ENIGMA Development Environment
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Topics - time-killer-games

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Programming Help / Mark the Penguin HD - WORKS IN ENIGMA !!! :D
« on: February 15, 2014, 10:59:18 PM »
So, my game works 100% exactly the same in GM 8.1 and GMStudio as it does in ENIGMA.
However before I can expand my game further at this point I need some help with the
game's physics, I don't know what's wrong with my code but when the penguin character is
on land there's no issues, I have that taken care of. But when underwater, when colliding
with walls sometimes the collision slides and looks perfectly smooth, how it should, other
times not so much. I don't know what is causing this inconsistency but it appears to work
properly and not work properly at random timing.

If anyone is in a position to help, let me know and I'll send you the *.egm source in a PM. I
know the issue isn't a bug in ENIGMA because I've had the same results in both GM 8.1 and
GMStudio. Thanks in advance. Hopefully this will have a quick and easy fix, it seems it will.

In just the past year or so ENIGMA has come a very long way, it used to be that I couldn't
ever load my projects, and when I could, it threw errors that made no sense and often
crashed if the game successfully built for a test run. Almost never worked with even the
most simple games. Now, everything has and still is changing much for the better. My
game loads, compiles, and runs beautifully. I can't thank you guys enough for hangin in
there, the work is more than appreciated. =)

Shits and giggles,

Off-Topic / YYG's "GM game of the month" isn't a GM game :P
« on: February 12, 2014, 02:03:38 PM »
YoYoGames' "GM game of the month" wasn't made in GM. Boy are they stupid. The person who submitted this shit to their showcase just wanted any bit of extra publicity they could get their hands on.


It's for PS4, Vita, and WiiU I'm very positive he used a cross platform tool that wasn't GMS because these platforms aren't possible. I highly doubt he re-wrote that game from the ground up in GM just so he could have PC, Mac, and Linux support because he most likely was using an engine that already exported those. I really doubt he re-wrote his game a single time for this.

It's really pissing me off that either way he's getting his game featured, advertised on their home page, and a contest winner when worst case scenerio it wasn't even made in GMS, whether whole or in part.

General ENIGMA / Can't post game.
« on: February 11, 2014, 09:58:11 PM »
When I try to upload an example it gives me this shit:
Notice: Undefined index: action in /var/www/html/enigma-dev.org/edc/submit.php on line 29


Issues Help Desk / lgl / lib not working
« on: February 11, 2014, 06:42:39 PM »
I wrote a Lib that works just fine in GM 8.1.
As for Studio it doesn't work unless I use quotes
around the "display text" argument (argument0)
so without much trouble it works in Studio too.

But not in ENIGMA. The lib is supposed draw a
rect at the bottom of the screen with text of a
different color overlapping it. The rect can
optionally have alpha transparency. But the
last argument is labeled "Visible Only If:"
so for that argument if you want the message
to be visible at all you need to make sure this
argument's value is equal to 1 or true for
however long you want it to remain visible.

It's a very simple lib and in ENIGMA it always
has an invisible rect, black text, and the string
"0" which even when I change the arguments
still all I get is a black "0". Not what it's
supposed to do at all.

My LGL / LIB can be found here so you can
see it for yourself: Download ZIP

PS Mark the Penguin is running flawlessly in
ENIGMA ATM other than the issues with this
lib so I need this fixed it's the only thing
preventing my game from working in ENIGMA.


« on: February 10, 2014, 12:27:31 PM »
Share your jokes. Make them extra stale.

What do you get when you dip an OS X laptop in a bowl of melted mozzarella? Drum roll please...



Proposals / Embed SWF?
« on: February 01, 2014, 11:20:34 PM »
This might be a bit niche but any chance we could have a bbcode tag for embedding flash SWF's on this here forums? This would open a lot of new opportunities for advertisement whereas when I make a game the screenshots, even animated gifs, videos buffer which is annoying and don't do it justice. Something about having it in the webpage and being able to interact with it mildly without having to download the actual game could give people a more accurate means to discover ahead of time whether they should download it.

Your thoughts?

Proposals / Request: Cursor Lock
« on: February 01, 2014, 05:30:51 PM »
This would be great for my game or pretty much any game with first person 3D mouse look. A way to draw the cursor in the center of the game window and keep it drawn there without it technically always being there.

