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Messages - Goombert

General ENIGMA / Re: License Exemptions
« on: June 21, 2013, 08:07:24 AM »
Well I guess money is free speech  :D

and lets call our company, GoPlay

General ENIGMA / Re: License Exemptions
« on: June 21, 2013, 07:35:11 AM »
Here's the solution, 3 active board members, then there is no one single person at the top, no conflicts of interests, and no ties. Those 3 members are given each 1/3rd of the share holdings, and when one board member steps down, they will vote the next one in. And the community ourselves, can vote in or impeach board members if we feel they are misleading the project.

General ENIGMA / Re: License Exemptions
« on: June 21, 2013, 07:28:19 AM »
So issue shares, and lets have a share holder meeting. My votes will go to forthevin being successor, I would run this project straight into the ground ^_^

First thing we need is a name, I got it, "PlayGo"

Edit: Wait, why is Gary in that group? He don't even make games?

General ENIGMA / Re: License Exemptions
« on: June 21, 2013, 06:58:28 AM »
Yes I would like to debate it, or rather just tell you I don't like ENIGMA-Endorsed Interface, any of one of ENIGMA's contributors could support an alternative IDE but not officially endorse it.

Announcements / Re: LateralGM Update
« on: June 21, 2013, 05:36:36 AM »

Code: [Select]
sudo apt-get remove fonts-unfonts-coreRun that one line to fix fonts. I can not say much about the french translations, because I do not know french. As I said the font issue is not with LGM it is with the JDK, its a Linux problem only.

Issues Help Desk / Re: Enigma fails to start on Ubuntu 12.04
« on: June 21, 2013, 05:18:38 AM »
Josh, how do you even know he installed GCC? He might not have followed all the download steps.

@Jakro, have you installed GCC?

Off-Topic / Re: Fully released
« on: June 21, 2013, 05:17:06 AM »
trololololol, nice tkg ^_^ we expect our forums to be the popular place of distribution though, so it won't be an issue in the future.

egofree it says that because ENIGMA returns differently for that than GM, ENIGMA returns what had collided, GM just returns true or false.

« on: June 19, 2013, 02:50:22 PM »
bahhahahhaha josh ^_^

Off-Topic / Re: Fully released
« on: June 19, 2013, 02:44:05 PM »
No Deus, that instant play was broke 3 fucking years ago, they never fixed it, slojanko it would most likely be in violation of their rules but I don't think anybody would even notice it unless your game got SUPER popular.

Announcements / The answer
« on: June 18, 2013, 04:38:23 AM »
I wanted to take a bit of time as we have not posted an announcement for some time and I want to fill everyone in on the state of the project. Josh is currently nearing completion with JDI, it is a major portion, pretty much "the" portion of the compiler we have all been waiting for to be finished. We have been doing a lot of organization inside ENIGMA's engine and moving things where they properly belong over the past few days. If you are having any issues or anything you should stay on a prior commit for a little while until we sort some of these huge glaring cluster f***s out. For instance TGMG and Polygonz designed the actions around hardcoding everything and making them not modular enough to be excluded from projects, we are currently working on readding them to the system that actually implement them.

The completion of JDI means several things, one being that all those little compiler/parser bugs will finally be resolved. The other is that we will finally have the pretty printer capability we need for writing proper HTML5 and JavaScript ports, and Josh can mainly focus on getting us solid stable mobile device and embedded systems platform support. This will also mean even more improvements to speed and optimization capabilities over Game Maker, because currently well ENIGMA is faster using a compiler written by a 15 year old boy ^_^ and the new one is going to be by a 22 year old Computer Science college graduate who has built it with a very intuitive and thorough design.

The purpose of all this is to bring a few major systems into play, namely OGRE and provide underlying abstraction layers for other plugins and also namely physics extensions. One of ENIGMA's biggest opportunities over Game Maker is the level of abstraction and modularity provided by its engine. This means that objects can be implemented in any number of ways, for instance all of ENIGMA's underlying parts can be swapped out for a 3D oriented game engine vs a 2D one while maintaining that backwards compatibility and not having the systems get too intertwined.

I myself am currently working on a few major implementations for ENIGMA. Mainly I am looking to provide OGRE for a great alternative graphics system and Bullet Dynamics for 3D collision detection, physics simulation, and real time destruction capabilities. All of this is expected to be included in the default ENIGMA installation, as these extensions are expected to very lightweight mainly due to the level of abstraction provided by these API's. We will have updates soon enough  (Y)

General ENIGMA / Re: The last of the engine compile warnings
« on: June 17, 2013, 03:40:57 PM »
forthevin, HALPPPPP~~~~

I can't auto merge :(

Edit: Nevermind I gots it with the earlier merge commands you told me  (Y)

General ENIGMA / Re: hey plions
« on: June 15, 2013, 08:05:38 PM »
Josh, you still have not answered me, why are you working on the engine all of the sudden?

Announcements / Re: LateralGM Update
« on: June 15, 2013, 03:05:25 PM »
The fonts are not actually my fault, they are fault of the JDK, I implemented an override for them, and you also have an out of date version, please download the new LGM Ego, but that will not fix the action exception, that needs investigated.

This is what the latest version looks like...

General ENIGMA / Re: Problem with wiki page
« on: June 15, 2013, 02:59:23 PM »
Yes I created those pages its a css problem with how it divides into columns, zoom out on the page a bit or increase your resolution. I need to figure out a better way to automatically divide columns without causing cutoffs like that.

Edit: On second thought I know why this is, google chrome does not properly support <div></div> column tags, you can edit the page yourself I believe the actions are in a template at...
Once you register on our forums you are already registered for the Wiki, so you can go ahead and log in and try to fix that template in chrome if you want.  (Y)