Also, they have
modules and targets that are completely open source, (see User Targets/Modules
forum). You might be able to use those sources as a building block for adding new
targets to ENIGMA such as their OUYA target. It would require a lot of editing but
it still could help IMHO.

1014
Third Party / Re: LibMaker
« on: September 20, 2013, 03:36:42 PM »
It would be helpful if it explained anywhere on the wiki how the heck I can install the LGLs I just made. The folder structure is different in LateralGM how I would install a lib alll I'd have to do is drop them into the LIB sub-folder in my game maker directory. I tried searching my ENIGMA / LGM folder for the default LGL (I searched "*.lgl") actions and none were found. So I can't really use the actions I made unless you or anyone else who might know how to do this to actually excplain the installation process for LGLs.

Thank you.
TKG

1015
Third Party / Re: LibMaker
« on: September 20, 2013, 09:21:16 AM »
Omg I am so using this!
Thanks for sharing this is a nice find! :-)

1016
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: September 20, 2013, 09:19:10 AM »
Sure, I can change it no problem, do you feel the same about the Icon (which is my avatar)?
Thank you for the honest feedback, is there something about it in specific you don't like?

I have another idea for the icon, it's the same thing but as a3D model, which with quality lighting
and such applied to it, a little adjustment to the colors, adding depth and giving it more smooth
edges, making it rotate/tilt a little these things should probably make it look better.

I might do some of the same with the icon. I'll post the new logo and icon in a few hours I've got
things to do.

1017
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: September 18, 2013, 04:09:52 PM »
In regards to whether I'm to use pre-rendered or
realtime 3D graphics - I've made my final decision.

Pre-Rendered it is!



As you can see a lot of changes and improvements
are being made.Though I need an outside opinion -
Should I keep the emboss / engrave effect on the
stone brick walls? Thanks!

Edit - another screenshot:



Edit 2 - Alright, I see no use in keeping the game's
title hidden, it will have to be announced sooner or
later so here's the Logo:



1018
Function Peer Review / Re: Yoyogames Example in Enigma
« on: September 18, 2013, 01:26:07 PM »
I always wondered, why is it called "39dll" if you ask me that is an extremely stupid name, heck, it's some random number. I'm tempted to think the guy who named it was tripping on acid.

1019
Graphics and Video / I was dying of boredom so I modeled...
« on: September 15, 2013, 09:00:02 PM »
...this chick. And I might use her in a game but haven't made up my mind just yet.

1020
General ENIGMA / Re: GMK Parser written in GML?
« on: September 14, 2013, 03:15:26 PM »
Quote
Some people say tkg is a girl
I wish they were right :(