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Messages - Goombert

General ENIGMA / Re: License Exemptions
« on: June 22, 2013, 08:09:34 AM »
Any "interface" I do not know why, I just don't think it is a good idea. If anything make that term a little more ambiguous, such as "supported" i.e., we keep a list of IDE's that are compatible with ENIGMA somewhere on the site, but they should not have to be "endorsed", I mean such vocabulary puts our reputation on the line. I support Ubuntu, but I do not endorse it.

General ENIGMA / Re: LGM IDE for android?
« on: June 22, 2013, 08:05:42 AM »
TKG, you are now the second person to request this within 24 hours. Yes as Josh has stated it being an embedded system would make it an excellent host to the LateralGM IDE. Josh, we can always maintain a separate fork/branch/repository if user interest is that high.

General ENIGMA / Re: License Exemptions
« on: June 21, 2013, 08:22:13 PM »
Josh I do not like the idea of any IDE having to be officially endorsed by us >:

General ENIGMA / Re: License Exemptions
« on: June 21, 2013, 08:07:24 AM »
Well I guess money is free speech  :D

and lets call our company, GoPlay

General ENIGMA / Re: License Exemptions
« on: June 21, 2013, 07:35:11 AM »
Here's the solution, 3 active board members, then there is no one single person at the top, no conflicts of interests, and no ties. Those 3 members are given each 1/3rd of the share holdings, and when one board member steps down, they will vote the next one in. And the community ourselves, can vote in or impeach board members if we feel they are misleading the project.

General ENIGMA / Re: License Exemptions
« on: June 21, 2013, 07:28:19 AM »
So issue shares, and lets have a share holder meeting. My votes will go to forthevin being successor, I would run this project straight into the ground ^_^

First thing we need is a name, I got it, "PlayGo"

Edit: Wait, why is Gary in that group? He don't even make games?

General ENIGMA / Re: License Exemptions
« on: June 21, 2013, 06:58:28 AM »
Yes I would like to debate it, or rather just tell you I don't like ENIGMA-Endorsed Interface, any of one of ENIGMA's contributors could support an alternative IDE but not officially endorse it.

Announcements / Re: LateralGM Update
« on: June 21, 2013, 05:36:36 AM »

Code: [Select]
sudo apt-get remove fonts-unfonts-coreRun that one line to fix fonts. I can not say much about the french translations, because I do not know french. As I said the font issue is not with LGM it is with the JDK, its a Linux problem only.

Issues Help Desk / Re: Enigma fails to start on Ubuntu 12.04
« on: June 21, 2013, 05:18:38 AM »
Josh, how do you even know he installed GCC? He might not have followed all the download steps.

@Jakro, have you installed GCC?

Off-Topic / Re: Fully released
« on: June 21, 2013, 05:17:06 AM »
trololololol, nice tkg ^_^ we expect our forums to be the popular place of distribution though, so it won't be an issue in the future.

egofree it says that because ENIGMA returns differently for that than GM, ENIGMA returns what had collided, GM just returns true or false.

« on: June 19, 2013, 02:50:22 PM »
bahhahahhaha josh ^_^

Off-Topic / Re: Fully released
« on: June 19, 2013, 02:44:05 PM »
No Deus, that instant play was broke 3 fucking years ago, they never fixed it, slojanko it would most likely be in violation of their rules but I don't think anybody would even notice it unless your game got SUPER popular.

Announcements / The answer
« on: June 18, 2013, 04:38:23 AM »
I wanted to take a bit of time as we have not posted an announcement for some time and I want to fill everyone in on the state of the project. Josh is currently nearing completion with JDI, it is a major portion, pretty much "the" portion of the compiler we have all been waiting for to be finished. We have been doing a lot of organization inside ENIGMA's engine and moving things where they properly belong over the past few days. If you are having any issues or anything you should stay on a prior commit for a little while until we sort some of these huge glaring cluster f***s out. For instance TGMG and Polygonz designed the actions around hardcoding everything and making them not modular enough to be excluded from projects, we are currently working on readding them to the system that actually implement them.

The completion of JDI means several things, one being that all those little compiler/parser bugs will finally be resolved. The other is that we will finally have the pretty printer capability we need for writing proper HTML5 and JavaScript ports, and Josh can mainly focus on getting us solid stable mobile device and embedded systems platform support. This will also mean even more improvements to speed and optimization capabilities over Game Maker, because currently well ENIGMA is faster using a compiler written by a 15 year old boy ^_^ and the new one is going to be by a 22 year old Computer Science college graduate who has built it with a very intuitive and thorough design.

The purpose of all this is to bring a few major systems into play, namely OGRE and provide underlying abstraction layers for other plugins and also namely physics extensions. One of ENIGMA's biggest opportunities over Game Maker is the level of abstraction and modularity provided by its engine. This means that objects can be implemented in any number of ways, for instance all of ENIGMA's underlying parts can be swapped out for a 3D oriented game engine vs a 2D one while maintaining that backwards compatibility and not having the systems get too intertwined.

I myself am currently working on a few major implementations for ENIGMA. Mainly I am looking to provide OGRE for a great alternative graphics system and Bullet Dynamics for 3D collision detection, physics simulation, and real time destruction capabilities. All of this is expected to be included in the default ENIGMA installation, as these extensions are expected to very lightweight mainly due to the level of abstraction provided by these API's. We will have updates soon enough  (Y)

General ENIGMA / Re: The last of the engine compile warnings
« on: June 17, 2013, 03:40:57 PM »
forthevin, HALPPPPP~~~~

I can't auto merge :(

Edit: Nevermind I gots it with the earlier merge commands you told me  (Y)