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Messages - Goombert

691
General ENIGMA / Re: Who fixed arrays?
« on: October 30, 2014, 05:38:29 PM »
As of the following pull request we now have working array length functionality that has been tested and confirmed to work mostly as we expect with the exception of is_array() which is not yet ECMA compliant.
https://github.com/enigma-dev/enigma-dev/pull/856

Everyone give sorlok a round of applause! Yay sorlok!  (Y)



You can get these changes by using git-bash to pull from master. I will updating the Portable ZIP in a few days.

692
General ENIGMA / Re: What happened to "wxEnigma"?
« on: October 30, 2014, 03:41:19 PM »
You can find QScintilla here.
http://www.riverbankcomputing.com/software/qscintilla/intro

This page should assist you in compiling it.
http://pyqt.sourceforge.net/Docs/QScintilla2/

693
Developing ENIGMA / Re: LateralGM 1.8.6.731
« on: October 30, 2014, 12:54:22 PM »
Quote from: polygone
Is that a 'no' on moving it below the resource tree then?
It's an I don't know because you haven't provided any argument as to why it should be in a place inconsistent with 99% of applications besides GM: Studio.

Quote from: TheExDeus
Technically it should be a toolbar as any other. Then you could drag it to the bottom, the side or just hide it. Putting it in a static place will never please everyone, but most people will get used to it.
It is a toolbar in order to render the buttons the way that it does, it's just not set floatable because if I recall I believe it wouldn't work for some reason, because it's not set like a regular toolbar on a frame and I also felt that it looked a little tacky as floatable.

I'll take a look and see if setting it floatable will work, I will also make the Event Selector button and stuff on the object frame focus the Events tab which is something else I forgot about. We honestly need a proper docking framework.

694
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 07:01:16 PM »
Ohhh, so you want to open a specific editor besides the system default? Take a look at the following topic.
http://enigma-dev.org/forums/index.php?topic=1481.0

I am not actually sure how it works entirely.

695
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 06:38:12 PM »
I am not exactly sure what you mean, you want it to open the system editor when you double click the node in the tree? Please elaborate.

696
Off-Topic / Windows 10 Package Manager
« on: October 29, 2014, 03:20:42 PM »
Well well well. Windows 10 will have a package manager that will make Windows development just amazing, we may finally be able to create a proper Portable ZIP and allow MinGW installations. This is honestly the greatest news ever!

http://www.extremetech.com/computing/192950-windows-10-will-come-with-a-command-line-package-manager-much-to-the-lament-of-linux-users



Even those of you who want to go ahead and start using PowerShell can, I was only vaguely aware of its existence, it has rectangle select as well. The only downside is that it is built on the .NET framework, it opens at about 45 MB ram usage for me where as regular cmd opens at 0.3 MB.
https://en.wikipedia.org/wiki/Windows_PowerShell

697
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 02:47:08 PM »
While I agree somewhat with polygonz, I can't help but feel he is being a little dramatic lately. But as I said I always found the physics of like the very first sonic games (before & Knuckles) to be a real pain and a lot more distinct than later entries in the series. I remember getting stuck in levels and waiting for the timer to run out so I could restart.

698
Developing ENIGMA / Re: LateralGM 1.8.6.73
« on: October 29, 2014, 01:53:29 PM »
I am glad you all like the improvements!

Quote from: egofree
the object window is opened, but not the corresponding the code window
This is what I mean when I say it doesn't "scope" yet. That will be my next improvement.

Quote from: egofree
For future versions, i think it would be useful to add also the variables actions in the search ('Set variable', 'If variable is equal to'), and 'If an expression is true'.
It's possible to search the argument values of all drag and drop actions, we can make that happen if everybody wants to. For now I just did the code action because most coders just use 1 action per event like me.

Quote from: egofree
'Global game settings'
I think we may actually add a separate filter to GGS as well as preferences that works like Eclipse's, because there you are really only wanting to find the component text and aren't searching anything in the actual resource.

Minor update here everyone, the Swing icon pack has been removed and you can no longer select it, it will no longer be built into the Jar either. You can still obtain it from LateralGM's repo and use it as a custom icon pack, but I am no longer going to maintain it.

Follow this forum topic on making custom icon packs.
http://enigma-dev.org/forums/index.php?topic=2322

Here is the link to the Swing icon pack still in LateralGM's repository.
https://github.com/IsmAvatar/LateralGM/tree/master/org/lateralgm/icons/Swing

699
Tips, Tutorials, Examples / GameMaker 8.1 Icons
« on: October 29, 2014, 01:12:53 PM »
I used the following tool to extract the icons from GameMaker 8.1, and you will need to download it in order to do this yourself.
http://www.nirsoft.net/utils/iconsext.html

Follow these steps to create the icon pack.
1) Open LateralGM and set the icon pack to "Custom"
2) Set the folder path for the custom icon pack if you wish, by default I will just leave it to the icons folder next to lateralgm.jar
3) Close LateralGM
4) Create the folder called "icons" from step (2) next to lateralgm.jar, usually in the enigma-dev folder
5) Copy your icons to this folder in the correct structure, e.g, using the same filenames as LGM does. Look at the Calico built-in icon pack as an example, you will need to organize the icons into the folders "actions", "events", and "restree" inside your icons folder.
https://github.com/IsmAvatar/LateralGM/tree/master/org/lateralgm/icons/Calico
5) Start LateralGM and the icon pack should have loaded


700
Off-Topic / Re: Risen : one of my favorite RPG !
« on: October 28, 2014, 10:51:52 PM »
Those graphics are pretty insane for a game from 2009 egofree, I would play it if I had the time :/

I still haven't cracked open Age of Empires III and its expansions that I bought at a yard sale for like 2$.

701
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 10:20:23 PM »
Wow this engine is pretty damn good! This is probably the best Sonic example in GM, especially considering how light weight it is unlike all the other engines. If you make any stops along the way though it can be really hard to spin-dash around the loops, especially the one placed so close to the cliff, this is one of the things that really annoyed me about the original Sonic games, I can remember getting stuck sooo many times like this. Also it seems the backup character that follows can have audio glitches when you try to spin dash it seems to echo and reverb quite a bit.

I'd like to add that the new search functionality of LGM comes in handy with porting the other engines and finding all uses of variable_* functions to remove or replace them. I tried it on the REX engine which was made in GM6.
http://enigma-dev.org/forums/index.php?topic=2269.0


702
Developing ENIGMA / Re: LateralGM 1.8.6.729
« on: October 28, 2014, 08:01:22 PM »
Quick update, I've added searching objects and timelines. Currently only code actions will be searched, the tree will maintain the moment and event structure but it will not organize results by action, still working on that.

Check the original post for the Extra Packages link to download the new jars, you will also need the new ENIGMA plugin jar for this update because some parts of the underlying structure have been changed in anticipation for a mass import/export feature I will be adding.
http://enigma-dev.org/docs/Wiki/Install:Extra_Packages

Also, I am going to have to ask that none of you screw around with the code editor preferences because they aren't finished and will not work, this release is beta.



NOTICE! Somewhere in the future before the major release, the Swing icon pack will be removed from the standard jar and replaced with a version of Calico that contrasts with dark lnfs better. The reason for removing this icon pack is not only that it is outdated but nobody wants to maintain it so it's no longer even usable because it's missing so many icons. It will remain part of LGM's repository, you just won't be able to select it easily from the preferences frame without downloading it and setting the file path to it as a custom icon pack.

703
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 02:21:15 PM »
I have them all listed in the forum topic haha, if you find one that is not on the list (which you won't because I have basically all of them) you'll have to browse the jar for it. It's just the path of the main class.

For instance, the tiny look and feel class name is:
Class Name: de.muntjak.tinylookandfeel.TinyLookAndFeel

Read the topic for the others.
http://enigma-dev.org/forums/index.php?topic=2283.0

704
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 12:23:45 PM »
No because I just discovered the bug, this bug has actually existed since IsmAvatar was making LGM, we just didn't notice it until we added the ability to control the look and feel. To get the new look and feels for the new LGM, after you have it installed you have to create a folder called "lookandfeels" right next to lateralgm.jar and then drop the look and feel jar into that folder after you download it from my other topic.

http://enigma-dev.org/forums/index.php?topic=2283.0

Then you open LGM and go to File->Preferences and set the theme to custom and enter the class path for the theme, then hit apply changes and you should probably restart.

705
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 28, 2014, 11:49:18 AM »
Yeah check my new response, it does seem to be basically the fault of the Nimbus L&F because we are handing it the correct component and everything to paint and it's just failing.
https://github.com/IsmAvatar/LateralGM/issues/158