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Topics - time-killer-games

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151
Works in Progress / Real Men Wear Pink HD
« on: July 23, 2013, 12:37:16 PM »
Videos

[OFFICIAL GAMEPLAY SPOILER]
[JEREMY PEEPLES LET'S PLAY]
[FREEZEDOWN LET'S PLAY]


Screenshots







Downloads

[DOWNLOAD FOR WINDOWS]
[DOWNLOAD FOR MACINTOSH]
[DOWNLOAD FOR LINUX]
[DOWNLOAD FOR ANDROID]
[DOWNLOAD FOR OUYA]
[MORE FREE GAMES]


Product Features


•Official website - www.timekillergames.weebly.com
•Beautiful, eye-popping, pre-rendered, 2.5d HD graphics
•Collect as many coins as you can in every level to increase your score
•3 immersive, unique, multi-leveled worlds to explore and platform
•3 super challenging boss battles to keep your heart pounding
•Featuring high-quality royalty free music by Kevin MacLeod
•Beat the game to unlock level select and 'Time Trials' mode


Product Description

Josh loves the color pink. The clothes he wears every day are always pink. Back in high school he was picked on for that - even by his teachers. Now Josh is sick of it. He plots his revenge to prove that real men wear pink. Can YOU help Josh in his ultimate quest? Real Men Wear Pink HD is a platforming frenzy you don't wanna miss!

152
General ENIGMA / Use Paths in ENIGMA.
« on: June 24, 2013, 09:35:58 PM »
I created a small program in enigma that can allow you to use paths
in enigma.

screenshot - http://db.tt/zGozvsOn
download - http://db.tt/mfJQ10ag

1) Open your gm project then save it as an egm.

2) Open and extract the egm file with an archive viewer such as 7zip

3) Open the extracted paths folder. Notice you'll find PTH file(s) in there.

4) Run my converter exe or if you aren't on windows open and run the
converter's source gm81 from enigma/lgm.

5) Select the PTH file from the paths folder you extracted earlier and
open it in the Open File dialog.

6) When it's done processing your PTH file, a GML file should be generated.

7) Open, select all and copy the contents of that GML file in a raw text
editor i. e. notepad.

8) Paste the create event code in the create event of your object that
follows the path.

9) Paste the step event code into the step event of that object.

10) Done. Your object should now be following an absolute path while
continuing from its start position as its end action. If you want it to be
relative or have a different end action it can be done easily by editing the
output step event code.

Cheers!
~Samuel

153
Issues Help Desk / ENIGMA JS
« on: June 23, 2013, 02:21:35 PM »
I tried compiling my game to html5. After about an hour of looking at the progress bar not moving after it made it to about 1/8 of the way full, I came to the conclusion this thing just won't compile. I tried to export a game with one empty room and even that I waited thru countless minutes hoping it would compile with nothing to show for it.

Any ideas as to why this is?

154
General ENIGMA / LGM IDE for android?
« on: June 21, 2013, 10:18:27 PM »
I don't know anything about android development outside of GMStudio, but how easy would it be to make LateralGM run on my nook android tablet? I might start looking into this depending on how do.able it might be. I know android apps can have java elements implemented. Is there any super easy way to convert LGM into an android apk? This I believe could help a lot of users make games on the go, sure you won't be able to test run or debug, but I'd find that if LGM was android compatible it could really give LGM/Enigma more popularity. Not too many game engines out there have a mobile compatible IDE. The only game engine I'm aware of that can do this currently is Quest, an extremely limited text adventure creator.

Just throwing this idea out there :-)
~Samuel

155
ALLCAPS BOARD / Poop
« on: June 09, 2013, 11:27:12 PM »
Rule #1 every time you have to go poop while logged in to these forums you have to announce it here giving the exact time and date. I have to poop. 12:26 AM 6/10/2013

156
General ENIGMA / How to get the C++ sourc code of my game?
« on: June 08, 2013, 03:20:03 PM »
I'd like to build an ActiveX control, but enigma doesn't allow such. Is there  a way
for me to generate the C++ source code for my game (and not compile it)?

Thanks.
TKG

157
Function Peer Review / Splash functions
« on: May 08, 2013, 01:31:06 PM »
here's the code.


Code: [Select]
  HWND apphwnd;
  HANDLE handle;

    int CALLBACK EnumWindowsProc(HWND hwnd, LPARAM param)
    {
        DWORD pID;
        DWORD TpID = GetWindowThreadProcessId(hwnd, &pID);
            if (TpID == (DWORD)param)
                {
                apphwnd=hwnd;
                return false;
                }
        return true;
    }

