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Topics - time-killer-games

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91
Works in Progress / Attack of the Naked Blockheads 3D
« on: March 19, 2014, 03:34:21 PM »
Screenshots







Downloads

[DOWNLOAD FOR WINDOWS]
[DOWNLOAD FOR MACINTOSH]
[DOWNLOAD FOR LINUX]
[MORE FREE GAMES]


Product Features

•Official website - www.timekillergames.weebly.com
•Gorgeous 3D graphics with two perspectives - ground and sky view
•Collect as many coins as you can in every level to increase your score
•3 immersive, unique, multi-leveled worlds to explore and conquer
•3 super challenging obstacles - locked security doors, cacti, and ice
•Featuring high-quality royalty free music by Kevin MacLeod
•Beat the game to enable the 'Skip Level' button


Product Description

Blockheads are stripping naked in public and murdering the innocent. Can YOU put an end to this madness? Attack of the Naked Blockheads 3D is a 3rd-person action-arcade shooter in which your only method of attack and self-defense is your spit! But this isn't any ordinary spit; blockheads have explosive spit! Can you handle the mindless nudity?

92
General ENIGMA / FYI Linux*100 < Mac÷100
« on: March 13, 2014, 08:23:36 AM »
Quote
WARNING: Mac OS X is a terrible operating system and shouldn't be used by anyone under any circumstances.
~ http://enigma-dev.org/docs/Wiki/Mac#Dependencies

What the fuck, while it may be overpriced, it whoops Linux' ass big time. I have never in my life met a single person in-person that actually uses Linux other than my uncle who lives in Alaska, and he's a geek. Linux is best suited to geeks, (the minority), the way you always have to fuck around with the terminal and shit is why it requires geek-knowledge. Windows is the number one desktop OS in the world, and Mac is closely behind. In fact, in-person I've met just as many Mac users as Windows users. Mac is NOT a terrible OS and it should be focussed on 1000x more than all the time that's been wasted on such a niche platform like Linux that nobody actually uses.

Quote
Windows is more suitable for boring office building work and Mac is better for graphic design, audio, media editing and hardware acceleration.

I actually met someone last friday that said something to the same effect of the quote above, and I completely agree. I hate iOS, and I hate Apple as a company, but their desktops and laptops were definitely done right. I wouldn't even wipe my ass with a Linux harddrive. But a Mac, I've wanted one for years but never had the money for it. I've always known about Windows and Mac, but I didn't know what Linux was or that it even existed until about two or three years ago. I have talked with my friends at school about Linux and they had no clue what I was talking about, they didn't even know what Linux was.

93
Off-Topic / The Creeper
« on: March 10, 2014, 12:33:09 AM »

94
YoYoGames are winning the race. But not for long!
ENIGMA's shaders system is buggy, incomplete, and
completely incompatible with GMStudio. An easy fix;
there are two fantastic shaders on the GMC that no
3D ENIGMA game should be built without:

1) Realtime Dynamic 3D Shadows
2) Realtime 3D Bones & Animations

If we won't support these any time soon that for me
would be a nightmare because ENIGMA's 3D is the
same as GM 8.1 which is terrible and ugly beyond
measure. For anyone to be able to make a serious 3D
game in ENIGMA, these two shaders are a must-have!

Edit: I found another shader that is very useful, but it
isn't near as popular and not as many people would
use it. It's hard to implement due to how it was coded.

3) Outlined 3D Cel Shading

This shader is pretty cool too but it's not as pressing,
we should focus on this one down the road when
there's more important things fixed and out of the way.
I just hope outlined cel shading will be a working part
of ENIGMA at least sooner or later. :)

Your thoughts?

95
General ENIGMA / 360 degree gravity engine
« on: March 06, 2014, 08:53:47 AM »
I was really hoping this would work in ENIGMA because I considered using it in the last world for Alien Joe Bob but sadly it doesn't work (yet). It's the physics engine 2Dcube used for They Need To Be Fed. I also think it would really impress some more people from the GMC, sandbox, etc and convince them to try out ENIGMA.

http://sandbox.yoyogames.com/games/142398

96
Issues Help Desk / Josh! Help Me! My Life Is In Danger!!
« on: March 02, 2014, 01:11:55 PM »
Not only I can't upload my games and screenshots from the EDC menu, I can't even submit them as external links which used to be the only option, and that used to work. Don't mean to badger you Josh, but please let me know whenever this is fixed in a PM so I won't have to test it repeatedly, thanks! :D

~SssammyBoy

97
Works in Progress / Alien Joe Bob - Mechanics Engine
« on: March 01, 2014, 09:56:30 PM »


Download the source EGM, GM81, and Windows EXE's.
If the project doesn't work with the version of ENIGMA
or GMStudio you are using, download these installers.


For educational use only. This is the basic mechanics
engine I am going to be using for my project, "Alien Joe
Bob". Do NOT distribute this zip or any of its contents
without my written consent. Thank you.

Edit: Why did someone lock this? Because I sure don't
remember doing it. Anyway, I unlocked it, didn't know
I had that capability.

