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Messages - Goombert

721
Announcements / Re: Java 8 Stable
« on: October 25, 2014, 04:04:40 PM »
Did you uninstall the old Java versions or are you running them in parallel Harri? If so you probably need to add a special command line option to the settings.ini

I am already on Java 8 and it is the only Java I have installed and everything is working fine here. As it currently stands neither the settings.ini or the Windows executable impose any minimum required Java version. However LGM was built with 1.6 compliance though the new jars I have been building with 1.7 compliance, it is simply implied that LGM will not currently work with Java 5 and the new versions will not work with Java 6.

722
Proposals / Re: Force directed graph in LGM
« on: October 25, 2014, 05:45:35 AM »
Sorry I forgot to respond to this topic. It certainly is a nice feature, I can tell you that Josh would definitely like it he did very similar with JDI which can spit out SVG's. My recommendation is to wait until we design a better plugin system with LateralGM. The intention was to utilize Project Nashorn so that JavaScript extensions could also be added, much like Unity3D so that users can expand editors and such. Currently I have no actual solid plans for this and it requires more discussion with IsmAvatar, but I haven't even really approached her about the topic yet. In other words, I am just saying that I think LGM should have a better extension system that supports JavaScript, but I really have no idea how to go about implementing it, it's not that I don't understand the technology involved. For instance, Unity3D lets you place a script as a resource in your project and you can even write your own editor with JavaScript or C# and you can distribute these scripts on their market place. If we went that route for LGM we would have to add a new resource folder to the tree among other things, but again, I have no idea if we should go this route or what route anyone else wants to go for the extension system revamp.

However one thing that everyone could do to speed this along is to go and upgrade to Java 8, which is one of the most quickly adopted Java versions in history because of all the new features. I strongly encourage you all to upgrade.
https://java.com/en/download/index.jsp

723
Developing ENIGMA / Re: LateralGM 1.8.6.724
« on: October 25, 2014, 05:42:09 AM »
That's weird gra, it could have been a bug in the JDK. And Mangolion, yes I would like some sort of code refactoring as well, just don't plan on it anytime soon.

724
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 23, 2014, 03:23:30 PM »
Looks like the issue is with the with() construct. Polygone, can you explain exactly why we don't have working locals in scripts? I am not too informed on the matter, but I've been aware of its existence.

725
General ENIGMA / Re: What happened to "wxEnigma"?
« on: October 23, 2014, 03:21:24 PM »
Did you install Qt Creator? It requires a specific version, 5.2 I believe. You also have to build the scintilla port.

726
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 23, 2014, 08:02:03 AM »
I haven't looked at the example, does it happen to use inheritance? We've had issues with script locals for a while, I am not sure what could have changed off hand.

727
Off-Topic / Re: Tips for making an IDE?
« on: October 23, 2014, 05:23:55 AM »
Very nice work Mongolian! I like to see all this innovation indie developers are trying to put out there, there's a lot of interest in the indie community today to start innovating and break old barriers of software and game design. I am really impressed at the initiative people have been taking. I really like the schematic rendering you do, Josh tends to do a lot of that in JDI for testing and to properly outline the architecture of the compiler. I have always been a fan of entity-component systems like Unity3D, I think they are the epitome of object oriented programming. I already like your scripting language because it is similar to QML from the Qt Framework, it breaks a lot of the barriers imposed by C++ while being able to share objects between code in both languages.

728
Proposals / Re: New Theme for LGM?
« on: October 23, 2014, 05:15:19 AM »
I really wish you would put a giant warning sticker on that sourceforge page Josh as to where to find the new ENIGMA, that's like only common sense when projects move websites.

729
Proposals / Re: Request
« on: October 22, 2014, 03:49:21 PM »
I don't understand nor do I have the authority TKG. But I will add that I thought you were doing tremendous with the development of your border style extensions and what not. I think you ought to find a good project to soak up that energy in.  (Y)

730
Proposals / Re: remove the "hidden" login feature
« on: October 22, 2014, 03:07:41 PM »
Harri if your penis gets any bigger I am going to have to split this topic 3 ways.

731
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 22, 2014, 09:59:42 AM »
Quote from: polygone
Again as I said in my post that is a bug that has been introduced into enigma (it never happened before) so one of the ENIGMA devs (who isn't me) needs to look at it and fix the problem.
I just want to uhm touch base with you on this polygone, we fixed the base instance type to fix that memory leak in collision detection. I did it with the help of Josh but the testing was not exactly comprehensive, just a running through some games and making sure they still worked.

This was the commit, it is probably a good idea to run through and revert the changes to each changed file and then see if this caused the new bugs.
https://github.com/enigma-dev/enigma-dev/pull/835

Additionally here is a list of each file with a link to the git revision directly before my pulls changes. To test just copy the raw file into your local enigma fork and see if the bugs persist.

enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_system_base.h
https://github.com/RobertBColton/enigma-dev/blob/5c6eb12f7962ce9a42f4eaffef55dbcef536f273/ENIGMAsystem/SHELL/Universal_System/instance_system_base.h

enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_system.h
https://github.com/RobertBColton/enigma-dev/blob/883c176b228ed0d6af45fb25517a5d8c9afc4fd4/ENIGMAsystem/SHELL/Universal_System/instance_system.h

enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_system.cpp
https://github.com/RobertBColton/enigma-dev/blob/8aa5a1eeb26bd0ddb4f9fb516e653d06cba8807a/ENIGMAsystem/SHELL/Universal_System/instance_system.cpp

enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_iterator.h
https://github.com/RobertBColton/enigma-dev/blob/5c6eb12f7962ce9a42f4eaffef55dbcef536f273/ENIGMAsystem/SHELL/Universal_System/instance_iterator.h

(I only updated the copyright header in this one, so you don't really have to revert it)
enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_create.h
https://github.com/RobertBColton/enigma-dev/blob/1f8b84fead2ea09539eff46a3e9cd71dbdc6d533/ENIGMAsystem/SHELL/Universal_System/instance_create.h

enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance.h
https://github.com/RobertBColton/enigma-dev/blob/da1e4fbd310501c7b04feec49701b87448d4387d/ENIGMAsystem/SHELL/Universal_System/instance.h

732
Developing ENIGMA / Re: LateralGM 1.8.6.724
« on: October 21, 2014, 11:29:25 PM »
The changes are nearly completed but me and Josh need more time to finish, what we are adding is preferences for JoshEdit.


733
Proposals / Re: remove the "hidden" login feature
« on: October 21, 2014, 09:40:32 PM »
IsmAvatar, could these poll answers possibly be more loaded propositions?

734
Announcements / Re: Java 8 Stable
« on: October 21, 2014, 09:36:14 PM »
I am more excited about Nashorn honestly Ism, but Java is definitely improving and this is why it is one of the most quickly adapted versions according to Oracle.

MP3 support takes the form of a new HTML5 esque audio player, see "Supported Encoding Types"
http://docs.oracle.com/javafx/2/api/javafx/scene/media/package-summary.html

The SVG support seems somewhat limited to me.
http://docs.oracle.com/javafx/2/api/javafx/scene/shape/SVGPath.html

3D is there and limited, but Oracle wants to add more shader support and everything.
http://docs.oracle.com/javase/8/javafx/graphics-tutorial/javafx-3d-graphics.htm

735
Off-Topic / Windows 8 Virtual Desktops
« on: October 20, 2014, 02:59:38 AM »
No joke, it's been built into Windows since XP, and Microsoft has an installer for you to access the hidden feature, so it's not a rough hack.
http://www.tekrevue.com/tip/virtual-desktops-windows/