    HANDLE StartNewProcess(LPCTSTR program, LPCTSTR args)
            {
                HANDLE hProcess = NULL;
                PROCESS_INFORMATION processInfo;
                STARTUPINFO startupInfo;
                ::ZeroMemory(&startupInfo, sizeof(startupInfo));
                startupInfo.cb = sizeof(startupInfo);
                    if(::CreateProcess(program, (LPTSTR)args,
                                        NULL,  // process security
                                        NULL,  // thread security
                                        FALSE, // no inheritance
                                        0,     // no startup flags
                                        NULL,  // no special environment
                                        NULL,  // default startup directory
                                        &startupInfo,
                                        &processInfo))
                        { /* success */
                        Sleep(5000);//wait for the window of exe application created
                        ::EnumWindows(&EnumWindowsProc, processInfo.dwThreadId);
                        hProcess = processInfo.hProcess;
                        } /* success */
                return hProcess;//Return HANDLE of process.
            }

  int splash_show_program(char *program)
  {
      StartNewProcess(program);
      ::SetParent(apphwnd,m_hWnd)
      ::SetWindowLong(apphwnd, GWL_STYLE, WS_VISIBLE);
      CRect rect;
      GetClientRect(&rect);
      ::MoveWindow(apphwnd, rect.left, rect.top,rect.right, rect.bottom, true);
  }

  int splash_terminate_program()
  {
      TerminateProcess(handle,0);
  }

158
Issues Help Desk / How to I talk in the IRC? (Solved)
« on: May 08, 2013, 11:33:27 AM »
I type, nothing happens. I looked for how to do this, I'm clueless.

159
Works in Progress / Torture of the Afterflesh
« on: May 07, 2013, 08:35:48 PM »




MICROSOFT WINDOWS DISTRIBUTION
APPLE MAC OS X DISTRIBUTION
ANDROID DISTRIBUTION

Sadly, this was made with GameMaker:Studio. I wish I could port it to ENIGMA,
but for whatever reason the project file won't open in LateralGM, I assume this is
because of the file size. So for now, all I have to share is the GM:S version...


~Time Killer Games Productions~

160
Off-Topic / Pennsylvania
« on: May 04, 2013, 12:53:57 PM »
Hello! I noticed there were mutiple members here from Pennsylvania (Robert & ISM)

Every summer, me and my family visit my great aunt because she is very lonely, and my uncle took advantage of her and stole all her money and got away with it legally becasue she isn't thinking clearly due to her age.

She lives in Pennsylvania, so I was just thinking next time I visit her if maybe I could meet you guys in person. I just think that would be cool 'cause here in virgina no one I've met is at all interested in game development.

Once I get an ok from my parents I'll tell you guys what city we'll be in when we visit my great aunt over the summer. If you guys live annywhere near where near where me an d family will be, that would be freaking epic.

But then again, I don't really know you guys AT ALL. So it might be awkard, what do y'all think? :)

161
Issues Help Desk / Bug with the forum, possibly?
« on: May 03, 2013, 01:55:05 PM »
It takes forever to send messages the reply button just sits there after I pressed it. When I sent an item why don't I see it in "sent items"?

162
Graphics and Video / 3D Renders from "e3D: Escape the Laboratory"
« on: May 03, 2013, 01:08:32 PM »






What do you guys think? The 3D modeling isn't exactly perfect but because I'm too lazy to make the models
more detailed. I edited these images for higher contrast at pixlr.com. I used Bryce and sweet home 3d for
these renders.  I hope to make this game complete and release it as freeware [unless enough people think
its good enough to sell].

163
Finally got enigma and enigma games running on ubuntu. Now
I need help compiling for android on ubuntu.

Quote
change their contents so that they reflect the location of your ndk. For instance:
Replace:
cd Platforms/Android/EnigmaAndroidGame/jni && /Users/alasdairmorrison/Documents/AndroidSDK/crystax/ndk-build
with
cd Platforms/Android/EnigmaAndroidGame/jni && /home/username/android/android-sdk-linux_x86/android-ndk-r4-crystax/ndk-build

Here's the problem - When it says "Replace ... With ..." the wiki doesn't even tell me what file that contains the string to replace. I wasted a good hour on this.

164
General ENIGMA / Simplified means to install Enigma on Ubuntu?
« on: April 27, 2013, 05:16:32 PM »
I read this page thoroughly: http://enigma-dev.org/docs/Wiki/Install:Git
Have no idea how to install this dang thing.

Help?
Thanks!

165
Works in Progress / Mark the Penguin
« on: April 27, 2013, 12:47:56 PM »





Left click and hold down to move. Click multiple times to accelerate when mark gets tired underwater.

Don't run out of health or breath or else you as the game player will grow purple warts, die slowly, followed by human combustion. And you'll get a game
over, thus sending you back to level one.

Mark and his buddies Albird and Methuselah have been left behind by the penguin colony! Can you help them reunite with their beloved families?
Look around in each level for "Albird the foolish" he will help you get a background  for what is going on in the story. Look for "Methuselah the wise"
for hints and help when you get stuck and  don't know what to do next. You'll usually find them on land.

Unfortunately, enimga has a lot of bugs going on with this particular game, so until those bugs are fixed,
the download link will give a an executable compiled with GameMaker:Studio.

Download here:
https://dl.dropboxusercontent.com/u/79893663/Mark%20the%20Penguin.exe

Have Fun!
Time Killer Games Produtcions

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