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Messages - Goombert

2881
Works in Progress / Copter
« on: May 21, 2013, 10:56:40 PM »
I found this nifty little open source game on the YoYoGames sandbox by DeadlySystem, it is very nice  (Y)
It worked right out of the box too. This is just an engine to build the game, so you need to add some objects to the room yourself to make a map to test on.

Download: https://www.dropbox.com/s/2ybxv01has6smjy/Copter.gmk
Size: 2.56 mb's


2882
Announcements / Re: LateralGM Update
« on: May 21, 2013, 01:16:24 PM »
Perhaps I uploaded the old version by mistake, I have updated it again to just be sure, try again gra.

I just was able to load like 6 different games without any exceptions...
Code: [Select]
Starting platform inspection
 - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened.
 - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened.
 - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened.
 - ENIGMAsystem/SHELL/Platforms/OGREws/Info/About.ey: Failed!
 - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened.
 - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened.
 Done.
time taken to load file: 162 ms
time taken to load file: 84 ms
time taken to load file: 22 ms
time taken to load file: 34 ms
time taken to load file: 35 ms
time taken to load file: 11 ms
time taken to load file: 30 ms
time taken to load file: 36 ms
owner@owner-Aspire-M3470G:~/Desktop/enigma-dev$

If you can upload the games you are trying to load that would also be helpful. I need exact steps to reproduce from the time you launch to the time the exception occurs.

2883
Announcements / Re: LateralGM Update
« on: May 21, 2013, 12:33:33 PM »
I already know I experienced it myself in the last build, but I was quite sure I fixed it. Please download the latest latest version I posted in my original post gra, and see if it is gone, if not I'll have to take another look, as I am not having the issue anymore myself.

2884
Announcements / Re: LateralGM Update
« on: May 20, 2013, 04:56:10 PM »
hey Ism, have a pickle...

2885
Off-Topic / Re: Introductions
« on: May 20, 2013, 04:54:04 PM »
Hai Tsumi, glad to meet you! I have resolved all the LGM stuff now and am rebuilding the Windows installer, so hopefully we can work out your issue when I see you again.  (Y)

2886
Announcements / Re: LateralGM Update
« on: May 20, 2013, 03:28:04 PM »
Well nobodies had any problems and in fact it is much much better.

Here is the old version for comparison...


Harri, what you talkin bout my screenshots? I keep updating the screenshots with each new zip file, maybe you aren't updating as quickly.

And gra, I have no idea what your asking me  :D Very nice icons though you should make them as SVG you have some Anti-aliasing artifacts.

2887
General ENIGMA / Re: Definitions Modified
« on: May 20, 2013, 02:44:19 PM »
Resources show up in auto completion now and highlight I already fixed that. It is about telling LGM to update the keyword lists when systems change. But oddly enough it does detect b2Vec2 and box2d classes and stuff in the Definitions->Functions but it does not add them to auto completion when the extension is enabled, and it updates after compiling. So it is just regarding sending it over to JoshEdit.

2888
General ENIGMA / Cross Compiling
« on: May 19, 2013, 09:17:20 PM »
In the past it was necessary that you build your project from the platform you intend to target, each platform. This may be a bit a pain in the but for indie devs who don't have 3 different computers or dual boot. So fundies has decided to start our cross compiler abilities and has created a nice patch for everyone.

Here is me testing it on Ubuntu...


**** Prerequisite Packages *****
Code: [Select]
sudo apt-get install mingw-w64-i686-dev g++-mingw-w64-i686

***** Instructions *****
1) Install ENIGMA
2) cd your_enigma_install_directory
3) wget http://awesome-toons.org/WinPatch.zip
4) unzip WinPatch.zip
5) You may optionally install WINE Emulator to ensure your game built correctly before testing it on Windows if you are on Linux
6) Go to ENIGMA->ENIGMA Settings and set audio system to SFML or None as OpenAL does not work with MinGW32
7) Set compiler to MinGW32
8) Test compile an empty game
9) You should be good to go!  (Y)

***** Running Games *****
32-bit Debian or Ubuntu : apt-get install fglrx-glx or libgl1-mesa-glx or nvidia-glx or nvidia-glx-legacy-96xx
64-bit Debian or Ubuntu : apt-get install fglrx-glx-ia32 or ia32-libs or nvidia-glx-ia32 or nvidia-glx-legacy-96xx-ia32

Please give feedback and suggestions and discuss the future development of this in this topic.

