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Messages - Goombert

2596
General ENIGMA / Re: MSYS No Longer Bundled with MinGW
« on: August 11, 2013, 08:16:43 AM »
Quote
But you should know which one is in the installer.
Why should I? I'm not the one who created it, I only patch it with the new LGM when I can.

2597
intygamer, yes, go Build->Settings and enable Berkeley Sockets networking system under the "API" tab. Then you just need to install curl headers for http functions.

2598
General ENIGMA / Re: MSYS No Longer Bundled with MinGW
« on: August 11, 2013, 06:30:53 AM »
TheExDeus, try a different MinGW installer, find the one that we are redistributing with the portable ZIP, then it should work if its the correct one that includes MSYS.

2599
General ENIGMA / Re: MSYS No Longer Bundled with MinGW
« on: August 10, 2013, 12:28:45 PM »
polyfag, I said I fixed mingw already insatlled problem, not msys wtfever that is...

2600
General ENIGMA / Re: MSYS No Longer Bundled with MinGW
« on: August 10, 2013, 12:03:20 PM »
Harri, wtf how can this be? What is going on, and why is this a problem?

2601
General ENIGMA / Re: ENIGMA for classroom?
« on: August 10, 2013, 12:01:46 PM »
Sorry, popcade yes you can use the gitbash tool that comes with the Portable ZIP to download latest commits from our repository. That is actually supposed to say newer, you can try OpenGL 3, our Direct3D system is still under development and fairly new.

2602
General ENIGMA / Re: Proper working directory and output messages
« on: August 10, 2013, 09:54:16 AM »
Harri, yep, 100% agree.

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How does that line tell you where to look in the source code?
Proper Message...
Instance system, hmmm, thats related to instance code somewhere.
Retarded Message...
Fuck, wtf? wtf does that have to do with anything?

2603
General ENIGMA / Re: ENIGMA for classroom?
« on: August 10, 2013, 05:11:35 AM »
popcade, hey, just a little bit of an update, I have fixed the FPS example on our Games list page, I had added some stupid code that I thought Game Maker did for basic shapes which may have ruined some of those examples, I have reverted my changes, and you can simply update and they should be working!

2604
General ENIGMA / Re: Default Font Glyph
« on: August 10, 2013, 05:08:07 AM »
TheExDeus come to think of it, you just made me think about something. How is our font antialiasing rendered? Because in the latest LGM I have font anti aliasing enabled.

2605
General ENIGMA / Re: Proper working directory and output messages
« on: August 10, 2013, 05:06:00 AM »
By Game Makers method Harri? I meant that when you hit run, working_directory is set to the source locatin of your gmk file, this is why it is very hard to test games using external resources when it outputs the executable to the AppData/tmp and /temp directories on platforms. Josh doesn't want this behaviour as he is afraid of letting it loose on the source directory. However I disagree we are going to be inundated with people wondering why it doesn't work the way that it should, or work as expected. This was a huge mistake by Game Maker Studio sandboxing the working directories. But in Game Maker once you compile the exe and run that seperately outside the IDE working_directory will become the exe location or the place you ran the file from, it makes it perfectly easy to find the external resources for games. I don't agree with Josh's worryment over where working_directory is set as almost all games that use external resources place the external resources into folders next to the source, they don't usually place the files right next to the source.

Now as for the cursing, I think it would be much more helpful if in cheese's case it would have just printed something like "Instance system has become delinked, this is a rare case that should never, ever happen!" at least gives people an understanding of what happened, and then they at least know where to look in the source code, we are dealing with a large engine here that is likely to become quite popular. When people see those kind of errors messages he does output especially with the current state of the project, they just think its a joke, and then our project ends up looking like a joke. Which is something I do agree with DatZach quite a bit about. And everybody thinks oh no, Roberts gonna be the "word police", but seriously we are dealing with children here, that is primarily who is most going to use our software, we could set a little bit better of an example. Now however I do agree with Josh in that he doesn't want merge conflicts with JDI, but I am talking about after that happens having it replaced.

2606
General ENIGMA / Proper working directory and output messages
« on: August 09, 2013, 03:02:00 PM »
You decide.

2607
General ENIGMA / Re: Game Maker 8.1 uses half the ram ENIGMA does
« on: August 09, 2013, 02:19:16 PM »
Harri, I just don't get the large ram usage, how can that not be fixed? DX does it with 3fps faster than your VBO too. This goes back again, to why I think OpenGL sucks for something supposedly low level.

2608
General ENIGMA / Re: Game Maker 8.1 uses half the ram ENIGMA does
« on: August 09, 2013, 05:28:08 AM »
Yah that is what Josh told me before that numbers are a very small portion of RAM, I want to find out what it is though.

Also, Harri, I ran my sprite test in each graphics system, all it is, is one object going from 0 to 50,000 draw_sprite calls and then back to 0 and back up showing you your fps. Here is the ram performance...

Direct3D9 used 25,000 K
OpenGL1 used 18,700 K
OpenGL3 used 65,000 K

>: You definitely need to optimize something there, once you do we should definitely be outperforming GM81 if not having the same RAM usage.

2609
General ENIGMA / Re: GMX to GM81 Converter
« on: August 08, 2013, 10:25:47 PM »
That is very help TKG, especially when I just add the GMX to the current LGM, I'm finishing up major function sets I've been implementing, maybe I'll take some more time later and show LGM some TLC.

2610
Announcements / Re: XInput, Gamepads, and Windows Joysticks
« on: August 08, 2013, 08:04:33 PM »
Quote
In regards to the image, it seems like a modified version from someone describing how to set up an X-box controller on Linux to play Cave Story
... son of bitch, thought you'd never catch on to me forthevin XD hahaha, I was hoping Josh would make a nice SVG for me, mine looks like crap :P
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In regards to the controller support, nicely done
Thanks forthevin, we appreciate all your hardwork, and thanks to you if it wasn't for you I would not know how to fix merge conflicts, Josh still can't do it either, even though its easy as pie.