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Topics - time-killer-games

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61
Programming Help / Creating a HtmlView control on Linux
« on: July 31, 2014, 08:47:06 PM »
*Windows has by default an IE based ActiveX control for embeding HTML in dialogs.
*Macintosh has by default a Safari based control for embeding HTML in dialogs.
*WTF is the Linux equivalent? Me needs it.

Blitzmax doesn't have a WebView control on Linux, it's more of a raw text viewer than anything. They said this is because Linux has no equivalent. If Linux does have one I assume it's Firefox based but I've googled everywhere and can't find shit. If ENIGMA supported a Linux WebView control, I would trash Blitzmax (other than for Mac use) and use ENIGMA right way.

62
Off-Topic / NakedPaulToast
« on: July 29, 2014, 02:11:55 PM »
Anyone else notice the vast ignorance of this stupid weirdo from the GMC? He's literally oblivious to everything. I don't want to go into details as to witness his idiocy was far to much to handle and I'd rather not remember this guy. Just wondering if anyone else noticed, with no surprises I'm expecting at least one other person here to agree. NPT is literally like a full grown, gender-changed honey boo boo and it's giving me a rash. A confused, brainwashed vegetable.

63
Works in Progress / Kimi Kini
« on: July 20, 2014, 10:14:23 PM »


I am working on a lot of projects now, but this one is on the top of my priority list for the time being. This game will be a anime/chibi art-styled platformer. Kimi has three forms; blonde hair / normal form, black hair / gothic form, and white hair / angelic form. Normal form is the default you'll need to pick up items to temporarily change to gothic or angelic form. Angelic & gothic form have opposite ability pros and cons. Normal form is an even ballence between the two. This is what Kimi looks like in the title screen:



Which obviously isn't chibi, it's "regular" anime. But in the actual gameplay, to make the art easier to produce, what with all the animation and stuff, she'll be chibi style. Google image "chibi" if you are confused. Kimi proudly wear her biniki in honor of the best time of year, the summer, no matter how cold it gets, with no blankets to snuggle in. Join her in her quest to stop an anonymous evil force from throwing planet earth into an eternal winter. The artwork you see right now as well as everything to come in this topic I did from scratch and is my property.

Boobs.

64
Introduction - Why I Chose Portable Ubuntu

I'm using Portable Ubuntu to test my games made with GMStudio. It's basically the same thing as running Ubuntu inside a Virtual Box, but it's much easier to install and to work with when switching between Windows and Ubuntu plus it runs with literally zero lag, whereas in Virtual Box I can't test my Ubuntu games at all due to running at 1 frame per second.


The Problem - Portable Ubuntu is Outdated

The only downside to it, it hasn't been updated since 2011 if I remember right, and that means it will only run Ubuntu 10.4 or older. GMStudio games in theory should work, though it is targeted for only Ubuntu 12.10 or later, there still might be hope. This is the absolute best way to run Ubuntu within and beside an existing Windows OS, I'd hate to ignore it given the possibility it might still run my games with a couple small tweaks.


The Possible Solution - Installing *.SO Libraries


So I run my game by double clicking the Linux App, nothing appears. To investigate I try opening the game in the terminal. This error appears
Code: [Select]
pubuntu@pubuntu:~$ /home/pubuntu/Desktop/GAMES/RMWP/RMWP
/home/pubuntu/Desktop/GAMES/RMWP/RMWP: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory
So to fix this I install ENIGMA's dependencies since that includes "libopenal.so.1"
Code: [Select]
sudo apt-get install g++ zlib1g-dev libglu1-mesa-dev libalure-dev libvorbisfile3 libvorbis-dev libdumb1-dev
Which is great because that fixed the issue. But here's a new issue that now I'm stuck at:
Code: [Select]
pubuntu@pubuntu:~$ /home/pubuntu/Desktop/GAMES/RMWP/RMWP
/home/pubuntu/Desktop/GAMES/RMWP/RMWP: error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory


Conclusion - Need Some Assistance (Please?)

I've Google'd for 6+ hours attempting to install through the terminal or any other way possible "libssl.so.1.0.0" which appears to be available nowhere on the internet. I tried this in the terminal
Code: [Select]
sudo apt-get update
apt-cache policy libssl-dev
sudo apt-get install libssl-dev
It installed "libssl.so", but I don't need that, I need "libssl.so.1.0.0". I also tried many variations of something like this
Code: [Select]
sudo apt-get install libssl1.0.0 libssl-dev
But everything I tried brought no expected results. Please help! I'm documenting everthing I do with this so I can make a tutorial for someone who isn't banned to post for me on the GMC on how to make your GMS games run in Portable Ubuntu with minimal setup hassle. It could be a major benefit to all Ubuntu GM users everywhere.

Thanks.
Boobs

65
I'd like to install a Linux OS that is specifically something other than Ubuntu. I want it to not replace my Windows 7 but rather dual boot with it side-by-side, so I can select which to boot in every time I turn on my PC. I don't want an *.iso disk image file, I want an exe installer similar to Wubi (an Ubuntu installer exe) but to install a non-Ubuntu Linux OS so I can test my "Ubuntu" GMS games and see if they work on non-Ubuntu OS's. YYG said their Ubuntu module (even though it is only targeted to specifically run on and cater to Ubuntu) can also run games on non-Ubuntu Linux OS's and I want to test how well they work and investigate the level of compatibility there is with GMS games on different Linux OS's.

66
Works in Progress / My Games Are Now On Linux! (via GMS)
« on: July 15, 2014, 07:46:25 PM »
No thanks to a certain bug-loaded GM clone,
I finally managed to port my games to Linux!

Real Men Wear Pink HD
Man Boobs Are Candy Corn HD
Attack of the Naked Blockheads 3D

67
Off-Topic / WINE & Crossover
« on: July 15, 2014, 11:45:24 AM »
So wine can let you run old delphi-based GM 8.1 games, correct? Are there any exceptions in what it can and can't do on linux regarding GM 8.1 exes? Also I realize in order to run my games on Linux without any Wine or external installer and actually "convert" the windows exe to a legit standalone Linux app, I need to buy crossover which basically is wine based but fills in the gaps to make it standalone / no need for terminal commands or 3rd party installs, just double click and run it by itself.

Is all of this correct? I want to know a few things before I go through the trouble of porting my projects downgraded from GMS to 8.1 AND purchase crossover. I would post this at the crossover and/or wine forums but this is specifically about porting GM 8.1 games.

Thanks.

68

DOWNLOAD EXE+GMX

Okay you won't see this in the project I provided because I removed it. But basically this shit you're doing to the viewport, Robert, is both needless and game breaking. If you add an object in the room with this as it's room start event code...

Code: [Select]
view_wport=display_get_width()
view_hport=display_get_height()

Normally that would work just fine even though I shouldn't have to do that anyway like I already don't need to in GMS. But anyfuckingway, since I have two views enabled this is just one more reason we shouldn't be using Robert's shit-tastic method for viewports but instead do it how GMS does so it will both fix compatibility issues and so it will actually make any fucking sense.

Because I'm doing a two player game with two views enabled, I try doing this...

Code: [Select]
view_wport[0]=display_get_width()/2
view_hport[0]=display_get_height()

view_wport[1]=display_get_width()/2
view_hport[1]=display_get_height()

// the second view should be on the right side of the screen
view_xport[1]=display_get_width()/2

^Using this code in theory should've worked how I planned, even though if we didn't listen to Robert we wouldn't need any of this confusing, needless code and we'd do it how GMS does which is much less confusing. But I was wrong, the above code made the game even more unplayable in ENIGMA.

The viewports aren't the only issue, when a player character collides which an object which should normally kill character and take a life, the character instead turns invisible spontaneously, the character's shadow is still visible however, and everything stops working completely.

Please consider fixing these things, and by that I mean including the viewport system being plunged and unclogged how it should've been from the beginning. There are much better ways to handle dual monitors, we can achieve in a way that both makes sense, won't require more code for no reason, etc blah blah blah

Fuck everyone and goodnight.
Boobs

69
Off-Topic / Holes in everything...
« on: July 11, 2014, 01:28:59 PM »
There are many holes in literally every premature conclusion as to how this universe exists. Please forgive me I'm too lazy to have a citation for everything. I'll make each subject matter a different post to play it safe on the per-post character limit.

I) Protestant Christianity
Christians ignore a ton of major flaws in their belief system. They acknowledge these things exist, but don't call them "flaws" without giving reasons because there aren't any.

A) The mark of the Beast is 666. There is a footnote under the New International Version (NIV) translation stating a clear contradiction that some ancient records say the mark is 616 instead of 666. If God were truly God he could at least preserve his Holy Word to be a tad more consistent.

B) Depending on the verse reference and translation, the cloth Jesus was wearing when hung on the cross was either scarlet (red) or purple, which are not the same color. There are multiple mentions of that cloth he was wearing, in the same exact bible version, whichever you choose to view, within the exact same translation you'll find this self-contradiction.

C) The Old Testament prophesies the Messiah to never break a single bone during his future visit on earth. Now, in the New Testament, aka this so called future, they the writers of the four Gospels try to make it sound consistent with that prophesy but failed miserably. The two thieves who were crucified beside Jesus had their legs broken so they could die quicker and more painfully. However they didn't do that to Jesus because he died quickly before they had a chance to do the same to him. So they stabbed his gut with a spear instead, to verify his death.

Please note he probably died sooner due being whipped with chains of hard metals and bone, he was kicked, etc many other forms of physical abuse the two thieves  fortunately didn't have to go through. Since Jesus had nails going directly into his hands and feet as mentioned specifically in every translation of the Protestant Bible, his bones were broken indeed. An epic failure of the storytellers'. Hands and feet have very fragile bones. Try sticking a huge 3-inch diameter'd nail anywhere in there and watch them break.

