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Messages - Goombert

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General ENIGMA / IsmAvatar Networking
« on: April 23, 2013, 01:09:11 PM »
Ism, as far as those networking functions you've finished, why is it they haven't been added yet?
Zach has done some documenting on Studio's network format, and he'd be willing to merge the network functions you've created. We just need some info from you :P

Off-Topic / Re: Legacy of Kain series fan art ...
« on: April 23, 2013, 12:39:39 PM »
Hey gra I want to tell you if you need any help don't be afraid to ask or post here on the forums, I do my best to provide documentation on the Wiki, and we will all assist with any help you may need.  (Y)

Off-Topic / Popular Ubuntu Terminal Commands
« on: April 22, 2013, 08:06:14 AM »
Code: [Select]
gsettings set org.gnome.desktop.interface gtk-color-scheme 'selected_bg_color:#1B8EE0;'
Run that one line in terminal to get the Windows blue color of the GTK theme, or change the hex value to a color of your choosing.  (Y)

Code: [Select]
sudo apt-get remove unity-lens-shopping
Run that one line to remove the stupid amazon ads.

Code: [Select]
sudo apt-get install nautilus-open-terminal
Run that command to get an open in terminal button added to your right click menu.

I finally upgraded to raring ringtail, and I now have my correct x64 bit architecture, my GUI freezeups have stopped, and I must say I love it. It now correctly detects my display and the available resolutions, my VM is much faster and can do Windows Aero now. So let me take the oppurtunity to say I AM SO GLAD I switched to Linux.


No polygonz your suggestion was backwards you only suggested I rearrange the header includes and the include for background struct, you never mentioned the macro defined before all of that. You were probably the one who should have done a clean rebuild  :D

Now as far as this goes, I thought the compile issue was only regarding LGM, if its just a matter of changing the filename extension, then what the hell? And whoever couldnt figure out how to embed the icon on windows into the Executable has got to be dumber than cheeseboy. If I wasn't swamped with everything else ENIGMA right now I'd lend a hand, but I find it crucial to have the new IDE's than to bother with LGM which everyones allergic to anyway.

When a proper implementation is layed out and more explicit instructions given I will begin to tackle this.  (Y)

I already told you what the problem was...

#define *using backgroundidmaxalthoughitwasntedeclaredyet*
#include "theheaderthatdefinesbackgroundidmax.h"

When it needed to be...

#include "theheaderthatdefinesbackgroundidmax.h"
#define *using backgroundidmax*

So you see I did not hack a fix together, I actually fixed it, your numskull, so forget about it, its fixed. I don't know whats wrong with you thinking you can use a variable before its declared, but your insane.

General ENIGMA / Re: Abstract Object Types
« on: April 19, 2013, 09:04:01 AM »
The button keeps the object from inheriting the built in phy_* constants and stuff, a physics body still needs generated through code. In Studio the two collision systems work together in conjunction.

* Correction you broke everything, then committed your files and just left the new graphics system and debug mode broken for both, until I fixed them.

General ENIGMA / Abstract Object Types
« on: April 19, 2013, 05:06:48 AM »
After an argument the other day with Josh that ENIGMA should be able to support both the 2D and 3D physics systems being used simultaneously and him discouraging any sort of abstraction to the built in objects, this time he has lost the argument.

As you can see there Josh, "Uses Physics", therefore we better get started.  :(

Off-Topic / Re: Legacy of Kain series fan art ...
« on: April 19, 2013, 01:58:27 AM »
I am a horrible pixel artist  :D I am just horrible in general regarding graphics, unless it comes to general design.

Debug mode has been fixed, you must have downloaded before I recently applied the debug mode patch. Our one developer Polygonz broke it with his tile fixes and had refused to fix it. So in order to get it working again...

1) If you downloaded the zip installer, there should be a batch file that you just open and type "update" into and it should update for you
2) If you downloaded from github and compiled from source just use git terminal and fetch the latest commits
3) Or if you want to be difficult, just reinstall

The only mode modes that should not work yet are Design and Compile.

Proposals / Re: We need our own flag for ignoring return values
« on: April 18, 2013, 07:15:18 PM »
I was always confused at a young age because I thought the functions actually replaced the value instead of returning the new string.

Off-Topic / Re: Legacy of Kain series fan art ...
« on: April 17, 2013, 04:44:53 PM »
gra, you is leonardo davinci 2, can you do sprite art? :P

Issues Help Desk / Re: Error compiling the Sample Catch the clown
« on: April 17, 2013, 04:43:22 PM »
I've had my repo fuck up on me multiple times, usually from editing shit I didn't I should not be editing, thus you should also try a complete reinstall.

Tips, Tutorials, Examples / Re: Over 60 new Tutorials and Examples!!!
« on: April 16, 2013, 04:51:21 AM »
This was just for me to get it into the news page, check the original topic Dark for the download link or the EDC.

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