ENIGMA Development Environment
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Topics - time-killer-games

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 »
Off-Topic / Merry Fuckmas!
« on: December 25, 2016, 09:15:42 AM »
Merry Fuckmas to all, and to all, a good fuck!

Proposals / Extra Draw Events
« on: December 21, 2016, 08:34:52 PM »
Is anyone planning on implementing GM:Studio 1.x's Draw Begin, Draw End, Draw GUI Begin, Draw GUI End, PreDraw, and PostDraw in ENIGMA/LGM?

Off-Topic / Happy Halloween!
« on: October 31, 2016, 05:35:17 AM »
discuss today while it still is halloween.


^her dimples are my nipples

Issues Help Desk / LateralGM don't like me either :(
« on: September 24, 2016, 05:17:51 PM »
Code: [Select]
Operating System: Windows 7
Version: 6.1
Architecture: x86

Java Name: Java HotSpot(TM) Client VM
Java Vendor: Oracle Corporation
Version: 1.8.0_101

Available processors (cores): 2
Free memory (bytes): 222217600
Maximum memory (bytes): 1013645312
Total memory available to JVM (bytes): 259522560

File system root: C:\
Total space (bytes): 500000878592
Free space (bytes): 420471885824
Usable space (bytes): 420471885824

File system root: D:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0

File system root: E:\
Total space (bytes): 995721216
Free space (bytes): 665092096
Usable space (bytes): 665092096

Stack trace:

java.lang.Error: Invalid memory access
at com.sun.jna.Native.invokePointer(Native Method)
at com.sun.jna.Function.invokePointer(Function.java:470)
at com.sun.jna.Function.invoke(Function.java:415)
at com.sun.jna.Function.invoke(Function.java:315)
at com.sun.jna.Library$Handler.invoke(Library.java:212)
at com.sun.proxy.$Proxy0.definitionsModified(Unknown Source)
at org.enigma.backend.EnigmaSettings.commitToDriver(EnigmaSettings.java:247)
at org.enigma.EnigmaRunner$3.run(EnigmaRunner.java:208)

Third Party / Gmrename - Global Renaming Tool For Gm:S Projects
« on: March 15, 2016, 12:48:34 PM »
GMRename (Suggested by Samuel Venable)
Global Rename tool for GameMaker: Studio projects.
This tool can replace obj names, script names, sound names, sprites and variables throughout a project.
Example 1: Rename obj_a to obj_b
The tool will replace all occurrences of obj_a with obj_b. This includes the object name, object codes, scripts.
Example 2: Rename var_variable to var_roytheshort
Replaces all occurrences of the variable name with the new name.
NOTE! I did not have time to extensively test this. Please BACK UP your project folder, and use at your own risk. If something goes wrong, either revert to your backup or reverse the find+replace.
If you find a bug, please let me know either on this topic or PM me.  :thumbsup:
Download -> http://bit.ly/gmrename
Donations let me keep developing tools like this, for free.  :sweat:

Didn't know about this until long after I was banned, but hey! At least someone did it...

From Slammin Sam's original topic:

Really useful for combining multiple projects that may have variable or resource name conflicts.

Issues Help Desk / blaadffaedhhdgfjgfj
« on: February 20, 2016, 08:21:15 AM »
Operating System: Windows 7
Version: 6.1
Architecture: x86

Java Vendor: Oracle Corporation
Version: 1.8.0_60

Available processors (cores): 2
Free memory (bytes): 213984232
Maximum memory (bytes): 1013645312
Total memory available to JVM (bytes): 259522560

File system root: C:\
Total space (bytes): 640066613248
Free space (bytes): 251314434048
Usable space (bytes): 251314434048

File system root: D:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0

File system root: E:\
Total space (bytes): 3136288768
Free space (bytes): 0
Usable space (bytes): 0

Stack trace:

java.lang.Error: Invalid memory access
   at com.sun.jna.Native.invokePointer(Native Method)
   at com.sun.jna.Function.invokePointer(Function.java:470)
   at com.sun.jna.Function.invoke(Function.java:415)
   at com.sun.jna.Function.invoke(Function.java:315)
   at com.sun.jna.Library$Handler.invoke(Library.java:212)
   at com.sun.proxy.$Proxy0.definitionsModified(Unknown Source)
   at org.enigma.backend.EnigmaSettings.commitToDriver(EnigmaSettings.java:247)
   at org.enigma.EnigmaRunner$3.run(EnigmaRunner.java:207)



at first the problem was it couldn't find the enigma compiler dll thingy because it didnt exist with the install so I took one from an older version of the portable and used that, which may or may not be all that useful, anyways... help is always appreciated. build button grayed due the above stuff-o-rama

Off-Topic / 40 minutes left atm of this post
« on: September 18, 2015, 12:20:16 PM »

Works in Progress / Flappy Wheels
« on: September 13, 2015, 09:43:00 PM »
Completed a new game recently, but ill post about that elsewhere when its live on anazon and the ouya discover menu.