2889
Proposals / Re: While we (as in forthevin) are moving shit
« on: May 19, 2013, 05:45:41 PM »
I really don't have an opinion as I said it is quite fuxd up and I would like to be able to inherit no locals or have an option for that.

2890
Announcements / Re: LateralGM 1.8 Beta
« on: May 19, 2013, 05:41:53 PM »
Yes gra we will add the options to set syntax highlihgting and font style of the code editor in the preferences Window when we get to it. I need to get this LGM done first though as I have to first add it to the JoshEdit project. The code is internal for loading the custom icons if you have an icon theme already set any icons in /icons/ by default will override them if you set it to custom it will look for only those icons. They must be in the same order they appear as in the internal icon packs. Please use this for reference gra, https://www.dropbox.com/s/l3aya6s20gr8u3t/icons.zip

Slojanko, yes we need to update the installers we will no longer version number the file name but only in the about window and stuff.

Thanks zesterer  (Y)

Anyway, I've updated the download with the build buttons on the main toolbar and I added a context menu strip to the output window as well as fixed compile button exceptions, you can now easily make built executables.

2891
General ENIGMA / Definitions Modified
« on: May 19, 2013, 05:37:50 PM »
Ya in the plugin whenver you load LGM it calls definitions modified which gets all the function names from the engine so the script editor knows what to highlight. Suggestions have been to either do it when you change ENIGMA Settings or each time you compile. We need to discuss this as I do not feel it should be each compile as thats wayyy uneccessary and compiling is already slow as heck. I'd like us to discuss it and everybody to offer suggestions  (Y)

2892
Proposals / Re: Manual, the Button
« on: May 18, 2013, 02:23:24 PM »
Is ok forthevin  ;)

Anyway I came up with a basic solution for now in the latest LGM beta in the announcements you can set the manual path in the preferences panel.

If you set it to a path include "http://" LGM assumes you want a website so it tells the systems default browser on all platforms to open the url. Otherwise it assumes it is a regular local file on the hard drive and tells the system to find the relative program and open it.

2893
Third Party / Re: Ultimate3D 2.1
« on: May 18, 2013, 02:21:37 PM »
Some people requested that I attempt to get it to work it only took me a little bit, and nonetheless at least it provides more capability to ENIGMA. Just putting this here in case anybody is interested in continuing it. However I should mention that the scripts that make dll call backs should be made into an ENIGMA extension and all those scripts hidden from the end user when using the extension.

2894
Announcements / Re: LateralGM 1.8 Beta
« on: May 18, 2013, 02:12:18 PM »
Thanks guys its what I'm here for!  :D I just thought I do something that immediately improves ENIGMA's usability and performance for once. Gra, I added the ability for you to set a custom icon path location in the preferences panel, if you want you can just leave the theme alone and add your icons to a folder named "icons" next to the Jar file, and make sure you put them in the correct folders eg. "icons/actions/", "icons/events", "icons/restree/" and that they have the correct file names such as "background.png" or "save.png"

Zeseterer, whererever you are I added the ability to set the path location for the manual it can be a local file path or url, it will automatically detect how to open it, the default is to tell the system default browser to open our Wiki's main page.

I also fixed replace all with the find and replace window, afterwards it will tell you the number of occurences replaced, make sure you set your caret at the beginning of the area you want to replace, I haven't fixed the scope portion of the find and replace window yet. There are also now some themes I forgot to add originally. Keep the suggestions coming you guys  (Y)

2895
Third Party / Re: Ultimate3D 2.1
« on: May 18, 2013, 10:59:30 AM »
I can't do anything about that I am not the one who wrote it to use DirectX.  :(