In other words, 3D mouse look is usually done in ENIGMA / GM by setting the cursor to the center of the window every step, and between each step the mouse_x/y values changed is then used to rotate the 3D projection like a camera. But in between each step if the cursor is set to visible it will look retarded because in between each step the cursor moves away from the center coordinates. Usually this is dealt with by keeping the cursor invisible and using a crosshair sprite drawn ortho to the center of the screen.

But I'd like to not use a sprite, I'd strongly prefer using the actual cursor. So I thought, is there a way to draw the current cursor to the center of the window at all times, even when it technically isn't there in between steps when moved?

Something like this is what I'd like to have...

Code: [Select]
//Locks the cursor to the center of screen
//Arg1/2 are ignored when Arg0 is 0/false
//Arg0 (bool) - lock cursor? 0 or 1 / true or false
//Arg1 (real) - X screen coordinate
//Arg2 (real) - Y screen coordinate

I think this isn't that hard to add I hope someone could do this for me <3

Works in Progress / Dungeon Blabber
« on: January 28, 2014, 09:56:43 AM »
Dungeon Blabber... ...is a classic pre-rendered 3D, first-person, point-and-click, puzzle, adventure game with well-known, old-school, Myst-like gameplay. Not to be released for quite some time as this is my first "serious" project that I fully intend to work on until it's complete and spotless. What do you guys think? =)

« on: January 24, 2014, 07:36:29 PM »
I dedicate this song to Robert out of thanks for him and what he's been doing for this community but above all remind him that he is the biggest faggot I've ever seen. Thank you man! We love your red weiner!

Graphics and Video / High Contrast?
« on: January 23, 2014, 01:31:51 PM »
Ye finds yeself in yon closing in spiked wall dungeon.
Only but ogre skull filled coffins to keep thy comfy.
Door be bolted shut.  How wouldst thou surviveth?

Regular Bryce 7.0 Render of my 3D scene This
one I think looks good but still kinda bland without
at least a little more contrast? At least IMHO.

Bryce Render + pixlr.com high contrast effect
This one to me looks better but it's hard for me to
decide if it's too much contrast, where as too much
is unrealistic and too dramatic. So which one
should I go with guys? Or something in between?

(Click images for full resolution)

Off-Topic / GM Games
« on: January 22, 2014, 01:22:59 PM »
I would share my GM games and upload them to the games
page but they are done in GM and don't work in ENIGMA.

I obliterated my reputation at gamejolt, kongregade, I'm
banned from the GMC, the YYG sandbox is dead meat,
anyone know of another good site I can upload and share
my cross-platform games? Desura and Steam are
intimidating. TIGsource doesn't actually have a way to
upload games, I'm looking into IndieDB right now I'll
get back to you guys and let you know what I think.

Issues Help Desk / GMX Reader
« on: January 07, 2014, 04:37:56 PM »
What is the most recent version of GMStudio that is most compatible with ENIGMA's GMX reader?

Off-Topic / Updates from Time Killer Games
« on: January 02, 2014, 10:28:16 PM »
My website was redesigned and looks a lot better now, still a little
bland but I can't edit the layout or decorate it that much since my
weebly account is free. Though I am considering to upgrade once
I get a job and earn some money from that.


Real Men Wear Pink HD is having some major updates on the
way. I already made those changes but have yet to publish them
which won't take long. In this topic I will post more updates over
time. Also, I have already submitted the game for review for being
published on the OUYA Store and they already accepted it but I
decided to fix the last few bugs remaining before publishing it, right
now that's done and I'm waiting for them to accept my submission
again. I'm really excited to see it on the OUYA Store and it won't be
long before I will. Thank you everyone who gave feedback on Real
Men Wear Pink HD as I have already implemented everything you
guys requested. Cheers! :D

~Time Killer Games Productions

Off-Topic / happy holidays
« on: December 29, 2013, 10:21:19 AM »
I don't want to debate further but I personally think we all can agree the Christmas holiday should take on a new name, since so many people protest to call it anything with "Christ" intentionally in it, why not give it a new name everyone could be happy with?Because hhonestly I don't that would be great I'd much rather have that than to hear "happy holidays", or open your "holiday gifts" from under your "holiday tree" because there are several different holidays out there they all have a name everyone can agree on except this one. "Holiday" is way too nonspecific honestly and I hate hearing it. So a new name I don't care if its called Evolutionmas I wouldn't complain since this holiday was initially nothing to do with Christianity, it was to my knowledge at first a marketing technique you know with Santa and whatnot, holiday shopping, you get the idea.

General ENIGMA / Should I help Develop Enigma?
« on: December 27, 2013, 01:32:22 PM »

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