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Messages - Goombert

3016
 ??? You can't just place QScintilla in the folder, you must compile and run make install, or else just download the Ubuntu installer or Windows binary installer  :(

3017
Hey gra, you have to have version 5 there buddy, and you also need to install QScintilla for the code editor.  (Y)

3018
Announcements / Re: NEW! Windows Zip Installer
« on: April 03, 2013, 08:25:09 AM »
You just download, there's no need to install you goose?

3019
Announcements / Re: NEW! Windows Zip Installer
« on: April 02, 2013, 11:50:31 PM »
Put it on the download page, you mook  >:(

3020
Hey everybody following this we just want to let you know that the wxENIGMA IDE and Natural GM are now merging, everything from wxENIGMA is moving to the the NaturalGM QT framework based IDE, we will have more updates soon  (Y)

Just to clarify, wxENIGMA is no more, NaturalGM is the IDE in development.

3021
Works in Progress / Re: [WIP] snake revenge :D
« on: April 02, 2013, 04:48:56 AM »
Im still not fully convinced he's not Sirmxe, but either way gra, good work  (Y) How come you dont post it on the EDC?

3022
Function Peer Review / GMLscripts.com
« on: April 02, 2013, 04:47:23 AM »
Just a heads up everyone that if you head on over to http://www.gmlscripts.com/ they have a ton of GML scripts over there you can use in your game with a very wide range of usability.

3023
General ENIGMA / Re: Hardware Diagnosis
« on: April 02, 2013, 04:44:59 AM »
Sorry about that Ideka I forgot I read this but didnt reply XD

You should be good to go on shaders and hardware acelleartion   (Y)

3024
I swear I am in love with his logo it just looks amazing in comparison with the current site design  :)

Edit: I shouldn’t have said it contrasted to say it looked well, I used the vocabulary improperly.

3025
General ENIGMA / Re: Hardware Diagnosis
« on: March 31, 2013, 12:51:57 AM »
Thank you both very much this information is very helpful! After looking over your reports you should both be fine with Shaders and Vertex Buffer Objects and using all of the hardware acceleration we're working on  :) The reason for this study was because Steam says that %78 of their userbase has this capability of hardware, and we want to see for ourselves, and for the most part I guess it's a pretty solid statistic.

3026
General ENIGMA / Re: Hardware Diagnosis
« on: March 29, 2013, 07:47:48 PM »
Thank you gra, I definately see shader support in there and VBO's and array's, so your good to use the new graphic's system  :)

3027
General ENIGMA / Re: Hardware Diagnosis
« on: March 29, 2013, 07:08:27 AM »
I got my dxdiag results in my Windows VM I set up today...

http://pastebin.com/7BBuGsL1

Heres glew on my VM...

http://pastebin.com/kc004LSh
http://pastebin.com/K3jKTCk8

not one bit surprising to me that windows wants to lie about my OpenGL compatbility  :-[

Anyways, thanks forthevin, and apparantly me you and Josh are perfectly fine, I already know my real OGL capability, despite Window's blatant lies. Gra I unable to determine if you have the support or not as you did not paste the entire log.  ???

3028
General ENIGMA / Re: Hardware Diagnosis
« on: March 28, 2013, 05:03:51 PM »
Thanks there Orpheon, you got excellent specs by the way  (Y)

There isn't anything that shouldn't work on your card, your completely good to go,  :)

3029
General ENIGMA / Re: Hardware Diagnosis
« on: March 28, 2013, 08:12:22 AM »
Thanks forthevin, I think your pretty good to go for VBO's and shader's  (Y)

I'd run the test myself if I knew how to compile that thing from source  :D

3030
General ENIGMA / Re: Hardware Diagnosis
« on: March 28, 2013, 06:31:36 AM »
Thank you polygonz  (Y)