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Messages - Goombert

General ENIGMA / Re: Networking Systems *forthevin*
« on: May 26, 2013, 03:49:25 AM »
Hey ya good thing you caught that, thats one thing I missed. But its getting it from...
Which the only reference I can find to is in that file :(

Edit: Ok I think I know it is that now, becuase I rename the none system to test and it still shows up as none, so perhaps its just setting that because it can't find it?

General ENIGMA / Networking Systems *forthevin*
« on: May 26, 2013, 03:25:11 AM »
I recently got the chance to update the plugin and make networking systems show up as well as modified the makefile from SHELL and updated the compiler source to merge in the ENIGMANet multiplayer/networking functions from IsmAvatar. However I am having a problem, no matter what, it continues copying it as /None/ in APISwitchboard.h regardless of whether you set it in ENIGMASettings or I change its eyaml file to make it the default. You seem to know more about getting things to work properly in the engine like makefiles and stuff, do you think you could take a look at it? Everything is in my latest commit request.

Announcements / Re: 1,000,000 Cubes
« on: May 26, 2013, 12:54:15 AM »
Ahhh you must have good DirectX then, a lot like my VirtualMachine. :P

Announcements / Re: 1,000,000 Cubes
« on: May 26, 2013, 12:40:35 AM »
It is ok do not feel bad, were not going to leave ya in the dark.were just leaving era of when computers did not have all this hardware acelleration, now a days they are putting them in your toasters, and %25 of Steam users still don't have the capability either, so ENIGMA intends to remain backwards compatibility with older OpenGL versions until it is no longer an issue. But anyway, you most likely wouldn't even be able to run GM:S in that case, it has much higher system requirements without backwards compatibility.  (Y)

Announcements / Re: 1,000,000 Cubes
« on: May 25, 2013, 11:59:49 PM »
Well you see Intel has a history of bad OpenGL support. It would be better if you could run the Glu test found here...

Then I would know exactly what your graphics card supports and what it does not as far as OpenGL. And that has nothing to do with you being able to run other projects, they all use OpenGL1 features, OpenGL3 does things differently and offloads most of everything to the GPU and graphics card, and all the GLSL stuff and what not.

General ENIGMA / Re: Innacurate Framerate Counter
« on: May 25, 2013, 08:14:57 PM »
No it is not necessary Josh, I was only bringing it up so that everyone knows for the sake of compatibility, some GM people have done it. And as stated before I like uncapped framerate for a comparative measure during development of my games, so I am satisfied my self tbh.

Announcements / Re: 1,000,000 Cubes
« on: May 25, 2013, 08:12:00 PM »
TheZombieKiller, you may not have support on your graphics card for OpenGL3, are you on Windows?

General ENIGMA / Re: Innacurate Framerate Counter
« on: May 25, 2013, 05:55:12 PM »
forthevin, I really don't care I don't need it, but this goes back again to the fact that physics simulations generally run at a different frequency, I just wanted you to know that some Game Maker games do it.  (Y) Rarely though I should mention, you don't see it very much if at all.

Announcements / Re: 1,000,000 Cubes
« on: May 25, 2013, 10:33:34 AM »
I have commited this and Josh says it works on Windows and it works fine on Linux for me, so just waiting for someone to pull it.  (Y)

General ENIGMA / Re: Testing and logging fps on different systems
« on: May 25, 2013, 09:41:44 AM »
Done. And no need to thank us forthevin, just help me get that OpenGL3 graphics system workin on Windows :P

General ENIGMA / Re: NaturalGM Object Editor
« on: May 25, 2013, 09:15:42 AM »
forthevin, yes, but not funny like you think, I did it because Josh likes to call everyone idiots while he argues with them in IRC, I try telling him that doesn't make polygonz any less moronic, it just makes him defiant  :D but no this was my solution to just get them to stop bickering over its design

ExDeus, very funny, HAHA :P

General ENIGMA / Re: Innacurate Framerate Counter
« on: May 25, 2013, 09:11:10 AM »
... no forthevin, people do it manually; you set_automatic_draw(false); then add a delta timer and in your step event manuall screen_redraw or event_perform the draw events, for instance 70step events a second and 30fps draw events a second. You don't get it? People do it in Game Maker to allow more time for logic instead of drawing.

General ENIGMA / Re: Testing and logging fps on different systems
« on: May 25, 2013, 08:32:21 AM »
Here is a x64bit Linux executable for anybody to lazy to compile...

Size: 1.37mb's

OS: Ubuntu/GNU + Linux
Release: 13.04 Raring Ringtail
Graphics Capability: DX10/11 & Shader Model 3.0 and OpenGL3 with GLSL 3.0
CPU: Advanced Micro-Devices AMD x64 Quad Core at like 2.1 GHZ or something

Here are my results...
Code: [Select]
room_speed: 10, fps: 10
room_speed: 30, fps: 30
room_speed: 45, fps: 45
room_speed: 60, fps: 60
room_speed: 100, fps: 100
room_speed: 200, fps: 200
room_speed: 500, fps: 500
room_speed: 1000, fps: 967
room_speed: 2000, fps: 984

Announcements / Re: 1,000,000 Cubes
« on: May 25, 2013, 08:31:27 AM »
No it is not something is wrong with the makefile for Windows, me and forthevin are looking into it.  (Y)

Announcements / Re: LateralGM Update
« on: May 25, 2013, 01:01:24 AM »
Your Java version is out of date my friend.

Code: [Select]
owner@owner-Aspire-M3470G:~$ java -version
java version "1.7.0_17"
OpenJDK Runtime Environment (IcedTea7 2.3.8) (7u17-2.3.8-1ubuntu1)
OpenJDK 64-Bit Server VM (build 23.7-b01, mixed mode)

Hey thats wierd o_O I just had to refork ENIGMA and got the exact same bug, it wouldn't download the jar files, I had to wait a bit. I'll need to investigate this.