98
General ENIGMA / Getting the Word Out About ENIGMA
« on: February 26, 2014, 12:49:28 PM »
Here we all can post links of any efforts we or other people have done to advertise ENIGMA on other websites. =) to make it short and to the point, consistent, and organized, for each person who advertised ENIGMA in their post you are going to link to, put a bullet point in front of where you credit them ("•") and underneath that list the actual links to their ENIGMA adviertisement  prefixed with a greater than sign / right arrow and a space so the link will be click-able ("> ") We need to find more sites to advertise that aren't being run by companies developing commercial products that compete with ENIGMA, I'm going to add some more of my own such advertisements in due time. =)

•I did this one yesterday on a forum that doesn't have many members, and 1 person already said they'd give ENIGMA a shot! :D
>http://theofficialtrollsite.webs.com/apps/forums/topics/show/12630561-enigma-the-extensible-non-interpreted-game-maker-augmentation

•Robert B Colton did these, unfortunately some of them were locked because they were posted on forums run by companies developing commercial products that compete with ENIGMA, which have a space and star suffix (" *")
> http://blitzbasic.com/Community/posts.php?topic=100257 *
> https://www.scirra.com/forum/viewtopic.php?t=82153&start=0
> http://download.cnet.com/Enigma-Development-Environment/3000-2121_4-75992454.html
> https://www.facebook.com/pages/ENIGMA-Development-Environment/427268784026069

•Josh @ Dreamland, IsmAvatar, & TGMG
> http://sourceforge.net/projects/enigma-dev/
> https://github.com/enigma-dev

99
General ENIGMA / Self-Extracting ENIGMA Portable
« on: February 24, 2014, 09:51:47 PM »
7zip isn't Windows-exclusive, to my knowledge it runs on Linux and Mac, too. So why do we only have a compiled 7zip installer on windows? Why do we have to compile ourselves on Linux and Mac? Is it a time issue?

100
Programming Help / Mark the Penguin HD - WORKS IN ENIGMA !!! :D
« on: February 15, 2014, 10:59:18 PM »
So, my game works 100% exactly the same in GM 8.1 and GMStudio as it does in ENIGMA.
However before I can expand my game further at this point I need some help with the
game's physics, I don't know what's wrong with my code but when the penguin character is
on land there's no issues, I have that taken care of. But when underwater, when colliding
with walls sometimes the collision slides and looks perfectly smooth, how it should, other
times not so much. I don't know what is causing this inconsistency but it appears to work
properly and not work properly at random timing.

If anyone is in a position to help, let me know and I'll send you the *.egm source in a PM. I
know the issue isn't a bug in ENIGMA because I've had the same results in both GM 8.1 and
GMStudio. Thanks in advance. Hopefully this will have a quick and easy fix, it seems it will.

In just the past year or so ENIGMA has come a very long way, it used to be that I couldn't
ever load my projects, and when I could, it threw errors that made no sense and often
crashed if the game successfully built for a test run. Almost never worked with even the
most simple games. Now, everything has and still is changing much for the better. My
game loads, compiles, and runs beautifully. I can't thank you guys enough for hangin in
there, the work is more than appreciated. =)

Shits and giggles,
~Samuel

101
Off-Topic / YYG's "GM game of the month" isn't a GM game :P
« on: February 12, 2014, 02:03:38 PM »
YoYoGames' "GM game of the month" wasn't made in GM. Boy are they stupid. The person who submitted this shit to their showcase just wanted any bit of extra publicity they could get their hands on.

http://yoyogames.com/showcase/58

It's for PS4, Vita, and WiiU I'm very positive he used a cross platform tool that wasn't GMS because these platforms aren't possible. I highly doubt he re-wrote that game from the ground up in GM just so he could have PC, Mac, and Linux support because he most likely was using an engine that already exported those. I really doubt he re-wrote his game a single time for this.

It's really pissing me off that either way he's getting his game featured, advertised on their home page, and a contest winner when worst case scenerio it wasn't even made in GMS, whether whole or in part.

102
General ENIGMA / Can't post game.
« on: February 11, 2014, 09:58:11 PM »
When I try to upload an example it gives me this shit:
Quote
Notice: Undefined index: action in /var/www/html/enigma-dev.org/edc/submit.php on line 29

SNOO PINGAS USUAL, I SEE

103
Issues Help Desk / lgl / lib not working
« on: February 11, 2014, 06:42:39 PM »
I wrote a Lib that works just fine in GM 8.1.
As for Studio it doesn't work unless I use quotes
around the "display text" argument (argument0)
so without much trouble it works in Studio too.

But not in ENIGMA. The lib is supposed draw a
rect at the bottom of the screen with text of a
different color overlapping it. The rect can
optionally have alpha transparency. But the
last argument is labeled "Visible Only If:"
so for that argument if you want the message
to be visible at all you need to make sure this
argument's value is equal to 1 or true for
however long you want it to remain visible.

It's a very simple lib and in ENIGMA it always
has an invisible rect, black text, and the string
"0" which even when I change the arguments
still all I get is a black "0". Not what it's
supposed to do at all.

My LGL / LIB can be found here so you can
see it for yourself: Download ZIP

PS Mark the Penguin is running flawlessly in
ENIGMA ATM other than the issues with this
lib so I need this fixed it's the only thing
preventing my game from working in ENIGMA.

Thanks!
~Samuel

104
ALLCAPS BOARD / Dry Humor
« on: February 10, 2014, 12:27:31 PM »
Share your jokes. Make them extra stale.

What do you get when you dip an OS X laptop in a bowl of melted mozzarella? Drum roll please...

...

MAC & CHEESE !!!

105
Proposals / Embed SWF?
« on: February 01, 2014, 11:20:34 PM »
This might be a bit niche but any chance we could have a bbcode tag for embedding flash SWF's on this here forums? This would open a lot of new opportunities for advertisement whereas when I make a game the screenshots, even animated gifs, videos buffer which is annoying and don't do it justice. Something about having it in the webpage and being able to interact with it mildly without having to download the actual game could give people a more accurate means to discover ahead of time whether they should download it.

Your thoughts?


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