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Messages - Goombert

2746
General ENIGMA / Re: Overuse of the CPU ?
« on: July 03, 2013, 05:44:08 PM »
Deus, also, I am planning a profiler to be integrated with debug that will output things such as ram and vram and cpu usage >:

2747
SHUPAER123'S HOME / Re: I like to sux off Robert
« on: July 03, 2013, 03:17:36 PM »
He is just upset because I coded him an entire Command Line Interface and DatZach has not finished hooking up GMK to it yet. Sorry greg.

2748
Proposals / Re: Adding a 'Donate' button
« on: July 03, 2013, 03:06:48 PM »
I am good, not one donation has gone into the project so far, so need to start now. It is however a nice gesture  (Y)

2749
General ENIGMA / Re: Overuse of the CPU ?
« on: July 03, 2013, 03:05:07 PM »
Harri, forthevins update timer takes into account wherever you are rendering things or not, and tries to pick a suitable CPU usage.

2750
General ENIGMA / Re: Overuse of the CPU ?
« on: July 03, 2013, 12:30:17 AM »
Yes, good luck getting it to link correctly, I tried and tried, I can only get the DirectX10 headers included, but I can not manage to link the libraries, knock yourself out. :P

2751
General ENIGMA / Re: 'Call the inherited event' is not working
« on: July 03, 2013, 12:28:53 AM »
Oh crap Josh, I did not think about the D&D action being a temporary way for us to choose the override of the event, when I get time I look at haxin that in, if the new compiler is not finished before then.

2752
General ENIGMA / Re: Problem with 'Global Game Settings'
« on: July 03, 2013, 12:27:46 AM »
Yeah ego, it don't save all the settings the frame is uncomplete in LGM, and there is something wrong with how the settings are being treated in ENIGMA, it is just ignoring them, we need to look into this, somebody tell polygonz to remove game settings until I or someone else can further diagnose this.

2753
Announcements / Bullet Dynamics Physics
« on: June 28, 2013, 09:11:28 AM »
Here are a few teaser screenshots (right click->view image to enlarge)...


I am working on some new major extensions and systems for ENIGMA, including the Bullet Dynamics physics extension which will bring 3D collision detection, physics simulation, and real time destruction capabilities all with full hardware acceleration through a rigid and soft body pipeline. This physics API is free and open source under Zlib licensing, it is also used in many Pixar and Disney CGI Animations and video games, including Cars 2, Toy Story 3, and Grand Theft Auto IV.

These screenshots actually lie about the fps, it is much quicker. I am using software rendering (OpenGL1) and have not hooked the bullet extension to the OpenCL library for GPU accelleration yet.

I just wanted to let everybody in on some new things I am hoping to bring to ENIGMA, and to make sure everybody does not start thinking development is dead. I will announce when this system is finished and ready to be used when I am ready to. I am currently taking a hiatus and creating a graphics system as well that is powered by OGRE (Object Oriented Rendering Engine), which will provide a great set of functions for creating large open world games.

2754
General ENIGMA / Re: Overuse of the CPU ?
« on: June 25, 2013, 12:14:34 PM »
egofree, theres a reason for that, we don't have DirectX ^_^

2755
General ENIGMA / Re: Use Paths in ENIGMA.
« on: June 25, 2013, 10:19:15 AM »
Deus, you people that like to do that with one script frighten the shit out of me :P

2756
General ENIGMA / Re: License Exemptions
« on: June 22, 2013, 09:28:43 PM »
Harri I have a problem with that as well though, because who ultimately gets that power? Every single person that ever contributes to the project even in the slightest bit?

@TKG, we are doing our best to ensure your closed source rights to sell your game, while not letting someone come and steal ENIGMA from us

2757
Off-Topic / Re: enigma and blender courses in my village
« on: June 22, 2013, 08:11:51 AM »
hey gra, long time no see, what we got cooties or something?

Anyway that is great gra, the best way to further society and mankind is through education and knowledge  (Y) Computer programming is also an excellent skill to have in this modern world.

2758
General ENIGMA / Re: License Exemptions
« on: June 22, 2013, 08:09:34 AM »
Any "interface" I do not know why, I just don't think it is a good idea. If anything make that term a little more ambiguous, such as "supported" i.e., we keep a list of IDE's that are compatible with ENIGMA somewhere on the site, but they should not have to be "endorsed", I mean such vocabulary puts our reputation on the line. I support Ubuntu, but I do not endorse it.

2759
General ENIGMA / Re: LGM IDE for android?
« on: June 22, 2013, 08:05:42 AM »
TKG, you are now the second person to request this within 24 hours. Yes as Josh has stated it being an embedded system would make it an excellent host to the LateralGM IDE. Josh, we can always maintain a separate fork/branch/repository if user interest is that high.

2760
General ENIGMA / Re: License Exemptions
« on: June 21, 2013, 08:22:13 PM »
Josh I do not like the idea of any IDE having to be officially endorsed by us >: