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Messages - Goombert

2461
Programming Help / Re: Double-Click/Button Press?
« on: September 03, 2013, 02:03:40 PM »
Ha, if only I could clone myself, right now I am redesigning our sprite editor...

2462
Teamwork / Re: Looking for Programmer
« on: September 03, 2013, 02:01:33 PM »
Well I love the idea so far, if I wasn't so busy I would definitely help out, I definitely want to play it if you get a demo out, so let me know!

2463
Programming Help / Re: Double-Click/Button Press?
« on: September 03, 2013, 01:57:09 PM »
Well neither Game Maker or ENIGMA provide this behavior by default. But you raise an interesting suggestion of something could be implemented. But for now just do as it would be done in Game Maker, eg. create a variable
Code: [Select]
mouse_left_clicks = 0; in the create event and everytime the mouse left button occurs or you check it with
Code: [Select]
mouse_check_button(mb_left); just do this
Code: [Select]
mouse_left_clicks += 1; and then...

Code: [Select]
if (mouse_check_button(mb_left) && mouse_left_clicks >= 2) {
  mouse_left_clicks = 0;
  // do stuff
}

But ya, like I said we should look at maybe how we could implement this to ENIGMA to make it easier.

2464
Third Party / Re: CLI and new IDE for Enigma
« on: September 03, 2013, 09:23:31 AM »
Uhm, excuse me slojanko? How did you even run any of them, except of course ssss's, but even then, how the fuck did you of all people install python?

2465
Teamwork / Re: Looking for Programmer
« on: September 03, 2013, 05:04:58 AM »
Oh my god, I don't know what it is but I love it, I love stuff regarding the wild west and like the early settlers of America, the new frontier, etc, ever since I played Oregon Trail on the Apple II



Can you tell me more about your game?

2466
General ENIGMA / Re: The ENIGMA Team Appreciation Topic
« on: September 02, 2013, 10:38:23 PM »
trolololoololollolol

2467
Announcements / Re: Shader Resources
« on: September 02, 2013, 09:57:33 PM »
@TKG, son of a bitch I included the wrong plugin in that XD the Enigma settings frame still won't open, update again, my fuckin bad.

2468
General ENIGMA / Re: Contributing to the Wiki
« on: September 02, 2013, 09:47:20 PM »
Ya, I believe the template looks for the page by the same name except with /es or /fr to know that its a translation, otherwise, how would it, you know?

2469
General ENIGMA / Re: Contributing to the Wiki
« on: September 02, 2013, 09:36:33 PM »
Sure, unless you can think of how that may lead to conflicts down the road, I don't think we should ever make it the practice of titling the English pages with Spanish names, so that seems fine. Well actually, no, because I think that is the method the template uses to find the translations, you may break it like that, you can however use {{DISPLAYTITLE:TitleNane}} to fake the page title, but I believe you should leave the url's alone for the template to work.

2470
Third Party / Re: CLI and new IDE for Enigma
« on: September 02, 2013, 09:34:56 PM »
I want to post here the links to the repositories of our LGM rewrite headed by me.

LateralGM to C++ and Qt Framework, is the one that will be getting the most attention and actually eventually replace LGM. It is currently just a rewrite of the UI and can switch from MDI to Tabbed mode and other things, it also supports theming via cascading style sheets.
https://github.com/enigma-dev/RadialGM


LateralGM to C# and .NET Framework, this one was only a test and was only part of the UI, it will not be developed, we hate the .NET Framework here.
https://github.com/enigma-dev/SharpGM


And this last one is canthelp or user ssss on the forum, his port of my Qt/C++ GUI over to python, he already has GMK, GMX, and EGM loading.
https://github.com/sssstest/GameEditor.git

2471
Issues Help Desk / Re: corrupt
« on: September 02, 2013, 08:44:26 PM »
Hello eric, I wanted to update you on this bug that was introduced it was a regression of a mutual exclusion problem within our plugin, if you could please update LateralGM I believe this should fix the bug.

2472
General ENIGMA / Re: Contributing to the Wiki
« on: September 02, 2013, 07:24:05 PM »
Heh, I do too I think its an under appreciated attribute of Wiki editors. I'd be working on it too if I wasn't so busy.

2473
General ENIGMA / Re: Contributing to the Wiki
« on: September 02, 2013, 07:13:06 PM »
@Ben that is what I would do, also something is wrong with that languages template, I copied it directly from MediaWiki but it shows the pages that are not translated as missing I have yet to fix it, but yes that is what you should do so they are easy to find, the official translation is English being that it is the worlds most spoken.

I want to thank all of you who have picked up working on that thing while we are busy with the engine, it really is a must that we provide good organized documentation.

2474
General ENIGMA / Re: The ENIGMA Team Appreciation Topic
« on: September 02, 2013, 06:54:32 PM »
@Ben everyone deserves a chance, especially to be constructive and prove what they are capable of.

2475
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: September 02, 2013, 06:30:11 PM »
No, even better than that OBJ is going to be our default model format. we will have d3d too, but internally it will all be OBJ, the interface will be set up like images so that you would just expand the model formats code like you do for image formats in universal files somewhere.