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Messages - Goombert

586
Ah this must be a big game then. TKG, you could try to install a 64bit Java on Windows and give it a try since it seems to work for sorlok, but it seems to be a crapshoot, for some people it works for others it don't.

587
What exactly do you have it set to sorlok?

TKG, were you doing other things in LGM before trying to load the project?

I should build available RAM into the output logs, because it would help to know your computers system RAM and how much of it was in use. The reason you can't go higher than 1270 I believe is because of a 32bit JVM, 64bit Java programs can use unlimited RAM, but as far as I am aware LGM is buggy with a 64bit Java, though I am beginning to think that may have just become a common scapegoat for other problems on our part.

588
Issues Help Desk / Re: [Solved] EMGfCompiler Problem at first launch...
« on: December 04, 2014, 07:18:13 PM »
No problem and we're always glad to help so don't be afraid to ask programming questions or anything, we can always offer alternatives and work arounds for some things including unimplemented features.

589
Issues Help Desk / Re: Trying something different... (Fedora 20 Install)
« on: December 04, 2014, 07:14:29 PM »
Where exactly did you install ENIGMA to, the file path I mean? This is really odd I've never encountered this message before, but it seems pretty straight forward, likely just a minor mistake somewhere along the way in the setup process. Have you successfully built for another Linux distro yet? I've built and maintain an Ubuntu setup.

Also did you install python and run python install.py in enigma-dev?

This is obviously the Linux install page:
http://enigma-dev.org/docs/Wiki/Install:Linux
And information on checking out the repo:
http://enigma-dev.org/docs/Wiki/Install:Git

I also started the following page of troubleshooting common issues but Linux and Mac don't have as many suggestions as Windows:
http://enigma-dev.org/docs/Wiki/Troubleshoot

590
TKG didn't have enough memory allocated for the JVM "java.lang.OutOfMemoryError: Java heap space" as indicated by output_log.txt

You can modify this from the command line parameter when launching LGM, on Windows you can also just edit the command in settings.ini

idecommand="java -jar -Xms256m -Xmx1000m"

Bump up the -Xmx value.

591
Developing ENIGMA / Re: LateralGM 1.8.6.8293
« on: December 03, 2014, 11:34:31 AM »
egofree I see your bugs but I don't have time to fix them atm, but I will get to them in my next update, I have another small feature I'm sneaking in.

Harri, Preferences->Appearance, what is hardware acceleration set to? As I said force it "off" that is the default in the newest version but you may have saved preferences and stuck it in as default. I too get the freezing but it seems to be only when hardware acceleration is allowed on. If you do have it off then I'll need to look into it further.

592
Issues Help Desk / Re: [Solved] EMGfCompiler Problem at first launch...
« on: December 02, 2014, 07:44:17 PM »
Hey glad you like our work we are trying our best, it's really just a hobby we love to tinker here! I've also added this fix to the troubleshooting page on the Wiki.
http://enigma-dev.org/docs/Wiki/Troubleshoot#Why_am_I_getting_an_error_about_compileEGMf.3F

593
Issues Help Desk / Re: [Solved] EMGfCompiler Problem at first launch...
« on: December 02, 2014, 04:18:33 PM »
Hello supernova, sorry about that, but we only support Java 7 and up. I see you have Java 8 but you must have had an older version also installed in parallel. Egofree's fix works by explicitly stating the Java version you want to launch LGM with. I am glad we could get this resolved and nice work egofree!  (Y)

594
General ENIGMA / Re: New Portable
« on: December 02, 2014, 12:36:26 AM »
Hello thatidiot, I am planning on updating the Portable ZIP when the new LGM reaches version 1.8.7, or that's what I was planning. But then again the new LGM has a ton of fixes, and is pretty stable now, everyone has been testing it including egofree's rigorous debugging. So if it is really necessary I can update the Portable a little early, but I would like to at least finish a couple more features I am working on.

595
My vote goes for Spelunky because I think it is also getting a 360 port or something, so I'd love to see that working in ENIGMA, I would splooge.

596
General ENIGMA / Re: Quick question on fonts
« on: November 30, 2014, 08:01:54 PM »
We don't actually need 3rd party libraries for generic font_add, WinAPI has it built in and stuff, but we may need a library for TIFF or whatever format it is, if I recall TIFF files or whatever are only supported on Windows for Studio or something like that, I can't even remember the file format off hand.

597
As I said on YouTube, this is very good news, we've been making considerable progress with your bugfixes to the compiler sorlok. I am really impressed and thankful to have you here as a developer!

598
General ENIGMA / Re: Quick question on fonts
« on: November 30, 2014, 06:23:09 PM »
Yes, exactly as Rusky stated, we convert them to a sprite sheet and build them into the executable, this was in fact by Josh's design.

599
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 29, 2014, 10:22:03 PM »
You'll have to pull the changes, but he's throwing a lot more with fixes our way and stuff, so I am still holding off on a new portable ZIP.

600
Developing ENIGMA / Re: LateralGM 1.8.6.8293
« on: November 28, 2014, 06:22:52 PM »
I just fixed the exception with ENIGMA settings, this is caused by me using the key instead of the key value for identifying tabs in the settings frame.
https://github.com/IsmAvatar/LateralGM/commit/f949a2aa9681d927030712fa2e8fb13656163f83

Update the same as always, also, Design mode hasn't worked since r3, so don't worry about it right now.