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Messages - Goombert

526
Issues Help Desk / Re: I'm a noob and I can't build a project
« on: December 25, 2014, 01:46:06 AM »
Craven did you update settings.ey? It's still loading the old value.
Code: [Select]
ERROR! Failed to create make directory, path not found: "%PROGRAMDATA%/ENIGMA/"
Make directory is: "%PROGRAMDATA%/ENIGMA/"
Setting up IDE editables...
%e-yaml
---
treat-literals-as: 0
inherit-equivalence-from: 0
make-directory: "C:/ProgramData/ENIGMA/"

Copy and paste the contents of settings.ey so I can see if you updated it properly. Also make sure that you create the C:/ProgramData/ENIGMA path space if the folders do not exist.

527
Issues Help Desk / Re: I'm a noob and I can't build a project
« on: December 25, 2014, 01:34:03 AM »
Wow that's really weird, so make_color_rgb does not appear in the function list at all? When I type it in I get the correct results, and no it is not deprecated we implement the function in our graphics system.

Code: [Select]
make_color : inline int make_color(unsigned char r, unsigned char g, unsigned char b);
make_color_hsv : int make_color_hsv(int hue, int saturation, int value);
make_color_rgb : int make_color_rgb(unsigned char red, unsigned char green, unsigned char blue);
make_color_rgba : int make_color_rgba(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);

Since we fixed the error messages can you paste a new copy of enigma-dev/output_log.txt? Compile or attempt to compile the game first and then close LateralGM before you copy the output_log.txt too, that will give me the full compiler output.

Again this is super strange we've never had an issue like this where only some functions are missing.

528
Issues Help Desk / Re: I'm a noob and I can't build a project
« on: December 25, 2014, 01:01:53 AM »
Oh well that's your problem right there I can guarantee it. Try copying the ENIGMA folder off E: and all to the desktop on C:

529
Issues Help Desk / Re: I'm a noob and I can't build a project
« on: December 25, 2014, 12:52:41 AM »
Wow that's really weird, can you check to make sure that compileEGMf.dll exists?

If it does not open git-bash.exe and enter the command "rebuildcompiler" and let it finish before starting enigma.exe and trying to build again.

If it still does not work, try building another game such as this one because I know it works on the latest version.
http://enigma-dev.org/edc/games.php?game=68

Also, you did make sure that C:/ was replaced with your root drive didn't you? What is your root drive on that Virtual Machine? Usually most of the time the main hard drive is C: but sometimes it's D: and sometimes something else.

530
Finished Games / Re: Christmas Run - Merry Chistmas to You!!!
« on: December 24, 2014, 09:29:20 PM »
Haha, this is actually pretty good francot. I like the sound effects too they remind me of Super Mario 64 Cool Cool mountain. The only real issue I have is the walking, the friction is really stiff and I literally had to jump my way through the level.

Anyway, your game lifted my spirits, thanks for sharing! I hope you are having a nice holiday season too!  (Y)

531
Programming Help / Re: Reading xml with Enigma?
« on: December 24, 2014, 09:24:57 PM »
ENIGMA could use a good XML extension, all it needs to do is wrap the methods and objects from Rapid XML which is used in my Command Line Interface
https://github.com/enigma-dev/enigma-dev/tree/master/CommandLine/programs/emake/rapidxml-1.13

532
Issues Help Desk / Re: I'm a noob and I can't build a project
« on: December 24, 2014, 09:08:17 PM »
Oh no I know what's wrong Craven, and I can tell you how to fix it, I forgot we have to patch the compiler config for XP because ProgramData was added in Vista.

Open this file and change the following line.
https://github.com/enigma-dev/enigma-dev/blob/master/settings.ey#L49

Make it the following.
Code: (YAML) [Select]
       Default-Windows: "C:/ProgramData/ENIGMA/"Also make sure the ProgramData folder exists on C: or whatever root drive you have, if it does not, please create it, the ENIGMA folder inside of it as well.

After you change that go ahead and launch enigma.exe again and everything should work.

I followed the same steps that fixed ENIGMA on XP from the following topics.
http://enigma-dev.org/forums/index.php?topic=2118.msg20928#msg20928
http://enigma-dev.org/forums/index.php?topic=2135.msg21104#msg21104

533
Issues Help Desk / Re: I'm a noob and I can't build a project
« on: December 24, 2014, 03:04:18 AM »
Howdy Craven, I would love to see if I can offer any insight, but first I need you to answer a few questions.  :)

Was any error message displayed when you started the program?
Did you install using the Portable ZIP?
Where did you extract the ZIP to, by which I mean the exact file path?

Also, please copy the contents of enigma-dev/output_log.txt to http://www.pastebin.com or http://www.pastie.org and copy the link into your reply.

534
Works in Progress / Re: Platformer Maker - My firts project usng Enigma
« on: December 23, 2014, 09:24:10 PM »
You can solve that by enabling viewports, and set the viewport to follow the player object. That should do the trick, you'll get the same window size and it will move through the room as the player moves.

Port is the size on screen, the view size is the size of the view in the room which is scaled to the port. If you would like I can make an example for you, just ask!  (Y)

535
General ENIGMA / Re: Improving rooms editor
« on: December 23, 2014, 05:03:52 AM »
Haha that's awesome egofree you're saving me the work, really awesome to have someone else helping with LateralGM. If you get bored you don't have to finish I can pick up any unfinished tasks for you as well. Once this is complete we can also get a new Portable ZIP out, as I said I like to update it about every 10 or so LGM features/fixes. Are you planning to link the selection with the list selection? If not I think we should discuss that aspect of this because it may need done again because of the sorting that I am planning to work on, unless of course you end up doing that too. Regardless, keep up the great work ego!  (Y)

536
General ENIGMA / Re: Improving rooms editor
« on: December 23, 2014, 04:51:57 AM »
So essentially you're all done and waiting for me to move on to the next part ego? Or are you planning on doing the copy and paste?

537
Works in Progress / Re: Platformer Maker - My firts project usng Enigma
« on: December 23, 2014, 04:50:02 AM »
Yes exactly to add more replayability value to it. It needs more!  (Y)

538
Issues Help Desk / Re: Some help with Game maker project
« on: December 19, 2014, 07:00:12 PM »
Hello francot514, it doesn't work because the physics implementation was never finished, it also appears some of the functions have changed since I wrote the original implementation for ENIGMA. We also offer our own physics implementation of Box2D that gives you more control over the engine.
http://enigma-dev.org/docs/Wiki/Box2D_Functions

The following AI Tutorial also works perfectly on the latest version. You'll need my alarm fixes though, to get them you just open enigma-dev/git-bash.exe and enter the following:
Code: (Bash) [Select]
cd enigma-dev
git fetch
git pull
https://www.dropbox.com/s/bkmtmx4kcggddjm/AItutorial.gmx.zip?dl=0




539
Proposals / Re: Selection tool
« on: December 18, 2014, 02:23:08 PM »
I don't know egofree, we have about the same options as Studio's and it seems if they were combined like GM's has always been it wouldn't take up anymore room than the objects tab. Unless I am missing something?


540
General ENIGMA / Re: Improving rooms editor
« on: December 18, 2014, 02:21:10 PM »
These features are really handy for making RTS games and placing groups of soldiers and AI bots. I'm going to ask Josh to SVG those new icons for Calico though, they look a little aliased.