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Messages - Goombert

871
Programming Help / Re: Windows 8 touch support
« on: September 29, 2014, 03:58:45 PM »
Quote from: daz
I also checked on the GMC and got a response from Dailly -- GM doesn't even support multitouch on native Windows outside of building a Windows 8 app. It would be ideal to get this working for native in ENIGMA but we'll see what happens.

What? It's literally part of WinAPI since Windows Vista. Don't worry I'll write the functions if I can find the time and throw them in an extension, they're real easy to do.

872
Off-Topic / Re: Which Java IDE?
« on: September 29, 2014, 03:56:22 PM »
I think I speak for IsmAvatar when I say Eclipse is the way to go, Netbeans is bloated and extremely counter-intuitive. Eclipse will make you feel at home with a lot of other IDE's.

873
Programming Help / Re: [Solved] Adding a new function
« on: September 29, 2014, 01:18:58 AM »
Something somebody needs to do if we want pointer types. First the compiler has to support parsing it, only sorlok could probably pull that off, too complex for me. Second variant type needs overloaded, I've tried overloading it myself for arrays before, and it was hell and I gave up.

874
Programming Help / Re: [Solved] Adding a new function
« on: September 29, 2014, 01:13:13 AM »
Parsing fail, we don't support -> yet I suppose. So yeah variant just needs overloaded with void*.

875
Programming Help / Re: [Solved] Adding a new function
« on: September 29, 2014, 01:05:58 AM »
Make a blank game with window_device()->EndScene(); and tell me if it compiles.

876
Programming Help / Re: [Solved] Adding a new function
« on: September 29, 2014, 01:00:45 AM »
Yeah, variant can not overload void* I am not sure how hard it would be to make it do that, but if we want pointers it needs to anyway. Regular pointers do work though, if u wanted to use that inside a script it might work as in window_device()->SomeD3DFunction();

877
Issues Help Desk / Re: bug report
« on: September 29, 2014, 12:59:42 AM »
I plan to fix it TKG, I seen it already too, I'm in hell right now trying to fix LGM's unsaved changes dialog so that it only shows when there were actually changes.

878
Programming Help / Re: Adding a new function.
« on: September 29, 2014, 12:25:49 AM »
He got it sorlok.

Platforms/General/PFwindow.h
Code: (C++) [Select]
namespace enigma_user {
void* window_device();
}

Bridges/Win32-Direct3D9/graphics_bridge.cpp
Code: (C++) [Select]
namespace enigma_user {
void* window_device() {
  return enigma::d3dmgr->device;
}
}

The reason I never sent this to master was because I didn't know how far we could throw it.

879
Off-Topic / Re: Creating an ENIGMA fork?
« on: September 28, 2014, 11:54:16 PM »
I see it Darkstar2, don't worry about cheeseboy, he can be pretty childish, he stills actually hangs around on IRC bugging me to work on enigger.

880
Off-Topic / Re: OK, I am onboard!
« on: September 28, 2014, 11:50:59 PM »
Congratulations all help is welcome!  (Y)

881
Off-Topic / Re: Creating an ENIGMA fork?
« on: September 28, 2014, 10:31:49 PM »
Darkstar2 that's because you are confusing me with someone else, it was probably me being really negative. I don't specifically recall any particular instance of somebody being upset and leaving.

882
Off-Topic / Re: Creating an ENIGMA fork?
« on: September 28, 2014, 10:12:23 PM »
cheeseboy is fundies

There may have been someone doing that but they were probably never a regular here anyway.

883
Off-Topic / Re: Creating an ENIGMA fork?
« on: September 28, 2014, 09:57:49 PM »
Quote
Many left because of disagreements with the project and others, or could not care less or for other reasons, you can't assume they are dead
Actually, noone has left because of disagreements. IsmAvatar left, but didn't really, because she has work. Polygonz left because he has a girlfriend or w/e and he still stops in. fundies left because he's bored and thinks he knows C++ now. I can't think of any contributor that left because of a disagreement of dispute. A2h left because he had other things to do, he came back a while ago and Josh discussed his new website design. Rusky is back after a year in moron church service.

884
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 28, 2014, 07:07:36 PM »
Quote from: Darkstar2
YYG is hiring....You are in Scotland right ?
He's actually in Chinatown right now.

And this is what he looks like in Chinatown with no meds.

885
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 28, 2014, 06:21:02 PM »
Quote from: TKG
Thank you Bob!
No problem but the point is I was trying to show you that you do not have to switch from using BASIC to accomplish it. I just don't know the BASIC counter part off hand but as long as this BASIC language lets you do windows and loops and handles you should not have to switch languages.