Anyways, tried a crack at porting it to html5 and it was quite lovely to see it worked after several little inconsistency tweaks it had between the windows and android versions.

it was so lovely i published it on facebook:

did i mention the game is 3D? and runs faster than it does on my ouya in the desktop internet browser. Im pretty impressed by all this. I like where its heading. :)

seeing as its been a very long time since i last could get a single html5 port done flawlessly, pretty refreshed.

im banned over there can someone please post a topic list my yyg marketplace extensions at th gmc for me so people can be more aware my stuff actually exists? you might want to check with a mod first to see i this okay since everything i post are in the code/extension category and since wont be able to contact via that topic id like links to all my mp assets to be listed there under just that 1 topic. normally itd have to be topic per asset but in this case no one can really discuss a specific with me anyway bc i wont be able to respond to their feedback there. instead they can use my mp contact form for that. id like to know is doing this for me before im giving my permission you to post my content. it has to some i can trust and has been here active long enough *cough* rusky daspirit ism darkstar *cough*

heres a mockup to make things easy:

Samuel Venable wants to share his MP extention here bc their features are high in demand, he one of the only people there atm making everything of his free, open source, nearly public domain except with very few limitations, and the fact almost no one knows his stuff exist due being banned from the gmc for more than 2 years now, since before the MP existed. he gave me his exlusive permission to shar his MP content in this here topic specifically his GML and native code-based extensions.

His MP profile and asset listings:

he may post his music and other jank in the future so keep in mind this topic is about his CODE focussed assets so no graphics or anything else he may or may not share on the MP not related exclusively with code in mind.

atm you may want check out these when you get the chance, his existing code assets at the time of this post...

~Web Browser (Windows XP-8, Linux [to-do], Android [to-do])
~Embed Exe [Swf too] (Windows XP-8 [beta], Linux [maybe to-do])
~Window Styler [Adds all GM8.1 Window/Border Styles to GMS ] (Windows XP-8)
~Execute Shell [run/open exe or any other file type] (Windows XP-8, Linux [to-do], Android [to-do])
~3D Mouselook [GML] (Windows XP-8, Mac, Linux, Mobile/Consoles [Tweaking Required])
~Download File (Windows XP-8 [beta], Linux [to-do], Android [to-do])
~Set Display [Resolution and Bits] (Windows XP-8, Linux [to-do])

i made this all one topic bc if you have any questions, coments, bu reports, requests, etc related to a specific asset, due the actual author being banned and unable to respond here. instead please contact him by the email submission form found under his profile linked above earlier in this post. if it wsnt for that there would be a topic per asset to ensure discussion wont be going all over the place about multiple assets, which shouldnt be a problem under the circumstances. if you want to ask questions to existing owners of his assets to avoid confusion use PMs for that.

Sothis topic will actually have replies, not get burried, and still have a chance to get noticed simply after you have downloaed and tried an asset briefly mention that as your comment so views can know who to contact in pms for questions about a specific product in case they dont feel comfortable mailing the author for whatever reason. (Y)


General ENIGMA / Mac's 3D
« on: January 26, 2015, 11:48:17 AM »
Sorlok told me recently he's super busy so I want to avoid bugging him whenever possible. So im hoping he's not the only one who might know this. Does the Mac port of ENIGMA have 3D that works (whether whole or in part) or is it even implimented yet? If so, how does it compare to where Windows and Linux's 3D stands? Also when enigma uses cross-platform c++ functionality does this mean ENIGMA on all platforms (including Mac) should work about the same with all the cross platform code? Whenever theres a crossplatform update, does that mean if I bought a mac laptop I could instantly develop for mac with enigma, ie without having to wait for devs to build the binaries, I could just get the latest master and build myself for my use (and it expect it to work for the most part like it does on windows and linux)?

If theres anything you remember sorlok or TGMG telling you about the current mac ports state id love to know for future reference.


Off-Topic / Disable Right click on target HWND
« on: January 08, 2015, 10:19:38 PM »
I'm creating a partially open source flash extension for the GM marketplace which also works in ENIGMA. I would release the entire source but it relies on embedding a third party flash player. The problem is since I'm embedding it as a child window (which I NEED to do) the right click menu will open windows that can't be closed and can cause the app to crash in a variety of ways requiring the task manager to close everything right.

I need a function like this that is short simple and to the point, easy to impliment from a snippet:
Code: [Select]
DLL double disable_right_click_on_hwnd(HWND target_hwnd)
your shit here...
return 0;


Off-Topic / why I hate websites owned by tiny people
« on: January 03, 2015, 12:06:15 PM »
I'm writing a depressing new song, it goes like this:

"Let's face it, if 3 people died without a trace, ENIGMA is dead.
Let's face it, if Cros died without a trace, GameJolt is also dead.
If a volcano erupted in Dundee, YoYoGames would melt away.
This is why I hate it when 1 tiny little person or 1 teeny tiny
group own a website millions rely on. If they die, we all die.
Anyone else get a little depressed knowing your future in
game development is hanging by a thread over hellfire?'

Proposals / keyboard_string_direct
« on: December 11, 2014, 11:34:26 AM »
I need a keyboard_string variable that responds to keyboard input even when the window isn't in focus, similar to how keyboard_check_direct() works.


Off-Topic / what if Atari bought GM instead?
« on: December 07, 2014, 07:22:59 PM »
I read somewhere that Mark Overmars almost sold his delphi shit to Atari instead of YYG, but didnt. Where do you think GM would be right now if it was owned by Atari?

Off-Topic / YYG is giving out user emals again!
« on: December 05, 2014, 03:50:40 PM »
Anyone here who has access to the GMC should let the YYG staff know they are making the same mistake people complained about for the marketplace with their new player.

When the marketplace was launched, people found out the devs of assets are getting the email adresses of everyone who downloads or buys their assets. When the YYG staff got the complaint they fixed that by swapping the emails listed with astericks (*) instead for each character.

But now that they lauched the new player, they did the same exact thing. I don't know why, maybe it's a legal issue? Nonewtheless, just like it was discussed on the GMC about the marketplace, likewaise should be discussed about the new player.

So anyone here who isn't banned from the GMC like I am should probably start a topic over there regarding this major privacy issue.

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