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Messages - Goombert

Developing ENIGMA / Re: LateralGM
« on: October 25, 2014, 05:42:09 AM »
That's weird gra, it could have been a bug in the JDK. And Mangolion, yes I would like some sort of code refactoring as well, just don't plan on it anytime soon.

Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 23, 2014, 03:23:30 PM »
Looks like the issue is with the with() construct. Polygone, can you explain exactly why we don't have working locals in scripts? I am not too informed on the matter, but I've been aware of its existence.

General ENIGMA / Re: What happened to "wxEnigma"?
« on: October 23, 2014, 03:21:24 PM »
Did you install Qt Creator? It requires a specific version, 5.2 I believe. You also have to build the scintilla port.

Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 23, 2014, 08:02:03 AM »
I haven't looked at the example, does it happen to use inheritance? We've had issues with script locals for a while, I am not sure what could have changed off hand.

Off-Topic / Re: Tips for making an IDE?
« on: October 23, 2014, 05:23:55 AM »
Very nice work Mongolian! I like to see all this innovation indie developers are trying to put out there, there's a lot of interest in the indie community today to start innovating and break old barriers of software and game design. I am really impressed at the initiative people have been taking. I really like the schematic rendering you do, Josh tends to do a lot of that in JDI for testing and to properly outline the architecture of the compiler. I have always been a fan of entity-component systems like Unity3D, I think they are the epitome of object oriented programming. I already like your scripting language because it is similar to QML from the Qt Framework, it breaks a lot of the barriers imposed by C++ while being able to share objects between code in both languages.

Proposals / Re: New Theme for LGM?
« on: October 23, 2014, 05:15:19 AM »
I really wish you would put a giant warning sticker on that sourceforge page Josh as to where to find the new ENIGMA, that's like only common sense when projects move websites.

Proposals / Re: Request
« on: October 22, 2014, 03:49:21 PM »
I don't understand nor do I have the authority TKG. But I will add that I thought you were doing tremendous with the development of your border style extensions and what not. I think you ought to find a good project to soak up that energy in.  (Y)

Proposals / Re: remove the "hidden" login feature
« on: October 22, 2014, 03:07:41 PM »
Harri if your penis gets any bigger I am going to have to split this topic 3 ways.

Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 22, 2014, 09:59:42 AM »
Quote from: polygone
Again as I said in my post that is a bug that has been introduced into enigma (it never happened before) so one of the ENIGMA devs (who isn't me) needs to look at it and fix the problem.
I just want to uhm touch base with you on this polygone, we fixed the base instance type to fix that memory leak in collision detection. I did it with the help of Josh but the testing was not exactly comprehensive, just a running through some games and making sure they still worked.

This was the commit, it is probably a good idea to run through and revert the changes to each changed file and then see if this caused the new bugs.

Additionally here is a list of each file with a link to the git revision directly before my pulls changes. To test just copy the raw file into your local enigma fork and see if the bugs persist.

enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_system_base.h

enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_system.h

enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_system.cpp

enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_iterator.h

(I only updated the copyright header in this one, so you don't really have to revert it)
enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance_create.h

enigma-dev / ENIGMAsystem / SHELL / Universal_System / instance.h

Developing ENIGMA / Re: LateralGM
« on: October 21, 2014, 11:29:25 PM »
The changes are nearly completed but me and Josh need more time to finish, what we are adding is preferences for JoshEdit.

Proposals / Re: remove the "hidden" login feature
« on: October 21, 2014, 09:40:32 PM »
IsmAvatar, could these poll answers possibly be more loaded propositions?

Announcements / Re: Java 8 Stable
« on: October 21, 2014, 09:36:14 PM »
I am more excited about Nashorn honestly Ism, but Java is definitely improving and this is why it is one of the most quickly adapted versions according to Oracle.

MP3 support takes the form of a new HTML5 esque audio player, see "Supported Encoding Types"

The SVG support seems somewhat limited to me.

3D is there and limited, but Oracle wants to add more shader support and everything.

Off-Topic / Windows 8 Virtual Desktops
« on: October 20, 2014, 02:59:38 AM »
No joke, it's been built into Windows since XP, and Microsoft has an installer for you to access the hidden feature, so it's not a rough hack.

Proposals / Re: New Theme for LGM?
« on: October 20, 2014, 02:22:25 AM »
Hello Mongolion, I have just added look and feel support to the new LGM.

You seem to be on a really outdated version though. Have you had problems upgrading to the newer releases of LGM?

Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 20, 2014, 02:10:00 AM »
You're welcome, and yeah that one does work pretty well.

The first level seemed a little glitchy to me though, it wasn't animating properly and was running on the outside of the circle. But once I restarted it was fine and so was every other level, so I am guessing that was a wild fluke.