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Topics - time-killer-games

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Off-Topic / 40 minutes left atm of this post
« on: September 18, 2015, 12:20:16 PM »

Works in Progress / Flappy Wheels
« on: September 13, 2015, 09:43:00 PM »
Completed a new game recently, but ill post about that elsewhere when its live on anazon and the ouya discover menu.

Anyways, tried a crack at porting it to html5 and it was quite lovely to see it worked after several little inconsistency tweaks it had between the windows and android versions.

it was so lovely i published it on facebook:

did i mention the game is 3D? and runs faster than it does on my ouya in the desktop internet browser. Im pretty impressed by all this. I like where its heading. :)

seeing as its been a very long time since i last could get a single html5 port done flawlessly, pretty refreshed.

im banned over there can someone please post a topic list my yyg marketplace extensions at th gmc for me so people can be more aware my stuff actually exists? you might want to check with a mod first to see i this okay since everything i post are in the code/extension category and since wont be able to contact via that topic id like links to all my mp assets to be listed there under just that 1 topic. normally itd have to be topic per asset but in this case no one can really discuss a specific with me anyway bc i wont be able to respond to their feedback there. instead they can use my mp contact form for that. id like to know is doing this for me before im giving my permission you to post my content. it has to some i can trust and has been here active long enough *cough* rusky daspirit ism darkstar *cough*

heres a mockup to make things easy:

Samuel Venable wants to share his MP extention here bc their features are high in demand, he one of the only people there atm making everything of his free, open source, nearly public domain except with very few limitations, and the fact almost no one knows his stuff exist due being banned from the gmc for more than 2 years now, since before the MP existed. he gave me his exlusive permission to shar his MP content in this here topic specifically his GML and native code-based extensions.

His MP profile and asset listings:

he may post his music and other jank in the future so keep in mind this topic is about his CODE focussed assets so no graphics or anything else he may or may not share on the MP not related exclusively with code in mind.

atm you may want check out these when you get the chance, his existing code assets at the time of this post...

~Web Browser (Windows XP-8, Linux [to-do], Android [to-do])
~Embed Exe [Swf too] (Windows XP-8 [beta], Linux [maybe to-do])
~Window Styler [Adds all GM8.1 Window/Border Styles to GMS ] (Windows XP-8)
~Execute Shell [run/open exe or any other file type] (Windows XP-8, Linux [to-do], Android [to-do])
~3D Mouselook [GML] (Windows XP-8, Mac, Linux, Mobile/Consoles [Tweaking Required])
~Download File (Windows XP-8 [beta], Linux [to-do], Android [to-do])
~Set Display [Resolution and Bits] (Windows XP-8, Linux [to-do])

i made this all one topic bc if you have any questions, coments, bu reports, requests, etc related to a specific asset, due the actual author being banned and unable to respond here. instead please contact him by the email submission form found under his profile linked above earlier in this post. if it wsnt for that there would be a topic per asset to ensure discussion wont be going all over the place about multiple assets, which shouldnt be a problem under the circumstances. if you want to ask questions to existing owners of his assets to avoid confusion use PMs for that.

Sothis topic will actually have replies, not get burried, and still have a chance to get noticed simply after you have downloaed and tried an asset briefly mention that as your comment so views can know who to contact in pms for questions about a specific product in case they dont feel comfortable mailing the author for whatever reason. (Y)


General ENIGMA / Mac's 3D
« on: January 26, 2015, 11:48:17 AM »
Sorlok told me recently he's super busy so I want to avoid bugging him whenever possible. So im hoping he's not the only one who might know this. Does the Mac port of ENIGMA have 3D that works (whether whole or in part) or is it even implimented yet? If so, how does it compare to where Windows and Linux's 3D stands? Also when enigma uses cross-platform c++ functionality does this mean ENIGMA on all platforms (including Mac) should work about the same with all the cross platform code? Whenever theres a crossplatform update, does that mean if I bought a mac laptop I could instantly develop for mac with enigma, ie without having to wait for devs to build the binaries, I could just get the latest master and build myself for my use (and it expect it to work for the most part like it does on windows and linux)?

If theres anything you remember sorlok or TGMG telling you about the current mac ports state id love to know for future reference.


Off-Topic / Disable Right click on target HWND
« on: January 08, 2015, 10:19:38 PM »
I'm creating a partially open source flash extension for the GM marketplace which also works in ENIGMA. I would release the entire source but it relies on embedding a third party flash player. The problem is since I'm embedding it as a child window (which I NEED to do) the right click menu will open windows that can't be closed and can cause the app to crash in a variety of ways requiring the task manager to close everything right.

I need a function like this that is short simple and to the point, easy to impliment from a snippet:
Code: [Select]
DLL double disable_right_click_on_hwnd(HWND target_hwnd)
your shit here...
return 0;


Off-Topic / why I hate websites owned by tiny people
« on: January 03, 2015, 12:06:15 PM »
I'm writing a depressing new song, it goes like this:

"Let's face it, if 3 people died without a trace, ENIGMA is dead.
Let's face it, if Cros died without a trace, GameJolt is also dead.
If a volcano erupted in Dundee, YoYoGames would melt away.
This is why I hate it when 1 tiny little person or 1 teeny tiny
group own a website millions rely on. If they die, we all die.
Anyone else get a little depressed knowing your future in
game development is hanging by a thread over hellfire?'

