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Messages - Goombert

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3031
Tips, Tutorials, Examples / Over 60 new Tutorials and Examples!!!
« on: April 15, 2013, 03:25:44 AM »



This is a tutorial pack of over 60 tutorials including PDF documentation explaining 3D concepts, originally from the GMC about %60 worked directly out of the box, and the rest are working with a few slight changes. It even has 3D Pacman and Pong!!!

Read the original topic for more information and the download link...
http://enigma-dev.org/forums/index.php?topic=1169.msg12182#msg12182

 :)

3032
Tips, Tutorials, Examples / Re: Step by Step - 3D Tutorials
« on: April 15, 2013, 03:23:08 AM »
Sorry about that Deus, I had posted the topic before I went through them all, the download link is now available, they all work perfect except 4 or 5 that have a minor glitch or two.  (Y)

3033
Tips, Tutorials, Examples / Step by Step - 3D Tutorials
« on: April 15, 2013, 12:30:36 AM »
This is a tutorial pack of over 60 tutorials including PDF documentation explaining 3D concepts, originally from the GMC about %60 worked directly out of the box, and the rest are working with a few slight changes.

The original topic: http://gmc.yoyogames.com/index.php?showtopic=86203&page=1

1. Getting started with 3D - Category: Basics
Paragraphs: Going to 3D mode, Initializing 3D mode, Creating a 3D block, Using a virtual camera, Running the 3D program.
2. Z values - Category: Basics
Paragraphs: Relative drawing of objects, Pointing a camera at an object, Exporting and importing scripts, Declaring the z value, Adding motion to the Z value.
3. Specific use of sine - Category: Basics
Paragraphs: Moving the camera in a direction, Using sine to yaw, Using sine to pitch, Moving the camera up and down, Running the program.
4. Z detection - Category: Motion
Paragraphs: Detecting z values, About collision detection.
5. Platforms - Category: Motion
Paragraphs: About platform games, Using gravity, Designing simple levels, Using a third person view, Animating by deformation, Making the character walk, jump, land and fall.
6. Elevators - Category: Motion
Paragraphs: About elevator types, Moving an elevator, Lifting a character, Taking character height into account, Looking around.
7. Stairs & ramps - Category: Motion
Paragraphs: Setting up the objects, Setting up the scripts, Bumping against blocks, Walking on ramps, Switching between ramps and stairs.
8. Jump & crouch - Category: Motion
Paragraphs: Jumping and crouching, Uncrouching.
9. Gravity - Category: Motion
Paragraphs: Using gravity, Setting up values, More scripts, Using gravity interactively, Some more scripts.
10. Collisions - Category: Motion
Paragraphs: Using collisions in 2D, Using three collision methods in 3D, Creating games using collision detection.
11. Flat sprite models - Category: Sprites
Paragraphs: Using sprites to create models, Part A: drawing a sprite on the floor, Part B: making a sprite face the player, Part C: an animation that faces the player, Part D: using virtual rotation.
12. First person mouselook - Category: Views
Paragraphs: Understanding first, second and third person, Creating a world, Creating rocks, Creating a character, Creating a camera.
13. Directional lights - Category: Lights
Paragraphs: About light types, Part A: setting up lights, Part B: colored lights, Part C: multiple lights, Part D: combined lights, Part E: fog and shading.
14. Split screen - Category: Views
Paragraphs: Drawing multiple views, Drawing multiple players, Drawing a radar, Moving multiple players.
15. Backface culling - Category: Basics
Paragraphs: Setting culling to true or false, Using culling with different objects, Flipping the back face.
16. Rolling ball - Category: Motion
Paragraphs: Understanding transformation, Starting and ending transformation, Using rotation around two axes, Applying translation, Drawing and transformation, About the camera.
17. Polygons - Category: Models
Paragraphs: Understanding polygons, Defining different kinds of primitives, Adding vertices, Drawing textured primitives, Polygons and culling, Models.
18. Basic shape models - Category: Models
Paragraphs: Using basic shape codes, Creating basic shape models.
19. Overlays - Category: Views
Paragraphs: Understanding overlays, Drawing what the camera sees, Drawing the overlay, Drawing overlay sprites, Setting depth of camera, Setting depth of overlay.
20. Sniper zoom - Category: Views
Paragraphs: Adding animation to scope, Creating camera zoom, Adding border and crosshairs, Activating zoom.
21. Locations & dimensions - Category: Basics
Paragraphs: Understanding 3D locations, Understanding dimensions, Going from 2D to 3D, Moving around in 3D.
22. Bullet paths - Category: Motion
Paragraphs: Animating explosions, Activating zoom with mouse button, Drawing an explosion, Drawing patches of floor, Targeting crosshairs, Marking the path, Drawing a sky dome, Drawing facing walls, Setting up a bullet, Placing markers on a bullet path, Checking for hits, Understanding bullet paths.
23. Full pitch - Category: Views
Paragraphs: Creating full pitch, Limiting the pitch.
24. Point lights - Category: Lights
Paragraphs: About light types, Defining point lights, Creating point lights, Drawing lights, Enabling and disabling lights, Using lighting and shading.
25. Multiple floors - Category: Levels
Paragraphs: Using sprites to create levels, Drawing floors and ceilings, Drawing stairs, Using level generation tricks, Walking on stairs and floors.
26. Upward sliding doors - Category: Motion
Paragraphs: Finding the exit, Setting up a door object, Making the door move, Bumping into doors.
27. Third person view - Category: Views
Paragraphs: Understanding third person view, Drawing a third person camera, Drawing the character, Drawing the world, Moving the camera, Moving the character.
28. Shooting bullets - Category: Motion
Paragraphs: Shooting a bullet, Creating an impact, Adding virtual bullets, Enabling accurate hits.
29. Terrain model - Category: Levels
Paragraphs: Creating a model, Drawing a model.
30. Height arrays - Category: Levels
Paragraphs: Understanding height arrays, Generating terrain, Drawing terrain, Editing height arrays, Discovering countless uses.
31. Height checking - Category: Levels
Paragraphs: Getting ready to read heights, Reading terrain heights.