D) Many more yet to be listed. Please feel free to suggest more for me to add to the list but I'll have to review the content with research first to ensure it's valid. I have to be very careful about adding to these lists to prevent "I told you so! You were wrong!" kind of arguments.

70
Off-Topic / animated gif avatars
« on: July 09, 2014, 10:12:25 PM »
Enable animated gif avatars like right now. I spend hours trying to find a decent converter to scale my avatar down to suit the file size limit. I uploaded it to find out it doesn't animate. It's stuck on a frame in which I'm not actually picking my nose! Look closely! My finger isn't even touching the rim of my nostral! The horror!!!!!

71
Proposals / ENIGMA + LGM = 1 Tracker
« on: June 29, 2014, 02:44:16 PM »
They should have the same bug tracker, with a way to post options to specify whether the issue is for the IDE or the engine, like how YYG roll in this regard. We should also have category dropdowns for other important specifics like "Choose Your OS: Win / Linux / Mac", "Select Your OS Version: WinXP / WinVista / Win7 / Win8 / LinuxUbuntu / LinuxMythbuntu / LinuxXubuntu / MacLion / MacSnowLeopard / MacPanther / MacJaguar / ETC", "Select Where Your Issue Occurs: General IDE / Plugin / Compiler / CLI / Game Produced / IDE Code Editor / IDE DND / IDE Basic Interface / Action Library Editor"

I don't expect this anytime soon, just an idea I thought I'd throw out there. It could seriously organize bug reports a bit.

72
Off-Topic / True Valhalla
« on: June 27, 2014, 09:48:31 PM »
Well I downloaded a torrent of that gold mine book of his and couldn't help but notice TV is terrible at lying, which isn't a surprise to anyone really. Check out this topic, it's all true (except the morons backing up TV)

http://gmc.yoyogames.com/index.php?showtopic=593110

I can confirm this is not slander his book really is 20 pages long, that's like charging people $1 per page which is hilarious. It was in huge font too, I felt like I was reading a book geared toward children with bad eyesight. It isn't slander to count 20 pages of pure fluff. That's not a personal attack, it's called having eyeballs.

On his own website I find some juicy shit. He was banned from Google AdSense because they knew he was a liar and they didn'tbelieve his revenue report connected and closely tied to tthefact his games are shit. Nothing special. And not fun to even look at.


Read the first few comments on this article for more details
http://www.truevalhalla.com/blog/online-income-report-024-april-2014/

His desktop titles are nothing to be desired, and by no means could ever be evidence of his income. He don't even make his own graphics (coming from his mouth on his website) he collaborates with artist who I assume work for free.

His games are nothing special at all, their pretty much like any other crappy indies polluting the web.
http://gamejolt.com/profile/true-valhalla/1600/

If you think that is bad see his html5 shite. The games are boring as fuck, especially that bird thing that can switch vertical gravity.
http://www.truevalhalla.com/blog/buy-html5-games/
 
PS  He must be stoned on some pretty hard liquor if he really think he can convince everyone that he really makes that kind of money he claims to get in the mail regularly. I'm telling you this guy's on drugs. A fucking pothead. XD

73
Off-Topic / Using GameMaker:Studio for Ubuntu
« on: June 21, 2014, 02:27:13 PM »
I have Ubuntu embedded in VirtualBox for Windows, and would like to export my game to Ubuntu using GMS. However since I'm banned from the GMC, this is really the only other place I can expect to get rapid help and feedback. The only real problem here is I need a "Bridged Network Adapter" in order for Studio to communicate with the Ubuntu VB. I used a proxy site so I could visit the GMC without the "you are not aloud to visit this community even though you can't login or post anyway. God forbid you view our webpages" *shit* blocking my access. Anyway with that proxy I found some topics that held promise, they all suggested to use a bridged adapter.

But there's the problem, I set the network settings to have a bridged adapter and it asks for a "Name:" which I assume is the dropdown I use to select an existing bridged adapter, but the dropdown is empty. I don't know how to create a new bridged adapter, I could only find ways for making NAT and Host-Only adapters. If I can't create a bridged network adapter then I can't select one in the dropdown, which means until I figure this stuff out I'll never be publishing my games to Ubuntu with GMS.

Thaks.
TKG

74
Off-Topic / what happened to...?
« on: June 19, 2014, 10:48:11 PM »
gra, fede, and all those others who used to be regular posters here? (other than lone wolf)

75
Issues Help Desk / Linux & LGM
« on: June 17, 2014, 08:05:45 PM »
My games used to not load into lgm on windows a while back due to lgm having a preset maximum for some kind of data or memory usage, so if loading my project exceeds that data limit lgm uselessly throws an error preventing the project to load. (Who's dumb idea was this?)

Robert helped me fix that by increasing the memory limit via editing some sort of unknown text file that I don't remember the name of. I finally got back to using enigma on linux again but now I'm getting that same error and I would really appreciate it if anyone would be so kind as to tell me what that text file was called again? And what line to replace with what text?

Thanks.

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