Proposals / keyboard_string_direct
« on: December 11, 2014, 11:34:26 AM »
I need a keyboard_string variable that responds to keyboard input even when the window isn't in focus, similar to how keyboard_check_direct() works.


Off-Topic / what if Atari bought GM instead?
« on: December 07, 2014, 07:22:59 PM »
I read somewhere that Mark Overmars almost sold his delphi shit to Atari instead of YYG, but didnt. Where do you think GM would be right now if it was owned by Atari?

Off-Topic / YYG is giving out user emals again!
« on: December 05, 2014, 03:50:40 PM »
Anyone here who has access to the GMC should let the YYG staff know they are making the same mistake people complained about for the marketplace with their new player.

When the marketplace was launched, people found out the devs of assets are getting the email adresses of everyone who downloads or buys their assets. When the YYG staff got the complaint they fixed that by swapping the emails listed with astericks (*) instead for each character.

But now that they lauched the new player, they did the same exact thing. I don't know why, maybe it's a legal issue? Nonewtheless, just like it was discussed on the GMC about the marketplace, likewaise should be discussed about the new player.

So anyone here who isn't banned from the GMC like I am should probably start a topic over there regarding this major privacy issue.

Programming Help / 3D Performance
« on: November 23, 2014, 03:22:03 PM »
You know the drill I'm still perma-banned from the GMC over stupid crap from 2-3 years ago so this is the only other place I can go for this kind of assistence.

I'm porting an old 3D game of mine to OUYA and was able to take it from 0.5 frames per second to about 2 FPS by replacing ellipsoids  with walls that always face the camera. Since the texture of the wall is really just a screenshot of the original sphere, that's not even a fraction of the original polys and it looks vitually Identical, even the lighting. The point lighting only came from one place, a camera that rotates in the center of the perfectly-square room without ever changing x/y coords (third person). So yeah every sphere's lighting appearance looks pretty darn the same regarless of where the model was located in the room. Note there are a ton of these spheres simultaneously present in every room so changing them to walls really helped big time.

Then I made the walls into a tiny precompiled d3d model loaded and defined at game start. Then I resized the application_surface to render to 800x600, which is the smallest, lossless resolution I can make the game have when running on the big 1080p TV screen via my OUYA. Any smaller and the game's graphics look hideous on the screen. (When the application_surface isn't resized manually, it renders to the default 1080p display of my TV). So this made the game raise from 2 FPS to 4.5 FPS. Better, but I don't know what much else I can do to make it run at a normal speed. The OUYA is Android, and a very weak Tegra card. it runs 3x as fast on my nook tablet and samsung phone.

My qestions...

1) Are loading external model files any better than code-defined models? I'm not talking about d3d_draw_[insert_primitive] I know that will kill the perfomance. I mean defining the global models once in the create event / game start event instead of dynamically every draw frame.

2) Is the 3D lighting what is causing my game too be so slow? This will destroy the look an feel of my game if I disable lighting and it will look terrible like that. There's only like three light sources in use!

Keep in mind the poly count total in every room is incredibly low in 3D indie game standards (even for GameMaker and/or OUYA ones).


Proposals / Request
« on: October 22, 2014, 03:29:52 PM »
I'd like my account to be suspended for one month so I can have a break from this and get a chance to cool down. This is for the sake of me and the whole community I haven't been exactly the best example of what this community should be. Hopefully next month things will be back to normal! :) I know this is stupid but I need this enforced because I have no self control at this point.

Proposals / remove the "hidden" login feature
« on: October 18, 2014, 05:38:31 PM »
I never login as hidden because most people do it for extremely immature reasons and I don't stoop to that level. Why would we even need this? If a user wants to login hidden it clearly demonstrates they have something terribly stupid to "hide". Most cases I can know who it is too, as their posts pop up (and disapear *cough*) out a nowhere when they want me to think they're not logged in, which is kinda stupid and weird.

Proposals / sorlok! suggestion!
« on: October 14, 2014, 03:53:28 PM »
There's a really well known open source GM game known as "An Untitled Story" by MattMakesGames


If you enjoyed porting Iji thus far, I'm certain you'll have fun with this one too. :)

Though keep in mind you might need permission from Matt and if he approves you'll likely need him to do the distributing for you.


Programming Help / C++ DestroyWindow() alternative
« on: October 04, 2014, 01:45:29 PM »
DestroyWindow() closes my browser control but I recently discovered it also causes the game to crash after about 5-10 seconds.

Is there any other means possible I can close my browser window without closing or crashing the parent? GMStudio doesn't seem to like DestroyWindow(), and CloseWindow() doesn't actually close anything it just minimizes.  TerminateProcess() closes everything including the parent process.

Please help.

Issues Help Desk / bug report
« on: September 29, 2014, 12:41:50 AM »
No need for anyone to fix the bug instantaneously as it isn't urgent but I'd at least like to get an indication my bug report was noticed if that's isn't a big deal. And to know it is at least planned to be fixed some time within the near or distant future, as long as it happen sooner or later, thanks!

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