Download: http://enigma-dev.org/edc/games.php?game=51
Size: 20.49mb's

This pack has everything from 3D Pacman to UFO's and car racing and PONG!!!  :)

3034
It has support for themes with CSS as well, we actually have a theme for anybody who likes the Studio look.  :)

3035
Off-Topic / Re: 3d models to sprites
« on: April 14, 2013, 02:38:18 AM »
thats awesome we appreciate any help from anybody at all if you need anything just come on and join our IRC chat and we can help  (Y)

3036
Off-Topic / Re: 3d models to sprites
« on: April 13, 2013, 08:33:27 PM »
wow thats very interesting, i dont even know  :D you should help us with ENIGMA !

3037
Gra I dont think you just place the folder, if you are on Linux just download the version and cd to the dir and compiling and run ~/.install

I think gra, I can't remember now exactly how I setup QScintilla  :(

3038
Hey just a heads up finally got a hold of DatZach and he wants to write a GMK API for us.

3039
Works in Progress / Re: Project Mario
« on: April 11, 2013, 02:44:26 AM »
There shivering in fear gra  :D And we shall prevail!!!

D3D models are hard, you have to use a converter to get them from obj and stuff. Just google around there are plenty, or else make the model with some D3D model editor. Eventually gra were going to support obj's and all the other popular model formats.  (Y)

3040
Works in Progress / Re: Project Mario
« on: April 11, 2013, 02:17:54 AM »
Thanks gra! It still needs converted, I just moved it here so the source code is available since YYG kicked me off their site.

3041
Announcements / Re: NaturalGM Website
« on: April 09, 2013, 10:20:08 PM »
I took your suggestion Josh my bad!

3042
Works in Progress / Project Mario
« on: April 09, 2013, 09:56:00 PM »


Project Mario started when I decided to make a few modifications to Slayer 64's (GMC Member) conversion of Project Kingspace. Before I knew it I was writing an entire Mario clone, it just happened like that. Project Mario is meant to be a 3D Platforming example for GM programmers, who might be interested in programming a game in the genre. I attempt in no way to make this a full game only a few levels and examples and some custom created graphics, as to not use copyrighted material. Feel free to use anything in the example, including textures, resources, audio, and code. You do not have to credit me but some of the GMC members and others who helped make this open source project would appreciate recognition for their work!

Download: https://enigma-dev.org/edc/games.php?game=76
Size: 12.7 MB
Last Updated: 1/1/2018

http://www.youtube.com/watch?v=phxxMPSLqC4


3043
Off-Topic / How to get a free website for your game...
« on: April 09, 2013, 09:46:07 PM »
I am going to explain to you how to get a free website with a regular domain, simply, quickly, and free with no advertisements.

Hosting

First your going to want your host. My personal suggestions is Weebly as they are mainstream have a very easy yet powerful designer and have tons of free templates, they also don't display ads, just a little "This website was made with Weebly" at the bottom.

http://www.weebly.com

Register with them and make your site then publish it. When you publish it you will get a url in the form of yoursite.weebly.com

Dot.tk

Now we want to get a free domain to forward to so your visitors dont always have to type that long name, many people suggest .co.nr or .co.cc but I suggest just .tk

http://www.dot.tk

Register with them, or log in with your google account, and fill out the form with your website subdomain url. After a few hours their server will refresh and you should be able to get people to visit your website with yourwebsite.tk
Sometimes it is instant though  ;D

NOTE: because some free site hosts like weebly already use redirection you must include the FULL path to the page of redirection eg. for naturalgm.tk it is...
Code: [Select]
http://www.naturalgm.weebly.com/index.html
Free Forum

If you would also like to get a free forum with no ads, the best choice to go with is, ProphpBB. It has tons of built in themes and is easily customizeable and simple to set up.

www.prophpbb.com/

Register with them and make your forum and youll get a link to your forum you can put on your site, and you can just use dot.tk to make a forward domain for your forum.

Finally...

And there you have it, your own free website, with great uptime, simple to make, easy to edit, and does most of everything you need it to! :)

http://www.naturalgm.tk/ <- Is a good example of a site you can put up doing this.  (Y)

3044
Announcements / NaturalGM Website
« on: April 09, 2013, 08:54:24 PM »
I created a quick website with Weebly that you can find useful links and stuff regarding NGM for the time being.

http://www.naturalgm.tk/

We also have an IRC channel for NaturalGM...
http://webchat.freenode.net/?channels=naturalgm&uio=d4


3045
Off-Topic / Re: epic tron donut
« on: April 07, 2013, 09:04:00 PM »
great work gra!!!!  ;D

http://enigma-dev.org/docs/Wiki/Main_Page/it

I updated all the links for you to use the Italian translation pages, just click the red links and create each page from the English version  (Y)


ohh and my bad use /it not \it

btw gra we could use your opinion over in this topic... http://enigma-dev.org/forums/index.php?topic=1140.0

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